458 lines
16 KiB
C
458 lines
16 KiB
C
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/*
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* libjingle
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* Copyright 2004--2006, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_BASE_FILEUTILS_H_
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#define TALK_BASE_FILEUTILS_H_
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#include <string>
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#ifdef WIN32
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#include "talk/base/win32.h"
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#else
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#include <sys/types.h>
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#include <dirent.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#endif
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#include "talk/base/basictypes.h"
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#include "talk/base/common.h"
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#include "talk/base/scoped_ptr.h"
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namespace talk_base {
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class FileStream;
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class Pathname;
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//////////////////////////
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// Directory Iterator //
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//////////////////////////
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// A DirectoryIterator is created with a given directory. It originally points
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// to the first file in the directory, and can be advanecd with Next(). This
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// allows you to get information about each file.
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class DirectoryIterator {
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friend class Filesystem;
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public:
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// Constructor
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DirectoryIterator();
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// Destructor
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virtual ~DirectoryIterator();
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// Starts traversing a directory
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// dir is the directory to traverse
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// returns true if the directory exists and is valid
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// The iterator will point to the first entry in the directory
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virtual bool Iterate(const Pathname &path);
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// Advances to the next file
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// returns true if there were more files in the directory.
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virtual bool Next();
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// returns true if the file currently pointed to is a directory
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virtual bool IsDirectory() const;
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// returns the name of the file currently pointed to
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virtual std::string Name() const;
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// returns the size of the file currently pointed to
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virtual size_t FileSize() const;
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// returns the last modified time of the file currently pointed to
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virtual time_t FileModifyTime() const;
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// checks whether current file is a special directory file "." or ".."
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bool IsDots() const {
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std::string filename(Name());
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return (filename.compare(".") == 0) || (filename.compare("..") == 0);
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}
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private:
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std::string directory_;
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#ifdef WIN32
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WIN32_FIND_DATA data_;
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HANDLE handle_;
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#else
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DIR *dir_;
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struct dirent *dirent_;
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struct stat stat_;
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#endif
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};
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enum FileTimeType { FTT_CREATED, FTT_MODIFIED, FTT_ACCESSED };
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class FilesystemInterface {
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public:
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virtual ~FilesystemInterface() {}
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// Returns a DirectoryIterator for a given pathname.
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// TODO: Do fancy abstracted stuff
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virtual DirectoryIterator *IterateDirectory() {
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return new DirectoryIterator();
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}
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// Opens a file. Returns an open StreamInterface if function succeeds.
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// Otherwise, returns NULL.
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// TODO: Add an error param to indicate failure reason, similar to
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// FileStream::Open
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virtual FileStream *OpenFile(const Pathname &filename,
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const std::string &mode) = 0;
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// Atomically creates an empty file accessible only to the current user if one
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// does not already exist at the given path, otherwise fails. This is the only
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// secure way to create a file in a shared temp directory (e.g., C:\Temp on
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// Windows or /tmp on Linux).
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// Note that if it is essential that a file be successfully created then the
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// app must generate random names and retry on failure, or else it will be
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// vulnerable to a trivial DoS.
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virtual bool CreatePrivateFile(const Pathname &filename) = 0;
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// This will attempt to delete the path located at filename.
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// It ASSERTS and returns false if the path points to a folder or a
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// non-existent file.
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virtual bool DeleteFile(const Pathname &filename) = 0;
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// This will attempt to delete the empty folder located at 'folder'
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// It ASSERTS and returns false if the path points to a file or a non-existent
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// folder. It fails normally if the folder is not empty or can otherwise
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// not be deleted.
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virtual bool DeleteEmptyFolder(const Pathname &folder) = 0;
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// This will call IterateDirectory, to get a directory iterator, and then
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// call DeleteFolderAndContents and DeleteFile on every path contained in this
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// folder. If the folder is empty, this returns true.
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virtual bool DeleteFolderContents(const Pathname &folder);
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// This deletes the contents of a folder, recursively, and then deletes
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// the folder itself.
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virtual bool DeleteFolderAndContents(const Pathname &folder) {
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return DeleteFolderContents(folder) && DeleteEmptyFolder(folder);
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}
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// This will delete whatever is located at path, be it a file or a folder.
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// If it is a folder, it will delete it recursively by calling
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// DeleteFolderAndContents
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bool DeleteFileOrFolder(const Pathname &path) {
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if (IsFolder(path))
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return DeleteFolderAndContents(path);
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else
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return DeleteFile(path);
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}
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// Creates a directory. This will call itself recursively to create /foo/bar
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// even if /foo does not exist. Returns true if the function succeeds.
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virtual bool CreateFolder(const Pathname &pathname) = 0;
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// This moves a file from old_path to new_path, where "old_path" is a
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// plain file. This ASSERTs and returns false if old_path points to a
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// directory, and returns true if the function succeeds.
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// If the new path is on a different volume than the old path, this function
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// will attempt to copy and, if that succeeds, delete the old path.
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virtual bool MoveFolder(const Pathname &old_path,
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const Pathname &new_path) = 0;
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// This moves a directory from old_path to new_path, where "old_path" is a
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// directory. This ASSERTs and returns false if old_path points to a plain
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// file, and returns true if the function succeeds.
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// If the new path is on a different volume, this function will attempt to
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// copy and if that succeeds, delete the old path.
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virtual bool MoveFile(const Pathname &old_path, const Pathname &new_path) = 0;
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// This attempts to move whatever is located at old_path to new_path,
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// be it a file or folder.
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bool MoveFileOrFolder(const Pathname &old_path, const Pathname &new_path) {
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if (IsFile(old_path)) {
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return MoveFile(old_path, new_path);
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} else {
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return MoveFolder(old_path, new_path);
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}
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}
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// This copies a file from old_path to new_path. This method ASSERTs and
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// returns false if old_path is a folder, and returns true if the copy
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// succeeds.
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virtual bool CopyFile(const Pathname &old_path, const Pathname &new_path) = 0;
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// This copies a folder from old_path to new_path.
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bool CopyFolder(const Pathname &old_path, const Pathname &new_path);
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bool CopyFileOrFolder(const Pathname &old_path, const Pathname &new_path) {
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if (IsFile(old_path))
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return CopyFile(old_path, new_path);
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else
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return CopyFolder(old_path, new_path);
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}
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// Returns true if pathname refers to a directory
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virtual bool IsFolder(const Pathname& pathname) = 0;
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// Returns true if pathname refers to a file
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virtual bool IsFile(const Pathname& pathname) = 0;
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// Returns true if pathname refers to no filesystem object, every parent
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// directory either exists, or is also absent.
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virtual bool IsAbsent(const Pathname& pathname) = 0;
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// Returns true if pathname represents a temporary location on the system.
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virtual bool IsTemporaryPath(const Pathname& pathname) = 0;
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// A folder appropriate for storing temporary files (Contents are
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// automatically deleted when the program exits)
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virtual bool GetTemporaryFolder(Pathname &path, bool create,
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const std::string *append) = 0;
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virtual std::string TempFilename(const Pathname &dir,
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const std::string &prefix) = 0;
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// Determines the size of the file indicated by path.
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virtual bool GetFileSize(const Pathname& path, size_t* size) = 0;
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// Determines a timestamp associated with the file indicated by path.
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virtual bool GetFileTime(const Pathname& path, FileTimeType which,
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time_t* time) = 0;
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// Returns the path to the running application.
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// Note: This is not guaranteed to work on all platforms. Be aware of the
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// limitations before using it, and robustly handle failure.
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virtual bool GetAppPathname(Pathname* path) = 0;
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// Get a folder that is unique to the current application, which is suitable
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// for sharing data between executions of the app. If the per_user arg is
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// true, the folder is also specific to the current user.
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virtual bool GetAppDataFolder(Pathname* path, bool per_user) = 0;
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// Get a temporary folder that is unique to the current user and application.
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// TODO: Re-evaluate the goals of this function. We probably just need any
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// directory that won't collide with another existing directory, and which
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// will be cleaned up when the program exits.
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virtual bool GetAppTempFolder(Pathname* path) = 0;
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// Delete the contents of the folder returned by GetAppTempFolder
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bool CleanAppTempFolder();
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virtual bool GetDiskFreeSpace(const Pathname& path, int64 *freebytes) = 0;
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// Returns the absolute path of the current directory.
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virtual Pathname GetCurrentDirectory() = 0;
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// Note: These might go into some shared config section later, but they're
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// used by some methods in this interface, so we're leaving them here for now.
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void SetOrganizationName(const std::string& organization) {
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organization_name_ = organization;
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}
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void GetOrganizationName(std::string* organization) {
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ASSERT(NULL != organization);
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*organization = organization_name_;
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}
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void SetApplicationName(const std::string& application) {
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application_name_ = application;
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}
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void GetApplicationName(std::string* application) {
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ASSERT(NULL != application);
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*application = application_name_;
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}
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protected:
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std::string organization_name_;
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std::string application_name_;
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};
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class Filesystem {
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public:
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static FilesystemInterface *default_filesystem() {
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ASSERT(default_filesystem_ != NULL);
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return default_filesystem_;
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}
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static void set_default_filesystem(FilesystemInterface *filesystem) {
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default_filesystem_ = filesystem;
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}
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static FilesystemInterface *swap_default_filesystem(
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FilesystemInterface *filesystem) {
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FilesystemInterface *cur = default_filesystem_;
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default_filesystem_ = filesystem;
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return cur;
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}
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static DirectoryIterator *IterateDirectory() {
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return EnsureDefaultFilesystem()->IterateDirectory();
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}
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static bool CreateFolder(const Pathname &pathname) {
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return EnsureDefaultFilesystem()->CreateFolder(pathname);
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}
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static FileStream *OpenFile(const Pathname &filename,
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const std::string &mode) {
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return EnsureDefaultFilesystem()->OpenFile(filename, mode);
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}
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static bool CreatePrivateFile(const Pathname &filename) {
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return EnsureDefaultFilesystem()->CreatePrivateFile(filename);
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}
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static bool DeleteFile(const Pathname &filename) {
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return EnsureDefaultFilesystem()->DeleteFile(filename);
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}
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static bool DeleteEmptyFolder(const Pathname &folder) {
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return EnsureDefaultFilesystem()->DeleteEmptyFolder(folder);
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}
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static bool DeleteFolderContents(const Pathname &folder) {
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return EnsureDefaultFilesystem()->DeleteFolderContents(folder);
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}
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static bool DeleteFolderAndContents(const Pathname &folder) {
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return EnsureDefaultFilesystem()->DeleteFolderAndContents(folder);
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}
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static bool MoveFolder(const Pathname &old_path, const Pathname &new_path) {
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return EnsureDefaultFilesystem()->MoveFolder(old_path, new_path);
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}
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static bool MoveFile(const Pathname &old_path, const Pathname &new_path) {
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return EnsureDefaultFilesystem()->MoveFile(old_path, new_path);
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}
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static bool CopyFolder(const Pathname &old_path, const Pathname &new_path) {
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return EnsureDefaultFilesystem()->CopyFolder(old_path, new_path);
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}
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static bool CopyFile(const Pathname &old_path, const Pathname &new_path) {
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return EnsureDefaultFilesystem()->CopyFile(old_path, new_path);
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}
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static bool IsFolder(const Pathname& pathname) {
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return EnsureDefaultFilesystem()->IsFolder(pathname);
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}
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static bool IsFile(const Pathname &pathname) {
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return EnsureDefaultFilesystem()->IsFile(pathname);
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}
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static bool IsAbsent(const Pathname &pathname) {
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return EnsureDefaultFilesystem()->IsAbsent(pathname);
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}
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static bool IsTemporaryPath(const Pathname& pathname) {
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return EnsureDefaultFilesystem()->IsTemporaryPath(pathname);
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}
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static bool GetTemporaryFolder(Pathname &path, bool create,
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const std::string *append) {
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return EnsureDefaultFilesystem()->GetTemporaryFolder(path, create, append);
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}
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static std::string TempFilename(const Pathname &dir,
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const std::string &prefix) {
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return EnsureDefaultFilesystem()->TempFilename(dir, prefix);
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}
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static bool GetFileSize(const Pathname& path, size_t* size) {
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return EnsureDefaultFilesystem()->GetFileSize(path, size);
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}
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static bool GetFileTime(const Pathname& path, FileTimeType which,
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time_t* time) {
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return EnsureDefaultFilesystem()->GetFileTime(path, which, time);
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}
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static bool GetAppPathname(Pathname* path) {
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return EnsureDefaultFilesystem()->GetAppPathname(path);
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}
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static bool GetAppDataFolder(Pathname* path, bool per_user) {
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return EnsureDefaultFilesystem()->GetAppDataFolder(path, per_user);
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}
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static bool GetAppTempFolder(Pathname* path) {
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return EnsureDefaultFilesystem()->GetAppTempFolder(path);
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}
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static bool CleanAppTempFolder() {
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return EnsureDefaultFilesystem()->CleanAppTempFolder();
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}
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static bool GetDiskFreeSpace(const Pathname& path, int64 *freebytes) {
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return EnsureDefaultFilesystem()->GetDiskFreeSpace(path, freebytes);
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}
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// Definition has to be in the .cc file due to returning forward-declared
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// Pathname by value.
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static Pathname GetCurrentDirectory();
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static void SetOrganizationName(const std::string& organization) {
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EnsureDefaultFilesystem()->SetOrganizationName(organization);
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}
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static void GetOrganizationName(std::string* organization) {
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EnsureDefaultFilesystem()->GetOrganizationName(organization);
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}
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static void SetApplicationName(const std::string& application) {
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EnsureDefaultFilesystem()->SetApplicationName(application);
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}
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static void GetApplicationName(std::string* application) {
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EnsureDefaultFilesystem()->GetApplicationName(application);
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}
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private:
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static FilesystemInterface* default_filesystem_;
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static FilesystemInterface *EnsureDefaultFilesystem();
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DISALLOW_IMPLICIT_CONSTRUCTORS(Filesystem);
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};
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class FilesystemScope{
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public:
|
||
|
explicit FilesystemScope(FilesystemInterface *new_fs) {
|
||
|
old_fs_ = Filesystem::swap_default_filesystem(new_fs);
|
||
|
}
|
||
|
~FilesystemScope() {
|
||
|
Filesystem::set_default_filesystem(old_fs_);
|
||
|
}
|
||
|
private:
|
||
|
FilesystemInterface* old_fs_;
|
||
|
DISALLOW_IMPLICIT_CONSTRUCTORS(FilesystemScope);
|
||
|
};
|
||
|
|
||
|
// Generates a unique filename based on the input path. If no path component
|
||
|
// is specified, it uses the temporary directory. If a filename is provided,
|
||
|
// up to 100 variations of form basename-N.extension are tried. When
|
||
|
// create_empty is true, an empty file of this name is created (which
|
||
|
// decreases the chance of a temporary filename collision with another
|
||
|
// process).
|
||
|
bool CreateUniqueFile(Pathname& path, bool create_empty);
|
||
|
|
||
|
} // namespace talk_base
|
||
|
|
||
|
#endif // TALK_BASE_FILEUTILS_H_
|