2013-07-10 02:45:36 +02:00
|
|
|
/*
|
|
|
|
* libjingle
|
|
|
|
* Copyright 2004--2010, Google Inc.
|
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions are met:
|
|
|
|
*
|
|
|
|
* 1. Redistributions of source code must retain the above copyright notice,
|
|
|
|
* this list of conditions and the following disclaimer.
|
|
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
|
|
* and/or other materials provided with the distribution.
|
|
|
|
* 3. The name of the author may not be used to endorse or promote products
|
|
|
|
* derived from this software without specific prior written permission.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
|
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
|
|
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
|
|
|
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
|
|
|
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
|
|
|
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "talk/sound/automaticallychosensoundsystem.h"
|
|
|
|
#include "talk/sound/nullsoundsystem.h"
|
2014-08-13 19:26:08 +02:00
|
|
|
#include "webrtc/base/gunit.h"
|
2013-07-10 02:45:36 +02:00
|
|
|
|
|
|
|
namespace cricket {
|
|
|
|
|
|
|
|
class NeverFailsToFailSoundSystem : public NullSoundSystem {
|
|
|
|
public:
|
|
|
|
// Overrides superclass.
|
|
|
|
virtual bool Init() {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SoundSystemInterface *Create() {
|
|
|
|
return new NeverFailsToFailSoundSystem();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class InitCheckingSoundSystem1 : public NullSoundSystem {
|
|
|
|
public:
|
|
|
|
// Overrides superclass.
|
|
|
|
virtual bool Init() {
|
|
|
|
created_ = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SoundSystemInterface *Create() {
|
|
|
|
return new InitCheckingSoundSystem1();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool created_;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool InitCheckingSoundSystem1::created_ = false;
|
|
|
|
|
|
|
|
class InitCheckingSoundSystem2 : public NullSoundSystem {
|
|
|
|
public:
|
|
|
|
// Overrides superclass.
|
|
|
|
virtual bool Init() {
|
|
|
|
created_ = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SoundSystemInterface *Create() {
|
|
|
|
return new InitCheckingSoundSystem2();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool created_;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool InitCheckingSoundSystem2::created_ = false;
|
|
|
|
|
|
|
|
class DeletionCheckingSoundSystem1 : public NeverFailsToFailSoundSystem {
|
|
|
|
public:
|
|
|
|
virtual ~DeletionCheckingSoundSystem1() {
|
|
|
|
deleted_ = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SoundSystemInterface *Create() {
|
|
|
|
return new DeletionCheckingSoundSystem1();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool deleted_;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool DeletionCheckingSoundSystem1::deleted_ = false;
|
|
|
|
|
|
|
|
class DeletionCheckingSoundSystem2 : public NeverFailsToFailSoundSystem {
|
|
|
|
public:
|
|
|
|
virtual ~DeletionCheckingSoundSystem2() {
|
|
|
|
deleted_ = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SoundSystemInterface *Create() {
|
|
|
|
return new DeletionCheckingSoundSystem2();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool deleted_;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool DeletionCheckingSoundSystem2::deleted_ = false;
|
|
|
|
|
|
|
|
class DeletionCheckingSoundSystem3 : public NullSoundSystem {
|
|
|
|
public:
|
|
|
|
virtual ~DeletionCheckingSoundSystem3() {
|
|
|
|
deleted_ = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SoundSystemInterface *Create() {
|
|
|
|
return new DeletionCheckingSoundSystem3();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool deleted_;
|
|
|
|
};
|
|
|
|
|
|
|
|
bool DeletionCheckingSoundSystem3::deleted_ = false;
|
|
|
|
|
|
|
|
extern const SoundSystemCreator kSingleSystemFailingCreators[] = {
|
|
|
|
&NeverFailsToFailSoundSystem::Create,
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST(AutomaticallyChosenSoundSystem, SingleSystemFailing) {
|
|
|
|
AutomaticallyChosenSoundSystem<
|
|
|
|
kSingleSystemFailingCreators,
|
|
|
|
ARRAY_SIZE(kSingleSystemFailingCreators)> sound_system;
|
|
|
|
EXPECT_FALSE(sound_system.Init());
|
|
|
|
}
|
|
|
|
|
|
|
|
extern const SoundSystemCreator kSingleSystemSucceedingCreators[] = {
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST(AutomaticallyChosenSoundSystem, SingleSystemSucceeding) {
|
|
|
|
AutomaticallyChosenSoundSystem<
|
|
|
|
kSingleSystemSucceedingCreators,
|
|
|
|
ARRAY_SIZE(kSingleSystemSucceedingCreators)> sound_system;
|
|
|
|
EXPECT_TRUE(sound_system.Init());
|
|
|
|
}
|
|
|
|
|
|
|
|
extern const SoundSystemCreator
|
|
|
|
kFailedFirstSystemResultsInUsingSecondCreators[] = {
|
|
|
|
&NeverFailsToFailSoundSystem::Create,
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST(AutomaticallyChosenSoundSystem, FailedFirstSystemResultsInUsingSecond) {
|
|
|
|
AutomaticallyChosenSoundSystem<
|
|
|
|
kFailedFirstSystemResultsInUsingSecondCreators,
|
|
|
|
ARRAY_SIZE(kFailedFirstSystemResultsInUsingSecondCreators)> sound_system;
|
|
|
|
EXPECT_TRUE(sound_system.Init());
|
|
|
|
}
|
|
|
|
|
|
|
|
extern const SoundSystemCreator kEarlierEntriesHavePriorityCreators[] = {
|
|
|
|
&InitCheckingSoundSystem1::Create,
|
|
|
|
&InitCheckingSoundSystem2::Create,
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST(AutomaticallyChosenSoundSystem, EarlierEntriesHavePriority) {
|
|
|
|
AutomaticallyChosenSoundSystem<
|
|
|
|
kEarlierEntriesHavePriorityCreators,
|
|
|
|
ARRAY_SIZE(kEarlierEntriesHavePriorityCreators)> sound_system;
|
|
|
|
InitCheckingSoundSystem1::created_ = false;
|
|
|
|
InitCheckingSoundSystem2::created_ = false;
|
|
|
|
EXPECT_TRUE(sound_system.Init());
|
|
|
|
EXPECT_TRUE(InitCheckingSoundSystem1::created_);
|
|
|
|
EXPECT_FALSE(InitCheckingSoundSystem2::created_);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern const SoundSystemCreator kManySoundSystemsCreators[] = {
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
&NullSoundSystem::Create,
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST(AutomaticallyChosenSoundSystem, ManySoundSystems) {
|
|
|
|
AutomaticallyChosenSoundSystem<
|
|
|
|
kManySoundSystemsCreators,
|
|
|
|
ARRAY_SIZE(kManySoundSystemsCreators)> sound_system;
|
|
|
|
EXPECT_TRUE(sound_system.Init());
|
|
|
|
}
|
|
|
|
|
|
|
|
extern const SoundSystemCreator kDeletesAllCreatedSoundSystemsCreators[] = {
|
|
|
|
&DeletionCheckingSoundSystem1::Create,
|
|
|
|
&DeletionCheckingSoundSystem2::Create,
|
|
|
|
&DeletionCheckingSoundSystem3::Create,
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST(AutomaticallyChosenSoundSystem, DeletesAllCreatedSoundSystems) {
|
|
|
|
typedef AutomaticallyChosenSoundSystem<
|
|
|
|
kDeletesAllCreatedSoundSystemsCreators,
|
|
|
|
ARRAY_SIZE(kDeletesAllCreatedSoundSystemsCreators)> TestSoundSystem;
|
|
|
|
TestSoundSystem *sound_system = new TestSoundSystem();
|
|
|
|
DeletionCheckingSoundSystem1::deleted_ = false;
|
|
|
|
DeletionCheckingSoundSystem2::deleted_ = false;
|
|
|
|
DeletionCheckingSoundSystem3::deleted_ = false;
|
|
|
|
EXPECT_TRUE(sound_system->Init());
|
|
|
|
delete sound_system;
|
|
|
|
EXPECT_TRUE(DeletionCheckingSoundSystem1::deleted_);
|
|
|
|
EXPECT_TRUE(DeletionCheckingSoundSystem2::deleted_);
|
|
|
|
EXPECT_TRUE(DeletionCheckingSoundSystem3::deleted_);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace cricket
|