webrtc/peerconnection/samples/server/peer_channel.h

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/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef PEERCONNECTION_SAMPLES_SERVER_PEER_CHANNEL_H_
#define PEERCONNECTION_SAMPLES_SERVER_PEER_CHANNEL_H_
#pragma once
#include <time.h>
#include <queue>
#include <string>
#include <vector>
class DataSocket;
// Represents a single peer connected to the server.
class ChannelMember {
public:
explicit ChannelMember(DataSocket* socket);
~ChannelMember();
bool connected() const { return connected_; }
int id() const { return id_; }
void set_disconnected() { connected_ = false; }
bool is_wait_request(DataSocket* ds) const;
const std::string& name() const { return name_; }
bool TimedOut();
std::string GetPeerIdHeader() const;
bool NotifyOfOtherMember(const ChannelMember& other);
// Returns a string in the form "name,id\n".
std::string GetEntry() const;
void ForwardRequestToPeer(DataSocket* ds, ChannelMember* peer);
void OnClosing(DataSocket* ds);
void QueueResponse(const std::string& status, const std::string& content_type,
const std::string& extra_headers, const std::string& data);
void SetWaitingSocket(DataSocket* ds);
protected:
struct QueuedResponse {
std::string status, content_type, extra_headers, data;
};
DataSocket* waiting_socket_;
int id_;
bool connected_;
time_t timestamp_;
std::string name_;
std::queue<QueuedResponse> queue_;
static int s_member_id_;
};
// Manages all currently connected peers.
class PeerChannel {
public:
typedef std::vector<ChannelMember*> Members;
PeerChannel() {
}
~PeerChannel() {
DeleteAll();
}
const Members& members() const { return members_; }
// Returns true if the request should be treated as a new ChannelMember
// request. Otherwise the request is not peerconnection related.
static bool IsPeerConnection(const DataSocket* ds);
// Finds a connected peer that's associated with the |ds| socket.
ChannelMember* Lookup(DataSocket* ds) const;
// Checks if the request has a "peer_id" parameter and if so, looks up the
// peer for which the request is targeted at.
ChannelMember* IsTargetedRequest(const DataSocket* ds) const;
// Adds a new ChannelMember instance to the list of connected peers and
// associates it with the socket.
bool AddMember(DataSocket* ds);
// Closes all connections and sends a "shutting down" message to all
// connected peers.
void CloseAll();
// Called when a socket was determined to be closing by the peer (or if the
// connection went dead).
void OnClosing(DataSocket* ds);
void CheckForTimeout();
protected:
void DeleteAll();
void BroadcastChangedState(const ChannelMember& member,
Members* delivery_failures);
void HandleDeliveryFailures(Members* failures);
// Builds a simple list of "name,id\n" entries for each member.
std::string BuildResponseForNewMember(const ChannelMember& member,
std::string* content_type);
protected:
Members members_;
};
#endif // PEERCONNECTION_SAMPLES_SERVER_PEER_CHANNEL_H_