2011-11-22 15:34:44 +01:00
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This test client is a simple functional test for WebRTC enabled Chrome build.
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The following is necessary to run the test:
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- A WebRTC Chrome binary.
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- A peerconnection_server binary (make peerconnection_server).
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It can be used in two scenarios:
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1. Single client calling itself with the server test page
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(peerconnection/samples/server/server_test.html) in loopback mode as a fake
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client.
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2. Call between two clients.
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To start the test for scenario (1):
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1. Start peerconnection_server.
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2. Start the WebRTC Chrome build: $ <path_to_chome_binary>/chrome
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--enable-media-stream --enable-p2papi --user-data-dir=<path_to_data>
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<path_to_data> is where Chrome looks for all its states, use for example
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"temp/chrome_webrtc_data". If you don't always start the browser from the same
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directory, use an absolute path instead.
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3. Open the server test page, ensure loopback is enabled, choose a name (for
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example "loopback") and connect to the server.
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4. Open the test page, connect to the server, select the loopback peer, click
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call.
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To start the test for scenario (2):
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1. Start peerconnection_server.
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2. Start the WebRTC Chrome build, see scenario (1).
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3. Open the test page, connect to the server.
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4. On another machine, start the WebRTC Chrome build.
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5. Open the test page, connect to the server, select the other peer, click call.
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Note 1: There is currently a limitation so that the camera device can only be
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accessed once, even if in the same browser instance. Hence the need to use two
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machines for scenario (2).
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Note 2: The web page must normally be on a web server to be able to access the
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camera for security reasons.
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See http://blog.chromium.org/2008/12/security-in-depth-local-web-pages.html
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for more details on this topic. This can be overridden with the flag
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--allow-file-access-from-files, in which case running it over the file://
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URI scheme works.
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2012-01-09 09:19:15 +01:00
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Note 3: It's possible to specify the server and name in the url:
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.../webrtc.html?server=my_server&name=my_name
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