webrtc/talk/p2p/base/portinterface.h

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/*
* libjingle
* Copyright 2012, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_P2P_BASE_PORTINTERFACE_H_
#define TALK_P2P_BASE_PORTINTERFACE_H_
#include <string>
#include "talk/base/socketaddress.h"
#include "talk/p2p/base/transport.h"
namespace talk_base {
class Network;
class PacketSocketFactory;
}
namespace cricket {
class Connection;
class IceMessage;
class StunMessage;
enum ProtocolType {
PROTO_UDP,
PROTO_TCP,
PROTO_SSLTCP,
PROTO_LAST = PROTO_SSLTCP
};
// Defines the interface for a port, which represents a local communication
// mechanism that can be used to create connections to similar mechanisms of
// the other client. Various types of ports will implement this interface.
class PortInterface {
public:
virtual ~PortInterface() {}
virtual const std::string& Type() const = 0;
virtual talk_base::Network* Network() const = 0;
virtual void SetIceProtocolType(IceProtocolType protocol) = 0;
virtual IceProtocolType IceProtocol() const = 0;
// Methods to set/get ICE role and tiebreaker values.
virtual void SetIceRole(IceRole role) = 0;
virtual IceRole GetIceRole() const = 0;
virtual void SetIceTiebreaker(uint64 tiebreaker) = 0;
virtual uint64 IceTiebreaker() const = 0;
virtual bool SharedSocket() const = 0;
// PrepareAddress will attempt to get an address for this port that other
// clients can send to. It may take some time before the address is ready.
// Once it is ready, we will send SignalAddressReady. If errors are
// preventing the port from getting an address, it may send
// SignalAddressError.
virtual void PrepareAddress() = 0;
// Returns the connection to the given address or NULL if none exists.
virtual Connection* GetConnection(
const talk_base::SocketAddress& remote_addr) = 0;
// Creates a new connection to the given address.
enum CandidateOrigin { ORIGIN_THIS_PORT, ORIGIN_OTHER_PORT, ORIGIN_MESSAGE };
virtual Connection* CreateConnection(
const Candidate& remote_candidate, CandidateOrigin origin) = 0;
// Functions on the underlying socket(s).
virtual int SetOption(talk_base::Socket::Option opt, int value) = 0;
virtual int GetError() = 0;
virtual int GetOption(talk_base::Socket::Option opt, int* value) = 0;
virtual const std::vector<Candidate>& Candidates() const = 0;
// Sends the given packet to the given address, provided that the address is
// that of a connection or an address that has sent to us already.
virtual int SendTo(const void* data, size_t size,
const talk_base::SocketAddress& addr, bool payload) = 0;
// Indicates that we received a successful STUN binding request from an
// address that doesn't correspond to any current connection. To turn this
// into a real connection, call CreateConnection.
sigslot::signal6<PortInterface*, const talk_base::SocketAddress&,
ProtocolType, IceMessage*, const std::string&,
bool> SignalUnknownAddress;
// Sends a response message (normal or error) to the given request. One of
// these methods should be called as a response to SignalUnknownAddress.
// NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
virtual void SendBindingResponse(StunMessage* request,
const talk_base::SocketAddress& addr) = 0;
virtual void SendBindingErrorResponse(
StunMessage* request, const talk_base::SocketAddress& addr,
int error_code, const std::string& reason) = 0;
// Signaled when this port decides to delete itself because it no longer has
// any usefulness.
sigslot::signal1<PortInterface*> SignalDestroyed;
// Signaled when Port discovers ice role conflict with the peer.
sigslot::signal1<PortInterface*> SignalRoleConflict;
// Normally, packets arrive through a connection (or they result signaling of
// unknown address). Calling this method turns off delivery of packets
// through their respective connection and instead delivers every packet
// through this port.
virtual void EnablePortPackets() = 0;
sigslot::signal4<PortInterface*, const char*, size_t,
const talk_base::SocketAddress&> SignalReadPacket;
virtual std::string ToString() const = 0;
protected:
PortInterface() {}
};
} // namespace cricket
#endif // TALK_P2P_BASE_PORTINTERFACE_H_