/*
 *  Copyright 2012 The WebRTC Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#include "webrtc/base/gunit.h"
#include "webrtc/base/nullsocketserver.h"

namespace rtc {

static const uint32 kTimeout = 5000U;

class NullSocketServerTest
    : public testing::Test,
      public MessageHandler {
 public:
  NullSocketServerTest() {}
 protected:
  virtual void OnMessage(Message* message) {
    ss_.WakeUp();
  }
  NullSocketServer ss_;
};

TEST_F(NullSocketServerTest, WaitAndSet) {
  Thread thread;
  EXPECT_TRUE(thread.Start());
  thread.Post(this, 0);
  // The process_io will be ignored.
  const bool process_io = true;
  EXPECT_TRUE_WAIT(ss_.Wait(rtc::kForever, process_io), kTimeout);
}

TEST_F(NullSocketServerTest, TestWait) {
  uint32 start = Time();
  ss_.Wait(200, true);
  // The actual wait time is dependent on the resolution of the timer used by
  // the Event class. Allow for the event to signal ~20ms early.
  EXPECT_GE(TimeSince(start), 180);
}

}  // namespace rtc
