This is to discourage generation of animated WebP images with ICC
profile, as
the real-world use-case for such images is rare at best.
Output of ICC/XMP metadata is now controlled by the '-metadata' option.
Change-Id: I8e3e29878c32bf46cbc661f50661bac602603c43
original/compressed pictures were not converted to an adequate YUVA
colorspace before computing the distortion.
Change-Id: I37775e9b7dbd6eca16c38e235e1df325858d36a1
Even at high quality setting, the U/V quantizer step is limited
to 4 which can lead to banding on gradient.
This option allows to selectively apply some randomness to
potentially flattened-out U/V blocks and attenuate the banding.
This option is off by default in 'dwebp', but set to -dither 50
by default in 'vwebp'.
Note: depending on the number of blocks selectively dithered,
we can have up to a 10% slow-down in decoding speed it seems.
Change-Id: Icc2446007f33ddacb60b3a80a9e63f2d5ad162de
When '-mixed' option is given, each frame would be heuristically chosen
to be
encoded using lossy or lossless compression.
The heuristic is based on the number of colors in the image:
- If num_colors <= 31, pick lossless compression
- If num_colors >= 194, pick lossy compression
- Otherwise, try both and pick the one that compresses better.
Change-Id: I908c73493ddc38e8db35b7b1959300569e6d3a97
This is to conform to man/gif2webp.1
Earlier, one needed to give both '-kmin 0' and '-kmax 0' for this to
work.
Also, suppress further warnings for kmin = 0 and/or kmax = 0 case.
Change-Id: I6f5eeb609aeffc159d0252a40a5734162f7e4e7d
Specifically:
- Merge OptimizeAndEncodeFrame with WebPFrameCacheAddFrame: they use the same
if-else structure.
- Move maintenance of 'prev_canvas' and 'curr_canvas' to util.
- Move ReduceTransparency() and FlattenPixels() calls to SetFrame(): This is in
preparation for the next patch: which will try try lossless encoding for
each frame, even when '-lossy' option is given.
- Make most methods static inside util.
No changes to output expected.
Change-Id: I1f65af25246665508cb20f0f6e338f9aaba9367b
quite rarely, it gives a different output
then without the HINT, but that's often for
a smaller size (tested with default -m and -m 6)
Change-Id: I51d221ab61f8e007983325031345728e8d80b241
helps during lossless compression.
10% average saving, but that's mostly on what was previously
'difficult' cases, where the gain is ~30-50% actually.
Non-difficult cases are mostly unchanged.
Tested over ~7k random web gifs.
Change-Id: I09db4560e4ab09105d1cad28e6dbf83842eda8e9
We reduce transparency by turning some transparent pixels into
corresponding RGB values from previous canvas.
This improves compression by about 23%.
Change-Id: I02d70a43a1d0906ac09a7e2dc510be3b2d38f593
useful for testing. Not listed in the man or README, since
it's only useful for testing the incremental decoding
(e.g. measuring the timing difference compared to non-incremental)
Change-Id: I8df8046e031d21006242babb5bcac09f8ff9f710
...and make gif2webp and vwebp compile without them.
Makefile.vc still to be updated...
Meanwhile the CL environment variable can be supplemented with
set CL=/DWEBP_HAVE_GL /IC:\opt\freeglut\include
Change-Id: I37a60b8c32aafd125bffa98b6cc9f57c022ebbd0
We use the 'do not blend' option for creating independent frames.
We also mark the already independent frames as 'do not blend'.
This bounds the maximum number of frames that need to be decoded to
decode a given frame, thus leading to a much better decoding performance.
Change-Id: I7cef98af2b53751ec36993fd2bd54f7f4c4aad2b