detect and merge similar segments
similar = same quant and filter strength. This save some bits in the segment map Change-Id: I6f594474ad82bddf013278d47089e43a02e07e63
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@ -68,47 +68,7 @@ static void SmoothSegmentMap(VP8Encoder* const enc) {
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}
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//------------------------------------------------------------------------------
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// Finalize Segment probability based on the coding tree
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static int GetProba(int a, int b) {
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int proba;
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const int total = a + b;
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if (total == 0) return 255; // that's the default probability.
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proba = (255 * a + total / 2) / total;
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return proba;
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}
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static void SetSegmentProbas(VP8Encoder* const enc) {
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int p[NUM_MB_SEGMENTS] = { 0 };
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int n;
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for (n = 0; n < enc->mb_w_ * enc->mb_h_; ++n) {
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const VP8MBInfo* const mb = &enc->mb_info_[n];
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p[mb->segment_]++;
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}
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if (enc->pic_->stats) {
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for (n = 0; n < NUM_MB_SEGMENTS; ++n) {
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enc->pic_->stats->segment_size[n] = p[n];
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}
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}
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if (enc->segment_hdr_.num_segments_ > 1) {
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uint8_t* const probas = enc->proba_.segments_;
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probas[0] = GetProba(p[0] + p[1], p[2] + p[3]);
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probas[1] = GetProba(p[0], p[1]);
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probas[2] = GetProba(p[2], p[3]);
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enc->segment_hdr_.update_map_ =
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(probas[0] != 255) || (probas[1] != 255) || (probas[2] != 255);
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enc->segment_hdr_.size_ =
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p[0] * (VP8BitCost(0, probas[0]) + VP8BitCost(0, probas[1])) +
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p[1] * (VP8BitCost(0, probas[0]) + VP8BitCost(1, probas[1])) +
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p[2] * (VP8BitCost(1, probas[0]) + VP8BitCost(0, probas[2])) +
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p[3] * (VP8BitCost(1, probas[0]) + VP8BitCost(1, probas[2]));
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} else {
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enc->segment_hdr_.update_map_ = 0;
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enc->segment_hdr_.size_ = 0;
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}
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}
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// set segment susceptibility alpha_ / beta_
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static WEBP_INLINE int clip(int v, int m, int M) {
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return (v < m) ? m : (v > M) ? M : v;
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@ -255,7 +215,6 @@ static void AssignSegments(VP8Encoder* const enc,
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if (smooth) SmoothSegmentMap(enc);
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}
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SetSegmentProbas(enc); // Assign final proba
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SetSegmentAlphas(enc, centers, weighted_average); // pick some alphas.
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}
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@ -211,6 +211,49 @@ static int FinalizeTokenProbas(VP8Encoder* const enc) {
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return size;
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}
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//------------------------------------------------------------------------------
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// Finalize Segment probability based on the coding tree
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static int GetProba(int a, int b) {
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int proba;
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const int total = a + b;
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if (total == 0) return 255; // that's the default probability.
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proba = (255 * a + total / 2) / total;
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return proba;
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}
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static void SetSegmentProbas(VP8Encoder* const enc) {
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int p[NUM_MB_SEGMENTS] = { 0 };
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int n;
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for (n = 0; n < enc->mb_w_ * enc->mb_h_; ++n) {
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const VP8MBInfo* const mb = &enc->mb_info_[n];
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p[mb->segment_]++;
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}
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if (enc->pic_->stats != NULL) {
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for (n = 0; n < NUM_MB_SEGMENTS; ++n) {
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enc->pic_->stats->segment_size[n] = p[n];
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}
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}
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if (enc->segment_hdr_.num_segments_ > 1) {
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uint8_t* const probas = enc->proba_.segments_;
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probas[0] = GetProba(p[0] + p[1], p[2] + p[3]);
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probas[1] = GetProba(p[0], p[1]);
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probas[2] = GetProba(p[2], p[3]);
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enc->segment_hdr_.update_map_ =
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(probas[0] != 255) || (probas[1] != 255) || (probas[2] != 255);
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enc->segment_hdr_.size_ =
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p[0] * (VP8BitCost(0, probas[0]) + VP8BitCost(0, probas[1])) +
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p[1] * (VP8BitCost(0, probas[0]) + VP8BitCost(1, probas[1])) +
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p[2] * (VP8BitCost(1, probas[0]) + VP8BitCost(0, probas[2])) +
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p[3] * (VP8BitCost(1, probas[0]) + VP8BitCost(1, probas[2]));
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} else {
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enc->segment_hdr_.update_map_ = 0;
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enc->segment_hdr_.size_ = 0;
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}
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}
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//------------------------------------------------------------------------------
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// helper functions for residuals struct VP8Residual.
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@ -849,6 +892,7 @@ static int OneStatPass(VP8Encoder* const enc, float q, int rd_opt, int nb_mbs,
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}
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VP8SetSegmentParams(enc, q); // setup segment quantizations and filters
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SetSegmentProbas(enc); // compute segment probabilities
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ResetStats(enc);
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ResetTokenStats(enc);
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@ -229,10 +229,50 @@ static double QualityToCompression(double q) {
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return (c < 0.75) ? c * (2. / 3.) : 2. * c - 1.;
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}
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static int SegmentsAreEquivalent(const VP8SegmentInfo* const S1,
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const VP8SegmentInfo* const S2) {
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return (S1->quant_ == S2->quant_) && (S1->fstrength_ == S2->fstrength_);
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}
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static void SimplifySegments(VP8Encoder* const enc) {
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int map[NUM_MB_SEGMENTS] = { 0, 1, 2, 3 };
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const int num_segments = enc->segment_hdr_.num_segments_;
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int num_final_segments = 1;
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int s1, s2;
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for (s1 = 1; s1 < num_segments; ++s1) { // find similar segments
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const VP8SegmentInfo* const S1 = &enc->dqm_[s1];
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int found = 0;
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// check if we already have similar segment
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for (s2 = 0; s2 < num_final_segments; ++s2) {
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const VP8SegmentInfo* const S2 = &enc->dqm_[s2];
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if (SegmentsAreEquivalent(S1, S2)) {
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found = 1;
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break;
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}
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}
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map[s1] = s2;
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if (!found) {
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if (num_final_segments != s1) {
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enc->dqm_[num_final_segments] = enc->dqm_[s1];
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}
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++num_final_segments;
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}
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}
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if (num_final_segments < num_segments) { // Remap
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int i = enc->mb_w_* enc->mb_h_;
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while (i-- > 0) enc->mb_info_[i].segment_ = map[enc->mb_info_[i].segment_];
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enc->segment_hdr_.num_segments_ = num_final_segments;
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// Replicate the trailing segment infos (it's mostly cosmetics)
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for (i = num_final_segments; i < num_segments; ++i) {
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enc->dqm_[i] = enc->dqm_[num_final_segments - 1];
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}
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}
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}
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void VP8SetSegmentParams(VP8Encoder* const enc, float quality) {
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int i;
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int dq_uv_ac, dq_uv_dc;
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const int num_segments = enc->config_->segments;
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const int num_segments = enc->segment_hdr_.num_segments_;
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const double amp = SNS_TO_DQ * enc->config_->sns_strength / 100. / 128.;
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const double c_base = QualityToCompression(quality);
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for (i = 0; i < num_segments; ++i) {
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@ -281,9 +321,11 @@ void VP8SetSegmentParams(VP8Encoder* const enc, float quality) {
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enc->dq_uv_dc_ = dq_uv_dc;
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enc->dq_uv_ac_ = dq_uv_ac;
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SetupMatrices(enc);
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SetupFilterStrength(enc); // initialize segments' filtering, eventually
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if (num_segments > 1) SimplifySegments(enc);
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SetupMatrices(enc); // finalize quantization matrices
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}
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//------------------------------------------------------------------------------
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