fix some MSVC64 warning about float conversion
Change-Id: I27ab27fc15033d27d0505729f6275fb542c8d473
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3fca851a20
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ee52dc4e54
@ -208,7 +208,7 @@ static WEBP_INLINE float LinearToGammaF(float value) {
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const float x = v - (float)tab_pos; // fractional part
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const float v0 = kLinearToGammaTabF[tab_pos + 0];
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const float v1 = kLinearToGammaTabF[tab_pos + 1];
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const float y = v1 * x + v0 * (1. - x); // interpolate
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const float y = v1 * x + v0 * (1.f - x); // interpolate
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return y;
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}
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@ -301,9 +301,9 @@ static WEBP_INLINE void UpdateChroma(const fixed_y_t* src1,
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const float g = ScaleDown(src1[1], src1[4], src2[1], src2[4]);
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const float b = ScaleDown(src1[2], src1[5], src2[2], src2[5]);
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const float W = RGBToGrayF(r, g, b);
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dst[0] = (fixed_t)FixedYToW(r - W);
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dst[1] = (fixed_t)FixedYToW(g - W);
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dst[2] = (fixed_t)FixedYToW(b - W);
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dst[0] = (fixed_t)FixedYToW((int)(r - W));
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dst[1] = (fixed_t)FixedYToW((int)(g - W));
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dst[2] = (fixed_t)FixedYToW((int)(b - W));
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dst += 3;
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src1 += 6;
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src2 += 6;
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