Animated WebP: add "do no blend" option to spec
Marking certain frames as "do not blend" helps avoiding alpha-blending at decode/render time. It also helps inserting I-frames (frames which can be independently decoded) into the animation. Change-Id: Iaa222805db88d2f1c81104ce9d882e7c7ff8cfdb
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NEWS
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NEWS
@ -6,6 +6,7 @@
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time-to-first-decoded-pixel.
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time-to-first-decoded-pixel.
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* WebPIterator has a new member 'has_alpha' denoting whether the frame
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* WebPIterator has a new member 'has_alpha' denoting whether the frame
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contains transparency.
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contains transparency.
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* Container spec amended with new 'blending method' for animation.
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- 6/13/13: version 0.3.1
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- 6/13/13: version 0.3.1
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This is a binary compatible release.
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This is a binary compatible release.
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@ -419,7 +419,7 @@ If the _Animation flag_ is not set, then this chunk SHOULD NOT be present.
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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... | Frame Height Minus One |
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... | Frame Height Minus One |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Frame Duration | Reserved |D|
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| Frame Duration | Reserved |B|D|
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Frame Data |
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| Frame Data |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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@ -448,10 +448,24 @@ Frame Duration: 24 bits (_uint24_)
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In particular, frame duration of 0 is useful when one wants to update multiple
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In particular, frame duration of 0 is useful when one wants to update multiple
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areas of the canvas at once during the animation.
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areas of the canvas at once during the animation.
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Reserved: 7 bits
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Reserved: 6 bits
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: SHOULD be 0.
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: SHOULD be 0.
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Blending method (B): 1 bit
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: Indicates how transparent pixels of _the current frame_ are to be blended with
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corresponding pixels of the previous canvas:
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* `0`: Use alpha blending. After disposing of the previous frame, render the
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current frame on the canvas using [alpha-blending](#alpha-blending). If the
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current frame does not have an alpha channel, assume alpha value of 255,
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effectively replacing the rectangle.
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* `1`: Do not blend. After disposing of the previous frame, render the
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current frame on the canvas by overwriting the rectangle covered by the
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current frame.
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Disposal method (D): 1 bit
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Disposal method (D): 1 bit
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: Indicates how _the current frame_ is to be treated after it has been displayed
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: Indicates how _the current frame_ is to be treated after it has been displayed
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@ -463,10 +477,6 @@ Disposal method (D): 1 bit
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by the _current frame_ with background color specified in the
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by the _current frame_ with background color specified in the
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[ANIM chunk](#anim_chunk).
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[ANIM chunk](#anim_chunk).
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After disposing the current frame, render the next frame on the canvas using
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[alpha-blending](#alpha-blending). If the next frame does not have an alpha
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channel, assume alpha value of 255, effectively replacing the rectangle.
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**Notes**:
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**Notes**:
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* The frame disposal only applies to the _frame rectangle_, that is, the
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* The frame disposal only applies to the _frame rectangle_, that is, the
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