Merge "3% speed improvement for lossless webp encoder for low effort mode:"
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a40f60a9b4
@ -692,7 +692,7 @@ void VP8LResidualImage(int width, int height, int bits, int low_effort,
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uint32_t* const current_tile_rows = argb_scratch + width;
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int tile_y;
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int histo[4][256];
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memset(histo, 0, sizeof(histo));
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if (!low_effort) memset(histo, 0, sizeof(histo));
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for (tile_y = 0; tile_y < tiles_per_col; ++tile_y) {
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const int tile_y_offset = tile_y * max_tile_size;
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const int this_tile_height =
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@ -720,6 +720,7 @@ void VP8LResidualImage(int width, int height, int bits, int low_effort,
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image[tile_y * tiles_per_row + tile_x] = 0xff000000u | (pred << 8);
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CopyTileWithPrediction(width, height, tile_x, tile_y, bits, pred,
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argb_scratch, argb);
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if (!low_effort) {
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for (y = 0; y < max_tile_size; ++y) {
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int all_x;
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int all_y = tile_y_offset + y;
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@ -732,6 +733,7 @@ void VP8LResidualImage(int width, int height, int bits, int low_effort,
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}
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}
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}
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}
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}
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void VP8LSubtractGreenFromBlueAndRed_C(uint32_t* argb_data, int num_pixels) {
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