move the quantization function to dsp.c
and add a function pointer for it Change-Id: Ic7012e35c74a474bf140bb23cdaf9d6950026bc6
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@ -581,6 +581,38 @@ static int Disto16x16(const uint8_t* const a, const uint8_t* const b,
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VP8WMetric VP8TDisto4x4 = Disto4x4;
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VP8WMetric VP8TDisto16x16 = Disto16x16;
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//-----------------------------------------------------------------------------
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// Quantization
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//
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// Simple quantization
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static int QuantizeBlock(int16_t in[16], int16_t out[16],
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int n, const VP8Matrix* const mtx) {
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int last = -1;
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for (; n < 16; ++n) {
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const int j = VP8Zigzag[n];
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const int sign = (in[j] < 0);
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int coeff = (sign ? -in[j] : in[j]) + mtx->sharpen_[j];
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if (coeff > 2047) coeff = 2047;
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if (coeff > mtx->zthresh_[j]) {
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const int Q = mtx->q_[j];
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const int iQ = mtx->iq_[j];
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const int B = mtx->bias_[j];
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out[n] = QUANTDIV(coeff, iQ, B);
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if (sign) out[n] = -out[n];
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in[j] = out[n] * Q;
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if (out[n]) last = n;
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} else {
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out[n] = 0;
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in[j] = 0;
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}
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}
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return (last >= 0);
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}
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// default C implementation
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VP8QuantizeBlock VP8EncQuantizeBlock = QuantizeBlock;
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//-----------------------------------------------------------------------------
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// Block copy
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@ -606,7 +638,6 @@ VP8BlockCopy VP8Copy16x16 = Copy16x16;
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void VP8EncDspInit() {
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InitTables();
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// later we'll plug some SSE2 variant here
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}
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#if defined(__cplusplus) || defined(c_plusplus)
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@ -39,7 +39,7 @@ static inline int clip(int v, int m, int M) {
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return v < m ? m : v > M ? M : v;
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}
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static const uint8_t kZigzag[16] = {
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const uint8_t VP8Zigzag[16] = {
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0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15
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};
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@ -100,8 +100,6 @@ static const uint16_t kAcTable2[128] = {
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385, 393, 401, 409, 416, 424, 432, 440
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};
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#define QFIX 17
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#define BIAS(b) ((b) << (QFIX - 8))
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static const uint16_t kCoeffThresh[16] = {
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0, 10, 20, 30,
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10, 20, 30, 30,
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@ -145,7 +143,7 @@ static int ExpandMatrix(VP8Matrix* const m, int type) {
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m->q_[i] = m->q_[1];
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}
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for (i = 0; i < 16; ++i) {
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const int j = kZigzag[i];
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const int j = VP8Zigzag[i];
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const int bias = kBiasMatrices[type][j];
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m->iq_[j] = (1 << QFIX) / m->q_[j];
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m->bias_[j] = BIAS(bias);
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@ -387,38 +385,7 @@ static void AddScore(VP8ModeScore* const dst, const VP8ModeScore* const src) {
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}
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//-----------------------------------------------------------------------------
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// Performs simple and trellis-optimized quantization.
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// Fun fact: this is the _only_ line where we're actually being lossy and
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// discarding bits.
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static int DIV(int n, int iQ, int B) {
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return (n * iQ + B) >> QFIX;
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}
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// Simple quantization
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static int QuantizeBlock(int16_t in[16], int16_t out[16],
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int n, const VP8Matrix* const mtx) {
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int last = -1;
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for (; n < 16; ++n) {
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const int j = kZigzag[n];
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const int sign = (in[j] < 0);
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int coeff = (sign ? -in[j] : in[j]) + mtx->sharpen_[j];
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if (coeff > 2047) coeff = 2047;
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if (coeff > mtx->zthresh_[j]) {
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const int Q = mtx->q_[j];
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const int iQ = mtx->iq_[j];
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const int B = mtx->bias_[j];
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out[n] = DIV(coeff, iQ, B);
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if (sign) out[n] = -out[n];
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in[j] = out[n] * Q;
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if (out[n]) last = n;
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} else {
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out[n] = 0;
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in[j] = 0;
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}
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}
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return (last >= 0);
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}
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// Performs trellis-optimized quantization.
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// Trellis
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@ -473,7 +440,7 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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// compute maximal distortion.
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max_error = 0;
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for (n = first; n < 16; ++n) {
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const int j = kZigzag[n];
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const int j = VP8Zigzag[n];
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const int err = in[j] * in[j];
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max_error += kWeightTrellis[j] * err;
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if (err > thresh) last = n;
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@ -497,7 +464,7 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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// traverse trellis.
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for (n = first; n <= last; ++n) {
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const int j = kZigzag[n];
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const int j = VP8Zigzag[n];
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const int Q = mtx->q_[j];
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const int iQ = mtx->iq_[j];
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const int B = BIAS(0x00); // neutral bias
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@ -508,7 +475,7 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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int level0;
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if (coeff0 > 2047) coeff0 = 2047;
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level0 = DIV(coeff0, iQ, B);
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level0 = QUANTDIV(coeff0, iQ, B);
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// test all alternate level values around level0.
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for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) {
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Node* const cur = &NODE(n, m);
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@ -593,7 +560,7 @@ static int TrellisQuantizeBlock(const VP8EncIterator* const it,
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for (; n >= first; --n) {
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const Node* const node = &NODE(n, best_node);
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const int j = kZigzag[n];
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const int j = VP8Zigzag[n];
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out[n] = node->sign ? -node->level : node->level;
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nz |= (node->level != 0);
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in[j] = out[n] * mtx->q_[j];
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@ -625,7 +592,7 @@ static int ReconstructIntra16(VP8EncIterator* const it,
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VP8FTransform(src + VP8Scan[n], ref + VP8Scan[n], tmp[n]);
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}
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VP8FTransformWHT(tmp[0], dc_tmp);
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nz |= QuantizeBlock(dc_tmp, rd->y_dc_levels, 0, &dqm->y2_) << 24;
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nz |= VP8EncQuantizeBlock(dc_tmp, rd->y_dc_levels, 0, &dqm->y2_) << 24;
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if (DO_TRELLIS_I16 && it->do_trellis_) {
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int x, y;
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@ -642,7 +609,7 @@ static int ReconstructIntra16(VP8EncIterator* const it,
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}
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} else {
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for (n = 0; n < 16; ++n) {
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nz |= QuantizeBlock(tmp[n], rd->y_ac_levels[n], 1, &dqm->y1_) << n;
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nz |= VP8EncQuantizeBlock(tmp[n], rd->y_ac_levels[n], 1, &dqm->y1_) << n;
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}
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}
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@ -673,7 +640,7 @@ static int ReconstructIntra4(VP8EncIterator* const it,
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nz = TrellisQuantizeBlock(it, tmp, levels, ctx, 3, &dqm->y1_,
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dqm->lambda_trellis_i4_);
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} else {
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nz = QuantizeBlock(tmp, levels, 0, &dqm->y1_);
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nz = VP8EncQuantizeBlock(tmp, levels, 0, &dqm->y1_);
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}
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VP8ITransform(ref, tmp, yuv_out);
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return nz;
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@ -708,7 +675,7 @@ static int ReconstructUV(VP8EncIterator* const it, VP8ModeScore* const rd,
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}
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} else {
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for (n = 0; n < 8; ++n) {
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nz |= QuantizeBlock(tmp[n], rd->uv_levels[n], 0, &dqm->uv_) << n;
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nz |= VP8EncQuantizeBlock(tmp[n], rd->uv_levels[n], 0, &dqm->uv_) << n;
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}
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}
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@ -144,6 +144,15 @@ extern const int VP8I4ModeOffsets[NUM_BMODES];
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typedef int64_t score_t; // type used for scores, rate, distortion
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#define MAX_COST ((score_t)0x7fffffffffffffLL)
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#define QFIX 17
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#define BIAS(b) ((b) << (QFIX - 8))
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// Fun fact: this is the _only_ line where we're actually being lossy and
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// discarding bits.
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static inline int QUANTDIV(int n, int iQ, int B) {
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return (n * iQ + B) >> QFIX;
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}
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extern const uint8_t VP8Zigzag[16];
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//-----------------------------------------------------------------------------
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// Headers
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@ -428,6 +437,18 @@ typedef void (*VP8BlockCopy)(const uint8_t* src, uint8_t* dst);
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extern VP8BlockCopy VP8Copy4x4;
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extern VP8BlockCopy VP8Copy8x8;
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extern VP8BlockCopy VP8Copy16x16;
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// Quantization
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typedef int (*VP8QuantizeBlock)(int16_t in[16], int16_t out[16],
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int n, const VP8Matrix* const mtx);
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extern VP8QuantizeBlock VP8EncQuantizeBlock;
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typedef enum {
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kSSE2,
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kSSE3
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} CPUFeature;
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// returns true if the CPU supports the feature.
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typedef int (*VP8CPUInfo)(CPUFeature feature);
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extern VP8CPUInfo CPUInfo;
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void VP8EncDspInit(); // must be called before using anything from the above.
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