remove some petty TODOs from vwebp.
they're rather low-prio anyway. Change-Id: I76dd74fcfb1c974c6f8a074472455d3f0b202e01
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@ -248,9 +248,9 @@ static void HandleKey(unsigned char key, int pos_x, int pos_y) {
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}
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}
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} else if (key == 'i') {
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// Note: doesn't handle refresh of animation's last-frame (it's quite
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// more involved to do, since you need to save the previous frame).
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kParams.print_info = 1 - kParams.print_info;
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// TODO(skal): handle refresh of animation's last-frame too. It's quite
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// more involved though (need to save the previous frame).
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if (!kParams.has_animation) ClearPreviousFrame();
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glutPostRedisplay();
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} else if (key == 'd') {
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@ -260,8 +260,8 @@ static void HandleKey(unsigned char key, int pos_x, int pos_y) {
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}
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static void HandleReshape(int width, int height) {
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// TODO(skal): should we preserve aspect ratio?
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// Also: handle larger-than-screen pictures correctly.
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// Note: reshape doesn't preserve aspect ratio, and might
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// be handling larger-than-screen pictures incorrectly.
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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