Have the SSE2 version of PackARGB use common code.
The common code actually got sped-up by 25% by using the code from PackARGB. Change-Id: I94be6ccff2bfe02fff13c8e2698669e6a0d8fc74
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@ -12,6 +12,7 @@
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// Author: Skal (pascal.massimino@gmail.com)
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#include "./dsp.h"
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#include "./lossless.h"
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#if defined(WEBP_USE_SSE2)
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@ -19,30 +20,13 @@
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#include <emmintrin.h>
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#include <string.h>
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static WEBP_INLINE uint32_t MakeARGB32(int a, int r, int g, int b) {
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return (((uint32_t)a << 24) | (r << 16) | (g << 8) | b);
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}
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static void PackARGB(const uint8_t* a, const uint8_t* r, const uint8_t* g,
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const uint8_t* b, int len, uint32_t* out) {
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(void)a;
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if (g == r + 1) { // RGBA input order. Need to swap R and B.
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int i = 0;
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const int len_max = len & ~3; // max length processed in main loop
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const __m128i red_blue_mask = _mm_set1_epi32(0x00ff00ffu);
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assert(b == r + 2);
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assert(a == r + 3);
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for (; i < len_max; i += 4) {
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const __m128i A = _mm_loadu_si128((const __m128i*)(r + 4 * i));
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const __m128i B = _mm_and_si128(A, red_blue_mask); // R 0 B 0
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const __m128i C = _mm_andnot_si128(red_blue_mask, A); // 0 G 0 A
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const __m128i D = _mm_shufflelo_epi16(B, _MM_SHUFFLE(2, 3, 0, 1));
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const __m128i E = _mm_shufflehi_epi16(D, _MM_SHUFFLE(2, 3, 0, 1));
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const __m128i F = _mm_or_si128(E, C);
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_mm_storeu_si128((__m128i*)(out + i), F);
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}
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for (; i < len; ++i) {
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out[i] = MakeARGB32(a[4 * i], r[4 * i], g[4 * i], b[4 * i]);
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}
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VP8LConvertBGRAToRGBA((const uint32_t*)r, len, (uint8_t*)out);
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} else {
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assert(g == b + 1);
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assert(r == b + 2);
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@ -55,8 +39,10 @@ static void PackARGB(const uint8_t* a, const uint8_t* r, const uint8_t* g,
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// Entry point
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extern void VP8EncDspARGBInitSSE2(void);
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extern void VP8LDspInitSSE2(void);
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WEBP_TSAN_IGNORE_FUNCTION void VP8EncDspARGBInitSSE2(void) {
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VP8LDspInitSSE2();
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VP8PackARGB = PackARGB;
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}
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@ -522,25 +522,24 @@ static void ConvertBGRAToRGB(const uint32_t* src, int num_pixels,
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static void ConvertBGRAToRGBA(const uint32_t* src,
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int num_pixels, uint8_t* dst) {
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const __m128i red_blue_mask = _mm_set1_epi32(0x00ff00ffu);
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const __m128i* in = (const __m128i*)src;
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__m128i* out = (__m128i*)dst;
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while (num_pixels >= 8) {
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const __m128i bgra0 = _mm_loadu_si128(in++); // bgra0|bgra1|bgra2|bgra3
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const __m128i bgra4 = _mm_loadu_si128(in++); // bgra4|bgra5|bgra6|bgra7
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const __m128i v0l = _mm_unpacklo_epi8(bgra0, bgra4); // b0b4g0g4r0r4a0a4...
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const __m128i v0h = _mm_unpackhi_epi8(bgra0, bgra4); // b2b6g2g6r2r6a2a6...
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const __m128i v1l = _mm_unpacklo_epi8(v0l, v0h); // b0b2b4b6g0g2g4g6...
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const __m128i v1h = _mm_unpackhi_epi8(v0l, v0h); // b1b3b5b7g1g3g5g7...
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const __m128i v2l = _mm_unpacklo_epi8(v1l, v1h); // b0...b7 | g0...g7
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const __m128i v2h = _mm_unpackhi_epi8(v1l, v1h); // r0...r7 | a0...a7
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const __m128i ga0 = _mm_unpackhi_epi64(v2l, v2h); // g0...g7 | a0...a7
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const __m128i rb0 = _mm_unpacklo_epi64(v2h, v2l); // r0...r7 | b0...b7
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const __m128i rg0 = _mm_unpacklo_epi8(rb0, ga0); // r0g0r1g1 ... r6g6r7g7
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const __m128i ba0 = _mm_unpackhi_epi8(rb0, ga0); // b0a0b1a1 ... b6a6b7a7
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const __m128i rgba0 = _mm_unpacklo_epi16(rg0, ba0); // rgba0|rgba1...
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const __m128i rgba4 = _mm_unpackhi_epi16(rg0, ba0); // rgba4|rgba5...
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_mm_storeu_si128(out++, rgba0);
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_mm_storeu_si128(out++, rgba4);
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const __m128i A1 = _mm_loadu_si128(in++);
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const __m128i A2 = _mm_loadu_si128(in++);
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const __m128i B1 = _mm_and_si128(A1, red_blue_mask); // R 0 B 0
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const __m128i B2 = _mm_and_si128(A2, red_blue_mask); // R 0 B 0
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const __m128i C1 = _mm_andnot_si128(red_blue_mask, A1); // 0 G 0 A
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const __m128i C2 = _mm_andnot_si128(red_blue_mask, A2); // 0 G 0 A
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const __m128i D1 = _mm_shufflelo_epi16(B1, _MM_SHUFFLE(2, 3, 0, 1));
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const __m128i D2 = _mm_shufflelo_epi16(B2, _MM_SHUFFLE(2, 3, 0, 1));
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const __m128i E1 = _mm_shufflehi_epi16(D1, _MM_SHUFFLE(2, 3, 0, 1));
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const __m128i E2 = _mm_shufflehi_epi16(D2, _MM_SHUFFLE(2, 3, 0, 1));
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const __m128i F1 = _mm_or_si128(E1, C1);
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const __m128i F2 = _mm_or_si128(E2, C2);
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_mm_storeu_si128(out++, F1);
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_mm_storeu_si128(out++, F2);
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num_pixels -= 8;
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}
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// left-overs
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