enc_neon: harmonize function suffixes

BUG=webp:355

Change-Id: Ie59efd271d16f12d21f3c800667dfc0980dc2e68
This commit is contained in:
James Zern 2017-10-20 00:15:42 -07:00
parent bc1a251fcf
commit 785da7eadd

View File

@ -37,15 +37,15 @@ static const int16_t kC2 = 17734; // half of kC2, actually. See comment above.
#if defined(WEBP_USE_INTRINSICS)
// Treats 'v' as an uint8x8_t and zero extends to an int16x8_t.
static WEBP_INLINE int16x8_t ConvertU8ToS16(uint32x2_t v) {
static WEBP_INLINE int16x8_t ConvertU8ToS16_NEON(uint32x2_t v) {
return vreinterpretq_s16_u16(vmovl_u8(vreinterpret_u8_u32(v)));
}
// Performs unsigned 8b saturation on 'dst01' and 'dst23' storing the result
// to the corresponding rows of 'dst'.
static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
const int16x8_t dst01,
const int16x8_t dst23) {
static WEBP_INLINE void SaturateAndStore4x4_NEON(uint8_t* const dst,
const int16x8_t dst01,
const int16x8_t dst23) {
// Unsigned saturate to 8b.
const uint8x8_t dst01_u8 = vqmovun_s16(dst01);
const uint8x8_t dst23_u8 = vqmovun_s16(dst23);
@ -57,8 +57,10 @@ static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
vst1_lane_u32((uint32_t*)(dst + 3 * BPS), vreinterpret_u32_u8(dst23_u8), 1);
}
static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
const uint8_t* const ref, uint8_t* const dst) {
static WEBP_INLINE void Add4x4_NEON(const int16x8_t row01,
const int16x8_t row23,
const uint8_t* const ref,
uint8_t* const dst) {
uint32x2_t dst01 = vdup_n_u32(0);
uint32x2_t dst23 = vdup_n_u32(0);
@ -70,19 +72,20 @@ static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
{
// Convert to 16b.
const int16x8_t dst01_s16 = ConvertU8ToS16(dst01);
const int16x8_t dst23_s16 = ConvertU8ToS16(dst23);
const int16x8_t dst01_s16 = ConvertU8ToS16_NEON(dst01);
const int16x8_t dst23_s16 = ConvertU8ToS16_NEON(dst23);
// Descale with rounding.
const int16x8_t out01 = vrsraq_n_s16(dst01_s16, row01, 3);
const int16x8_t out23 = vrsraq_n_s16(dst23_s16, row23, 3);
// Add the inverse transform.
SaturateAndStore4x4(dst, out01, out23);
SaturateAndStore4x4_NEON(dst, out01, out23);
}
}
static WEBP_INLINE void Transpose8x2(const int16x8_t in0, const int16x8_t in1,
int16x8x2_t* const out) {
static WEBP_INLINE void Transpose8x2_NEON(const int16x8_t in0,
const int16x8_t in1,
int16x8x2_t* const out) {
// a0 a1 a2 a3 | b0 b1 b2 b3 => a0 b0 c0 d0 | a1 b1 c1 d1
// c0 c1 c2 c3 | d0 d1 d2 d3 a2 b2 c2 d2 | a3 b3 c3 d3
const int16x8x2_t tmp0 = vzipq_s16(in0, in1); // a0 c0 a1 c1 a2 c2 ...
@ -90,7 +93,7 @@ static WEBP_INLINE void Transpose8x2(const int16x8_t in0, const int16x8_t in1,
*out = vzipq_s16(tmp0.val[0], tmp0.val[1]);
}
static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) {
static WEBP_INLINE void TransformPass_NEON(int16x8x2_t* const rows) {
// {rows} = in0 | in4
// in8 | in12
// B1 = in4 | in12
@ -113,16 +116,16 @@ static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) {
const int16x8_t E0 = vqaddq_s16(D0, D1); // a+d | b+c
const int16x8_t E_tmp = vqsubq_s16(D0, D1); // a-d | b-c
const int16x8_t E1 = vcombine_s16(vget_high_s16(E_tmp), vget_low_s16(E_tmp));
Transpose8x2(E0, E1, rows);
Transpose8x2_NEON(E0, E1, rows);
}
static void ITransformOne_NEON(const uint8_t* ref,
const int16_t* in, uint8_t* dst) {
int16x8x2_t rows;
INIT_VECTOR2(rows, vld1q_s16(in + 0), vld1q_s16(in + 8));
TransformPass(&rows);
TransformPass(&rows);
Add4x4(rows.val[0], rows.val[1], ref, dst);
TransformPass_NEON(&rows);
TransformPass_NEON(&rows);
Add4x4_NEON(rows.val[0], rows.val[1], ref, dst);
}
#else
@ -252,7 +255,7 @@ static void ITransform_NEON(const uint8_t* ref,
}
// Load all 4x4 pixels into a single uint8x16_t variable.
static uint8x16_t Load4x4(const uint8_t* src) {
static uint8x16_t Load4x4_NEON(const uint8_t* src) {
uint32x4_t out = vdupq_n_u32(0);
out = vld1q_lane_u32((const uint32_t*)(src + 0 * BPS), out, 0);
out = vld1q_lane_u32((const uint32_t*)(src + 1 * BPS), out, 1);
@ -283,8 +286,8 @@ static WEBP_INLINE void Transpose4x4_S16(const int16x4_t A, const int16x4_t B,
vreinterpret_s64_s32(tmp02.val[1])));
}
static WEBP_INLINE int16x8_t DiffU8ToS16(const uint8x8_t a,
const uint8x8_t b) {
static WEBP_INLINE int16x8_t DiffU8ToS16_NEON(const uint8x8_t a,
const uint8x8_t b) {
return vreinterpretq_s16_u16(vsubl_u8(a, b));
}
@ -292,10 +295,10 @@ static void FTransform_NEON(const uint8_t* src, const uint8_t* ref,
int16_t* out) {
int16x8_t d0d1, d3d2; // working 4x4 int16 variables
{
const uint8x16_t S0 = Load4x4(src);
const uint8x16_t R0 = Load4x4(ref);
const int16x8_t D0D1 = DiffU8ToS16(vget_low_u8(S0), vget_low_u8(R0));
const int16x8_t D2D3 = DiffU8ToS16(vget_high_u8(S0), vget_high_u8(R0));
const uint8x16_t S0 = Load4x4_NEON(src);
const uint8x16_t R0 = Load4x4_NEON(ref);
const int16x8_t D0D1 = DiffU8ToS16_NEON(vget_low_u8(S0), vget_low_u8(R0));
const int16x8_t D2D3 = DiffU8ToS16_NEON(vget_high_u8(S0), vget_high_u8(R0));
const int16x4_t D0 = vget_low_s16(D0D1);
const int16x4_t D1 = vget_high_s16(D0D1);
const int16x4_t D2 = vget_low_s16(D2D3);
@ -574,7 +577,8 @@ static WEBP_INLINE int16x8x4_t DistoTranspose4x4S16(int16x8x4_t q4_in) {
return q4_in;
}
static WEBP_INLINE int16x8x4_t DistoHorizontalPass(const int16x8x4_t q4_in) {
static WEBP_INLINE int16x8x4_t DistoHorizontalPass_NEON(
const int16x8x4_t q4_in) {
// {a0, a1} = {in[0] + in[2], in[1] + in[3]}
// {a3, a2} = {in[0] - in[2], in[1] - in[3]}
const int16x8_t q_a0 = vaddq_s16(q4_in.val[0], q4_in.val[2]);
@ -593,7 +597,7 @@ static WEBP_INLINE int16x8x4_t DistoHorizontalPass(const int16x8x4_t q4_in) {
return q4_out;
}
static WEBP_INLINE int16x8x4_t DistoVerticalPass(const uint8x8x4_t q4_in) {
static WEBP_INLINE int16x8x4_t DistoVerticalPass_NEON(const uint8x8x4_t q4_in) {
const int16x8_t q_a0 = vreinterpretq_s16_u16(vaddl_u8(q4_in.val[0],
q4_in.val[2]));
const int16x8_t q_a1 = vreinterpretq_s16_u16(vaddl_u8(q4_in.val[1],
@ -610,7 +614,7 @@ static WEBP_INLINE int16x8x4_t DistoVerticalPass(const uint8x8x4_t q4_in) {
return q4_out;
}
static WEBP_INLINE int16x4x4_t DistoLoadW(const uint16_t* w) {
static WEBP_INLINE int16x4x4_t DistoLoadW_NEON(const uint16_t* w) {
const uint16x8_t q_w07 = vld1q_u16(&w[0]);
const uint16x8_t q_w8f = vld1q_u16(&w[8]);
int16x4x4_t d4_w;
@ -622,8 +626,8 @@ static WEBP_INLINE int16x4x4_t DistoLoadW(const uint16_t* w) {
return d4_w;
}
static WEBP_INLINE int32x2_t DistoSum(const int16x8x4_t q4_in,
const int16x4x4_t d4_w) {
static WEBP_INLINE int32x2_t DistoSum_NEON(const int16x8x4_t q4_in,
const int16x4x4_t d4_w) {
int32x2_t d_sum;
// sum += w[ 0] * abs(b0);
// sum += w[ 4] * abs(b1);
@ -679,12 +683,12 @@ static int Disto4x4_NEON(const uint8_t* const a, const uint8_t* const b,
// Vertical pass first to avoid a transpose (vertical and horizontal passes
// are commutative because w/kWeightY is symmetric) and subsequent
// transpose.
const int16x8x4_t q4_v = DistoVerticalPass(d4_in);
const int16x4x4_t d4_w = DistoLoadW(w);
const int16x8x4_t q4_v = DistoVerticalPass_NEON(d4_in);
const int16x4x4_t d4_w = DistoLoadW_NEON(w);
// horizontal pass
const int16x8x4_t q4_t = DistoTranspose4x4S16(q4_v);
const int16x8x4_t q4_h = DistoHorizontalPass(q4_t);
int32x2_t d_sum = DistoSum(q4_h, d4_w);
const int16x8x4_t q4_h = DistoHorizontalPass_NEON(q4_t);
int32x2_t d_sum = DistoSum_NEON(q4_h, d4_w);
// abs(sum2 - sum1) >> 5
d_sum = vabs_s32(d_sum);
@ -740,9 +744,9 @@ static void CollectHistogram_NEON(const uint8_t* ref, const uint8_t* pred,
//------------------------------------------------------------------------------
static WEBP_INLINE void AccumulateSSE16(const uint8_t* const a,
const uint8_t* const b,
uint32x4_t* const sum) {
static WEBP_INLINE void AccumulateSSE16_NEON(const uint8_t* const a,
const uint8_t* const b,
uint32x4_t* const sum) {
const uint8x16_t a0 = vld1q_u8(a);
const uint8x16_t b0 = vld1q_u8(b);
const uint8x16_t abs_diff = vabdq_u8(a0, b0);
@ -757,7 +761,7 @@ static WEBP_INLINE void AccumulateSSE16(const uint8_t* const a,
}
// Horizontal sum of all four uint32_t values in 'sum'.
static int SumToInt(uint32x4_t sum) {
static int SumToInt_NEON(uint32x4_t sum) {
const uint64x2_t sum2 = vpaddlq_u32(sum);
const uint64_t sum3 = vgetq_lane_u64(sum2, 0) + vgetq_lane_u64(sum2, 1);
return (int)sum3;
@ -767,18 +771,18 @@ static int SSE16x16_NEON(const uint8_t* a, const uint8_t* b) {
uint32x4_t sum = vdupq_n_u32(0);
int y;
for (y = 0; y < 16; ++y) {
AccumulateSSE16(a + y * BPS, b + y * BPS, &sum);
AccumulateSSE16_NEON(a + y * BPS, b + y * BPS, &sum);
}
return SumToInt(sum);
return SumToInt_NEON(sum);
}
static int SSE16x8_NEON(const uint8_t* a, const uint8_t* b) {
uint32x4_t sum = vdupq_n_u32(0);
int y;
for (y = 0; y < 8; ++y) {
AccumulateSSE16(a + y * BPS, b + y * BPS, &sum);
AccumulateSSE16_NEON(a + y * BPS, b + y * BPS, &sum);
}
return SumToInt(sum);
return SumToInt_NEON(sum);
}
static int SSE8x8_NEON(const uint8_t* a, const uint8_t* b) {
@ -791,12 +795,12 @@ static int SSE8x8_NEON(const uint8_t* a, const uint8_t* b) {
const uint16x8_t prod = vmull_u8(abs_diff, abs_diff);
sum = vpadalq_u16(sum, prod);
}
return SumToInt(sum);
return SumToInt_NEON(sum);
}
static int SSE4x4_NEON(const uint8_t* a, const uint8_t* b) {
const uint8x16_t a0 = Load4x4(a);
const uint8x16_t b0 = Load4x4(b);
const uint8x16_t a0 = Load4x4_NEON(a);
const uint8x16_t b0 = Load4x4_NEON(b);
const uint8x16_t abs_diff = vabdq_u8(a0, b0);
const uint16x8_t prod1 = vmull_u8(vget_low_u8(abs_diff),
vget_low_u8(abs_diff));
@ -805,7 +809,7 @@ static int SSE4x4_NEON(const uint8_t* a, const uint8_t* b) {
/* pair-wise adds and widen */
const uint32x4_t sum1 = vpaddlq_u16(prod1);
const uint32x4_t sum2 = vpaddlq_u16(prod2);
return SumToInt(vaddq_u32(sum1, sum2));
return SumToInt_NEON(vaddq_u32(sum1, sum2));
}
//------------------------------------------------------------------------------