Merge "move the config check from .c to .h"
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commit
72655350ea
@ -9,10 +9,6 @@
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//
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//
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// Author: Skal (pascal.massimino@gmail.com)
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// Author: Skal (pascal.massimino@gmail.com)
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <assert.h>
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#include <assert.h>
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#include <string.h> // for memset()
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#include <string.h> // for memset()
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#include "./thread.h"
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#include "./thread.h"
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@ -12,6 +12,10 @@
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#ifndef WEBP_UTILS_THREAD_H_
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#ifndef WEBP_UTILS_THREAD_H_
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#define WEBP_UTILS_THREAD_H_
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#define WEBP_UTILS_THREAD_H_
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if defined(__cplusplus) || defined(c_plusplus)
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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extern "C" {
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#endif
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#endif
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@ -63,13 +67,13 @@ typedef struct {
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// Must be called first, before any other method.
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// Must be called first, before any other method.
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void WebPWorkerInit(WebPWorker* const worker);
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void WebPWorkerInit(WebPWorker* const worker);
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// Must be called initialize the object and spawn the thread. Re-entrant.
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// Must be called to initialize the object and spawn the thread. Re-entrant.
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// Will potentially launch the thread. Returns false in case of error.
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// Will potentially launch the thread. Returns false in case of error.
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int WebPWorkerReset(WebPWorker* const worker);
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int WebPWorkerReset(WebPWorker* const worker);
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// Make sure the previous work is finished. Returns true if worker->had_error
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// Makes sure the previous work is finished. Returns true if worker->had_error
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// was not set and not error condition was triggered by the working thread.
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// was not set and no error condition was triggered by the working thread.
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int WebPWorkerSync(WebPWorker* const worker);
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int WebPWorkerSync(WebPWorker* const worker);
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// Trigger the thread to call hook() with data1 and data2 argument. These
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// Triggers the thread to call hook() with data1 and data2 argument. These
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// hook/data1/data2 can be changed at any time before calling this function,
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// hook/data1/data2 can be changed at any time before calling this function,
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// but not be changed afterward until the next call to WebPWorkerSync().
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// but not be changed afterward until the next call to WebPWorkerSync().
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void WebPWorkerLaunch(WebPWorker* const worker);
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void WebPWorkerLaunch(WebPWorker* const worker);
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