simplify/reorganize arguments for CollectColorBlueTransforms
and other various call sites too. Change-Id: Icb8f828dfe25672662de18d0e48e7d3144b1f38d
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b9e356b998
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3fd59039bd
@ -879,15 +879,13 @@ void VP8LResidualImage(int width, int height, int bits, int low_effort,
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CopyTileWithPrediction(width, height, tile_x, tile_y, bits, pred,
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argb_scratch, argb);
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for (y = 0; y < max_tile_size; ++y) {
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int ix;
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int all_x;
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int all_y = tile_y_offset + y;
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if (all_y >= height) {
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break;
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}
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ix = all_y * width + tile_x_offset;
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) {
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UpdateHisto(histo, argb[ix]);
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x) {
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UpdateHisto(histo, argb[all_y * width + all_x]);
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}
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}
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}
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@ -1067,29 +1065,27 @@ static float PredictionCostCrossColor(const int accumulated[256],
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PredictionCostSpatial(counts, 3, kExpValue);
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}
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static void CollectColorRedTransforms(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, int green_to_red, int* histo, const uint32_t* const argb) {
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int all_y;
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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int ix = all_y * xsize + tile_x_offset;
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int all_x;
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) {
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++histo[TransformColorRed(green_to_red, argb[ix])]; // red.
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static void CollectColorRedTransforms(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]) {
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while (tile_height-- > 0) {
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int x;
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for (x = 0; x < tile_width; ++x) {
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++histo[TransformColorRed(green_to_red, argb[x])];
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}
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argb += stride;
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}
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}
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static float GetPredictionCostCrossColorRed(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_red,
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const int accumulated_red_histo[256], const uint32_t* const argb) {
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const uint32_t* argb, int stride, int tile_width, int tile_height,
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VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_red,
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const int accumulated_red_histo[256]) {
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int histo[256] = { 0 };
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float cur_diff;
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VP8LCollectColorRedTransforms(tile_x_offset, tile_y_offset, all_x_max,
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all_y_max, xsize, green_to_red,
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histo, argb);
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VP8LCollectColorRedTransforms(argb, stride, tile_width, tile_height,
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green_to_red, histo);
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cur_diff = PredictionCostCrossColor(accumulated_red_histo, histo);
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if ((uint8_t)green_to_red == prev_x.green_to_red_) {
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@ -1105,10 +1101,9 @@ static float GetPredictionCostCrossColorRed(
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}
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static void GetBestGreenToRed(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, VP8LMultipliers prev_x, VP8LMultipliers prev_y,
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const int accumulated_red_histo[256], const uint32_t* const argb,
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VP8LMultipliers* const best_tx) {
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const uint32_t* argb, int stride, int tile_width, int tile_height,
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VP8LMultipliers prev_x, VP8LMultipliers prev_y,
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const int accumulated_red_histo[256], VP8LMultipliers* const best_tx) {
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int min_green_to_red = -64;
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int max_green_to_red = 64;
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int green_to_red = 0;
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@ -1120,14 +1115,14 @@ static void GetBestGreenToRed(
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while (max_green_to_red - min_green_to_red > 2) {
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if (eval_min) {
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cur_diff_min = GetPredictionCostCrossColorRed(
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tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize,
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prev_x, prev_y, min_green_to_red, accumulated_red_histo, argb);
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argb, stride, tile_width, tile_height,
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prev_x, prev_y, min_green_to_red, accumulated_red_histo);
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eval_min = 0;
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}
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if (eval_max) {
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cur_diff_max = GetPredictionCostCrossColorRed(
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tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize,
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prev_x, prev_y, max_green_to_red, accumulated_red_histo, argb);
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argb, stride, tile_width, tile_height,
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prev_x, prev_y, max_green_to_red, accumulated_red_histo);
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eval_max = 0;
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}
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if (cur_diff_min < cur_diff_max) {
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@ -1143,31 +1138,28 @@ static void GetBestGreenToRed(
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best_tx->green_to_red_ = green_to_red;
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}
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static void CollectColorBlueTransforms(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, int green_to_blue, int red_to_blue, int* histo,
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const uint32_t* const argb) {
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int all_y;
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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int all_x;
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int ix = all_y * xsize + tile_x_offset;
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) {
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++histo[TransformColorBlue(green_to_blue, red_to_blue, argb[ix])];
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static void CollectColorBlueTransforms(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]) {
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while (tile_height-- > 0) {
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int x;
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for (x = 0; x < tile_width; ++x) {
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++histo[TransformColorBlue(green_to_blue, red_to_blue, argb[x])];
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}
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argb += stride;
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}
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}
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static float GetPredictionCostCrossColorBlue(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, VP8LMultipliers prev_x, VP8LMultipliers prev_y,
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int green_to_blue, int red_to_blue, const int accumulated_blue_histo[256],
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const uint32_t* const argb) {
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const uint32_t* argb, int stride, int tile_width, int tile_height,
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VP8LMultipliers prev_x, VP8LMultipliers prev_y,
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int green_to_blue, int red_to_blue, const int accumulated_blue_histo[256]) {
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int histo[256] = { 0 };
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float cur_diff;
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VP8LCollectColorBlueTransforms(tile_x_offset, tile_y_offset, all_x_max,
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all_y_max, xsize, green_to_blue, red_to_blue,
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histo, argb);
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VP8LCollectColorBlueTransforms(argb, stride, tile_width, tile_height,
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green_to_blue, red_to_blue, histo);
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cur_diff = PredictionCostCrossColor(accumulated_blue_histo, histo);
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if ((uint8_t)green_to_blue == prev_x.green_to_blue_) {
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@ -1192,9 +1184,9 @@ static float GetPredictionCostCrossColorBlue(
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}
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static void GetBestGreenRedToBlue(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality,
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const int accumulated_blue_histo[256], const uint32_t* const argb,
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const uint32_t* argb, int stride, int tile_width, int tile_height,
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VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality,
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const int accumulated_blue_histo[256],
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VP8LMultipliers* const best_tx) {
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float best_diff = MAX_DIFF_COST;
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float cur_diff;
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@ -1221,8 +1213,8 @@ static void GetBestGreenRedToBlue(
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num_tries_after_min < max_tries_after_min;
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red_to_blue += step) {
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cur_diff = GetPredictionCostCrossColorBlue(
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tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize, prev_x,
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prev_y, green_to_blue, red_to_blue, accumulated_blue_histo, argb);
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argb, stride, tile_width, tile_height, prev_x, prev_y,
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green_to_blue, red_to_blue, accumulated_blue_histo);
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if (cur_diff < best_diff) {
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best_diff = cur_diff;
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best_tx->green_to_blue_ = green_to_blue;
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@ -1248,14 +1240,18 @@ static VP8LMultipliers GetBestColorTransformForTile(
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const int tile_x_offset = tile_x * max_tile_size;
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const int all_x_max = GetMin(tile_x_offset + max_tile_size, xsize);
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const int all_y_max = GetMin(tile_y_offset + max_tile_size, ysize);
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const int tile_width = all_x_max - tile_x_offset;
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const int tile_height = all_y_max - tile_y_offset;
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const uint32_t* const tile_argb = argb + tile_y_offset * xsize
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+ tile_x_offset;
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VP8LMultipliers best_tx;
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MultipliersClear(&best_tx);
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GetBestGreenToRed(tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize,
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prev_x, prev_y, accumulated_red_histo, argb, &best_tx);
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GetBestGreenRedToBlue(tile_x_offset, tile_y_offset, all_x_max, all_y_max,
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xsize, prev_x, prev_y, quality, accumulated_blue_histo,
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argb, &best_tx);
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GetBestGreenToRed(tile_argb, xsize, tile_width, tile_height,
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prev_x, prev_y, accumulated_red_histo, &best_tx);
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GetBestGreenRedToBlue(tile_argb, xsize, tile_width, tile_height,
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prev_x, prev_y, quality, accumulated_blue_histo,
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&best_tx);
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return best_tx;
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}
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@ -60,14 +60,15 @@ extern VP8LConvertFunc VP8LConvertBGRAToRGB565;
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extern VP8LConvertFunc VP8LConvertBGRAToBGR;
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typedef void (*VP8LCollectColorBlueTransformsFunc)(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, int green_to_blue, int red_to_blue, int* histo,
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const uint32_t* const argb);
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const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue, int histo[]);
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extern VP8LCollectColorBlueTransformsFunc VP8LCollectColorBlueTransforms;
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typedef void (*VP8LCollectColorRedTransformsFunc)(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, int green_to_red, int* histo, const uint32_t* const argb);
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const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]);
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extern VP8LCollectColorRedTransformsFunc VP8LCollectColorRedTransforms;
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// Expose some C-only fallback functions
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@ -378,21 +378,18 @@ static WEBP_INLINE uint8_t TransformColorBlue(uint8_t green_to_blue,
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return (new_blue & 0xff);
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}
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static void CollectColorBlueTransforms(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, int green_to_blue, int red_to_blue, int* histo,
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const uint32_t* const argb) {
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static void CollectColorBlueTransforms(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]) {
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const int rtb = (red_to_blue << 16) | (red_to_blue & 0xffff);
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const int gtb = (green_to_blue << 16) | (green_to_blue & 0xffff);
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const uint32_t mask = 0xff00ffu;
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int ix = tile_y_offset * xsize + tile_x_offset;
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int all_y;
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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uint32_t* p_argb = (uint32_t*)&argb[ix];
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const int loop_cnt = all_x_max - tile_x_offset;
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int all_x;
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ix += xsize;
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for (all_x = 0; all_x < (loop_cnt >> 1); ++all_x) {
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while (tile_height-- > 0) {
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int x;
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const uint32_t* p_argb = argb;
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argb += stride;
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for (x = 0; x < (tile_width >> 1); ++x) {
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int temp0, temp1, temp2, temp3, temp4, temp5, temp6;
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__asm__ volatile (
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"lw %[temp0], 0(%[p_argb]) \n\t"
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@ -418,7 +415,7 @@ static void CollectColorBlueTransforms(
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++histo[(uint8_t)(temp2 >> 16)];
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++histo[(uint8_t)temp2];
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}
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if (loop_cnt & 1) {
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if (tile_width & 1) {
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++histo[TransformColorBlue(green_to_blue, red_to_blue, *p_argb)];
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}
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}
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@ -432,18 +429,15 @@ static WEBP_INLINE uint8_t TransformColorRed(uint8_t green_to_red,
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return (new_red & 0xff);
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}
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static void CollectColorRedTransforms(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, int green_to_red, int* histo, const uint32_t* const argb) {
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static void CollectColorRedTransforms(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]) {
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const int gtr = (green_to_red << 16) | (green_to_red & 0xffff);
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int ix = tile_y_offset * xsize + tile_x_offset;
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int all_y;
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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uint32_t* p_argb = (uint32_t*)&argb[ix];
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const int loop_cnt = all_x_max - tile_x_offset;
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int all_x;
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ix += xsize;
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for (all_x = 0; all_x < (loop_cnt >> 1); ++all_x) {
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while (tile_height-- > 0) {
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int x;
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const uint32_t* p_argb = argb;
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argb += stride;
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for (x = 0; x < (tile_width >> 1); ++x) {
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int temp0, temp1, temp2, temp3, temp4;
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__asm__ volatile (
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"lw %[temp0], 0(%[p_argb]) \n\t"
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@ -463,7 +457,7 @@ static void CollectColorRedTransforms(
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++histo[(uint8_t)(temp2 >> 16)];
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++histo[(uint8_t)temp2];
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}
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if (loop_cnt & 1) {
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if (tile_width & 1) {
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++histo[TransformColorRed(green_to_red, *p_argb)];
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}
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}
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