lossless_neon: remove predictors 5-13
operating on single uint32's isn't helped by NEON. this improves aarch64 performance by ~4% Change-Id: I9fb25a8962de7b80e893e756ee7c76393cfd40c7
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@ -139,125 +139,6 @@ static void ConvertBGRAToRGB(const uint32_t* src,
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#endif // !WORK_AROUND_GCC
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//------------------------------------------------------------------------------
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#ifdef WEBP_USE_INTRINSICS
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static WEBP_INLINE uint32_t Average2(const uint32_t* const a,
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const uint32_t* const b) {
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const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a));
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const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b));
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const uint8x8_t avg = vhadd_u8(a0, b0);
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return vget_lane_u32(vreinterpret_u32_u8(avg), 0);
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}
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static WEBP_INLINE uint32_t Average3(const uint32_t* const a,
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const uint32_t* const b,
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const uint32_t* const c) {
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const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a));
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const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b));
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const uint8x8_t c0 = vreinterpret_u8_u64(vcreate_u64(*c));
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const uint8x8_t avg1 = vhadd_u8(a0, c0);
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const uint8x8_t avg2 = vhadd_u8(avg1, b0);
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return vget_lane_u32(vreinterpret_u32_u8(avg2), 0);
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}
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static WEBP_INLINE uint32_t Average4(const uint32_t* const a,
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const uint32_t* const b,
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const uint32_t* const c,
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const uint32_t* const d) {
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const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a));
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const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b));
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const uint8x8_t c0 = vreinterpret_u8_u64(vcreate_u64(*c));
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const uint8x8_t d0 = vreinterpret_u8_u64(vcreate_u64(*d));
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const uint8x8_t avg1 = vhadd_u8(a0, b0);
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const uint8x8_t avg2 = vhadd_u8(c0, d0);
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const uint8x8_t avg3 = vhadd_u8(avg1, avg2);
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return vget_lane_u32(vreinterpret_u32_u8(avg3), 0);
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}
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static uint32_t Predictor5(uint32_t left, const uint32_t* const top) {
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return Average3(&left, top + 0, top + 1);
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}
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static uint32_t Predictor6(uint32_t left, const uint32_t* const top) {
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return Average2(&left, top - 1);
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}
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static uint32_t Predictor7(uint32_t left, const uint32_t* const top) {
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return Average2(&left, top + 0);
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}
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static uint32_t Predictor8(uint32_t left, const uint32_t* const top) {
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(void)left;
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return Average2(top - 1, top + 0);
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}
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static uint32_t Predictor9(uint32_t left, const uint32_t* const top) {
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(void)left;
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return Average2(top + 0, top + 1);
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}
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static uint32_t Predictor10(uint32_t left, const uint32_t* const top) {
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return Average4(&left, top - 1, top + 0, top + 1);
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}
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//------------------------------------------------------------------------------
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static WEBP_INLINE uint32_t Select(const uint32_t* const c0,
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const uint32_t* const c1,
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const uint32_t* const c2) {
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const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0));
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const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1));
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const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2));
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const uint8x8_t bc = vabd_u8(p1, p2); // |b-c|
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const uint8x8_t ac = vabd_u8(p0, p2); // |a-c|
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const int16x4_t sum_bc = vreinterpret_s16_u16(vpaddl_u8(bc));
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const int16x4_t sum_ac = vreinterpret_s16_u16(vpaddl_u8(ac));
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const int32x2_t diff = vpaddl_s16(vsub_s16(sum_bc, sum_ac));
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const int32_t pa_minus_pb = vget_lane_s32(diff, 0);
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return (pa_minus_pb <= 0) ? *c0 : *c1;
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}
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static uint32_t Predictor11(uint32_t left, const uint32_t* const top) {
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return Select(top + 0, &left, top - 1);
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}
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static WEBP_INLINE uint32_t ClampedAddSubtractFull(const uint32_t* const c0,
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const uint32_t* const c1,
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const uint32_t* const c2) {
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const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0));
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const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1));
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const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2));
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const uint16x8_t sum0 = vaddl_u8(p0, p1); // add and widen
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const uint16x8_t sum1 = vqsubq_u16(sum0, vmovl_u8(p2)); // widen and subtract
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const uint8x8_t out = vqmovn_u16(sum1); // narrow and clamp
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return vget_lane_u32(vreinterpret_u32_u8(out), 0);
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}
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static uint32_t Predictor12(uint32_t left, const uint32_t* const top) {
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return ClampedAddSubtractFull(&left, top + 0, top - 1);
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}
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static WEBP_INLINE uint32_t ClampedAddSubtractHalf(const uint32_t* const c0,
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const uint32_t* const c1,
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const uint32_t* const c2) {
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const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0));
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const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1));
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const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2));
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const uint8x8_t avg = vhadd_u8(p0, p1); // Average(c0,c1)
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const uint8x8_t ab = vshr_n_u8(vqsub_u8(avg, p2), 1); // (a-b)>>1 saturated
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const uint8x8_t ba = vshr_n_u8(vqsub_u8(p2, avg), 1); // (b-a)>>1 saturated
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const uint8x8_t out = vqsub_u8(vqadd_u8(avg, ab), ba);
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return vget_lane_u32(vreinterpret_u32_u8(out), 0);
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}
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static uint32_t Predictor13(uint32_t left, const uint32_t* const top) {
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return ClampedAddSubtractHalf(&left, top + 0, top - 1);
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}
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#endif // WEBP_USE_INTRINSICS
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//------------------------------------------------------------------------------
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// Subtract-Green Transform
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@ -318,18 +199,6 @@ WEBP_TSAN_IGNORE_FUNCTION void VP8LDspInitNEON(void) {
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VP8LConvertBGRAToBGR = ConvertBGRAToBGR;
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VP8LConvertBGRAToRGB = ConvertBGRAToRGB;
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#ifdef WEBP_USE_INTRINSICS
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VP8LPredictors[5] = Predictor5;
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VP8LPredictors[6] = Predictor6;
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VP8LPredictors[7] = Predictor7;
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VP8LPredictors[8] = Predictor8;
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VP8LPredictors[9] = Predictor9;
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VP8LPredictors[10] = Predictor10;
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VP8LPredictors[11] = Predictor11;
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VP8LPredictors[12] = Predictor12;
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VP8LPredictors[13] = Predictor13;
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#endif
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VP8LAddGreenToBlueAndRed = AddGreenToBlueAndRed;
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}
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