vpx/build/make/gen_msvs_vcxproj.sh
Tom Finegan 7836e3a5d7 gen_msvs_vcxproj.sh: Add /arch:AVX for files using AVX.
Turns on AVX when the final characters of .c and .cc file names preceding the
.c and .cc file extension contain the substrings avx or avx2. This silences
many MSVC warnings issued during compilation files that use AVX.

Change-Id: I82bda394af7a688679abab2a50dd7e10b3cb0c7a
2014-02-12 14:22:36 -08:00

549 lines
18 KiB
Bash
Executable File

#!/bin/bash
##
## Copyright (c) 2013 The WebM project authors. All Rights Reserved.
##
## Use of this source code is governed by a BSD-style license
## that can be found in the LICENSE file in the root of the source
## tree. An additional intellectual property rights grant can be found
## in the file PATENTS. All contributing project authors may
## be found in the AUTHORS file in the root of the source tree.
##
self=$0
self_basename=${self##*/}
self_dirname=$(dirname "$0")
EOL=$'\n'
show_help() {
cat <<EOF
Usage: ${self_basename} --name=projname [options] file1 [file2 ...]
This script generates a Visual Studio project file from a list of source
code files.
Options:
--help Print this message
--exe Generate a project for building an Application
--lib Generate a project for creating a static library
--dll Generate a project for creating a dll
--static-crt Use the static C runtime (/MT)
--target=isa-os-cc Target specifier (required)
--out=filename Write output to a file [stdout]
--name=project_name Name of the project (required)
--proj-guid=GUID GUID to use for the project
--module-def=filename File containing export definitions (for DLLs)
--ver=version Version (10,11,12) of visual studio to generate for
--src-path-bare=dir Path to root of source tree
-Ipath/to/include Additional include directories
-DFLAG[=value] Preprocessor macros to define
-Lpath/to/lib Additional library search paths
-llibname Library to link against
EOF
exit 1
}
die() {
echo "${self_basename}: $@" >&2
exit 1
}
die_unknown(){
echo "Unknown option \"$1\"." >&2
echo "See ${self_basename} --help for available options." >&2
exit 1
}
generate_uuid() {
local hex="0123456789ABCDEF"
local i
local uuid=""
local j
#93995380-89BD-4b04-88EB-625FBE52EBFB
for ((i=0; i<32; i++)); do
(( j = $RANDOM % 16 ))
uuid="${uuid}${hex:$j:1}"
done
echo "${uuid:0:8}-${uuid:8:4}-${uuid:12:4}-${uuid:16:4}-${uuid:20:12}"
}
indent1=" "
indent=""
indent_push() {
indent="${indent}${indent1}"
}
indent_pop() {
indent="${indent%${indent1}}"
}
tag_attributes() {
for opt in "$@"; do
optval="${opt#*=}"
[ -n "${optval}" ] ||
die "Missing attribute value in '$opt' while generating $tag tag"
echo "${indent}${opt%%=*}=\"${optval}\""
done
}
open_tag() {
local tag=$1
shift
if [ $# -ne 0 ]; then
echo "${indent}<${tag}"
indent_push
tag_attributes "$@"
echo "${indent}>"
else
echo "${indent}<${tag}>"
indent_push
fi
}
close_tag() {
local tag=$1
indent_pop
echo "${indent}</${tag}>"
}
tag() {
local tag=$1
shift
if [ $# -ne 0 ]; then
echo "${indent}<${tag}"
indent_push
tag_attributes "$@"
indent_pop
echo "${indent}/>"
else
echo "${indent}<${tag}/>"
fi
}
tag_content() {
local tag=$1
local content=$2
shift
shift
if [ $# -ne 0 ]; then
echo "${indent}<${tag}"
indent_push
tag_attributes "$@"
echo "${indent}>${content}</${tag}>"
indent_pop
else
echo "${indent}<${tag}>${content}</${tag}>"
fi
}
generate_filter() {
local name=$1
local pats=$2
local file_list_sz
local i
local f
local saveIFS="$IFS"
local pack
echo "generating filter '$name' from ${#file_list[@]} files" >&2
IFS=*
file_list_sz=${#file_list[@]}
for i in ${!file_list[@]}; do
f=${file_list[i]}
for pat in ${pats//;/$IFS}; do
if [ "${f##*.}" == "$pat" ]; then
unset file_list[i]
objf=$(echo ${f%.*}.obj | sed -e 's/^[\./]\+//g' -e 's,/,_,g')
if ([ "$pat" == "asm" ] || [ "$pat" == "s" ]) && $asm_use_custom_step; then
open_tag CustomBuild \
Include=".\\$f"
for plat in "${platforms[@]}"; do
for cfg in Debug Release; do
tag_content Message "Assembling %(Filename)%(Extension)" \
Condition="'\$(Configuration)|\$(Platform)'=='$cfg|$plat'"
tag_content Command "$(eval echo \$asm_${cfg}_cmdline) -o \$(IntDir)$objf" \
Condition="'\$(Configuration)|\$(Platform)'=='$cfg|$plat'"
tag_content Outputs "\$(IntDir)$objf" \
Condition="'\$(Configuration)|\$(Platform)'=='$cfg|$plat'"
done
done
close_tag CustomBuild
elif [ "$pat" == "c" ] || [ "$pat" == "cc" ] ; then
open_tag ClCompile \
Include=".\\$f"
# Separate file names with Condition?
tag_content ObjectFileName "\$(IntDir)$objf"
# Check for AVX and turn it on to avoid warnings.
if [[ $f =~ avx.?\.c$ ]]; then
tag_content AdditionalOptions "/arch:AVX"
fi
close_tag ClCompile
elif [ "$pat" == "h" ] ; then
tag ClInclude \
Include=".\\$f"
elif [ "$pat" == "vcxproj" ] ; then
open_tag ProjectReference \
Include="$f"
depguid=`grep ProjectGuid "$f" | sed 's,.*<.*>\(.*\)</.*>.*,\1,'`
tag_content Project "$depguid"
tag_content ReferenceOutputAssembly false
close_tag ProjectReference
else
tag None \
Include=".\\$f"
fi
break
fi
done
done
IFS="$saveIFS"
}
# Process command line
unset target
for opt in "$@"; do
optval="${opt#*=}"
case "$opt" in
--help|-h) show_help
;;
--target=*) target="${optval}"
;;
--out=*) outfile="$optval"
;;
--name=*) name="${optval}"
;;
--proj-guid=*) guid="${optval}"
;;
--module-def=*) module_def="${optval}"
;;
--exe) proj_kind="exe"
;;
--dll) proj_kind="dll"
;;
--lib) proj_kind="lib"
;;
--src-path-bare=*) src_path_bare="$optval"
;;
--static-crt) use_static_runtime=true
;;
--ver=*)
vs_ver="$optval"
case "$optval" in
10|11|12)
;;
*) die Unrecognized Visual Studio Version in $opt
;;
esac
;;
-I*)
opt="${opt%/}"
incs="${incs}${incs:+;}${opt##-I}"
yasmincs="${yasmincs} ${opt}"
;;
-D*) defines="${defines}${defines:+;}${opt##-D}"
;;
-L*) # fudge . to $(OutDir)
if [ "${opt##-L}" == "." ]; then
libdirs="${libdirs}${libdirs:+;}\$(OutDir)"
else
# Also try directories for this platform/configuration
libdirs="${libdirs}${libdirs:+;}${opt##-L}"
libdirs="${libdirs}${libdirs:+;}${opt##-L}/\$(PlatformName)/\$(Configuration)"
libdirs="${libdirs}${libdirs:+;}${opt##-L}/\$(PlatformName)"
fi
;;
-l*) libs="${libs}${libs:+ }${opt##-l}.lib"
;;
-*) die_unknown $opt
;;
*)
file_list[${#file_list[@]}]="$opt"
case "$opt" in
*.asm|*.s) uses_asm=true
;;
esac
;;
esac
done
outfile=${outfile:-/dev/stdout}
guid=${guid:-`generate_uuid`}
asm_use_custom_step=false
uses_asm=${uses_asm:-false}
case "${vs_ver:-11}" in
10|11|12)
asm_use_custom_step=$uses_asm
;;
esac
[ -n "$name" ] || die "Project name (--name) must be specified!"
[ -n "$target" ] || die "Target (--target) must be specified!"
if ${use_static_runtime:-false}; then
release_runtime=MultiThreaded
debug_runtime=MultiThreadedDebug
lib_sfx=mt
else
release_runtime=MultiThreadedDLL
debug_runtime=MultiThreadedDebugDLL
lib_sfx=md
fi
# Calculate debug lib names: If a lib ends in ${lib_sfx}.lib, then rename
# it to ${lib_sfx}d.lib. This precludes linking to release libs from a
# debug exe, so this may need to be refactored later.
for lib in ${libs}; do
if [ "$lib" != "${lib%${lib_sfx}.lib}" ]; then
lib=${lib%.lib}d.lib
fi
debug_libs="${debug_libs}${debug_libs:+ }${lib}"
done
debug_libs=${debug_libs// /;}
libs=${libs// /;}
# List of all platforms supported for this target
case "$target" in
x86_64*)
platforms[0]="x64"
asm_Debug_cmdline="yasm -Xvc -g cv8 -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
asm_Release_cmdline="yasm -Xvc -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
;;
x86*)
platforms[0]="Win32"
asm_Debug_cmdline="yasm -Xvc -g cv8 -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
asm_Release_cmdline="yasm -Xvc -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
;;
arm*)
asm_Debug_cmdline="armasm -nologo &quot;%(FullPath)&quot;"
asm_Release_cmdline="armasm -nologo &quot;%(FullPath)&quot;"
if [ "$name" = "obj_int_extract" ]; then
# We don't want to build this tool for the target architecture,
# but for an architecture we can run locally during the build.
platforms[0]="Win32"
else
platforms[0]="ARM"
fi
;;
*) die "Unsupported target $target!"
;;
esac
generate_vcxproj() {
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
open_tag Project \
DefaultTargets="Build" \
ToolsVersion="4.0" \
xmlns="http://schemas.microsoft.com/developer/msbuild/2003" \
open_tag ItemGroup \
Label="ProjectConfigurations"
for plat in "${platforms[@]}"; do
for config in Debug Release; do
open_tag ProjectConfiguration \
Include="$config|$plat"
tag_content Configuration $config
tag_content Platform $plat
close_tag ProjectConfiguration
done
done
close_tag ItemGroup
open_tag PropertyGroup \
Label="Globals"
tag_content ProjectGuid "{${guid}}"
tag_content RootNamespace ${name}
tag_content Keyword ManagedCProj
close_tag PropertyGroup
tag Import \
Project="\$(VCTargetsPath)\\Microsoft.Cpp.Default.props"
for plat in "${platforms[@]}"; do
for config in Release Debug; do
open_tag PropertyGroup \
Condition="'\$(Configuration)|\$(Platform)'=='$config|$plat'" \
Label="Configuration"
if [ "$proj_kind" = "exe" ]; then
tag_content ConfigurationType Application
elif [ "$proj_kind" = "dll" ]; then
tag_content ConfigurationType DynamicLibrary
else
tag_content ConfigurationType StaticLibrary
fi
if [ "$vs_ver" = "11" ]; then
if [ "$plat" = "ARM" ]; then
# Setting the wp80 toolchain automatically sets the
# WINAPI_FAMILY define, which is required for building
# code for arm with the windows headers. Alternatively,
# one could add AppContainerApplication=true in the Globals
# section and add PrecompiledHeader=NotUsing and
# CompileAsWinRT=false in ClCompile and SubSystem=Console
# in Link.
tag_content PlatformToolset v110_wp80
else
tag_content PlatformToolset v110
fi
fi
if [ "$vs_ver" = "12" ]; then
if [ "$plat" = "ARM" ]; then
# Setting the wp80 toolchain automatically sets the
# WINAPI_FAMILY define, which is required for building
# code for arm with the windows headers. Alternatively,
# one could add AppContainerApplication=true in the Globals
# section and add PrecompiledHeader=NotUsing and
# CompileAsWinRT=false in ClCompile and SubSystem=Console
# in Link.
tag_content PlatformToolset v120_wp80
else
tag_content PlatformToolset v120
fi
fi
tag_content CharacterSet Unicode
if [ "$config" = "Release" ]; then
tag_content WholeProgramOptimization true
fi
close_tag PropertyGroup
done
done
tag Import \
Project="\$(VCTargetsPath)\\Microsoft.Cpp.props"
open_tag ImportGroup \
Label="PropertySheets"
tag Import \
Project="\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props" \
Condition="exists('\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props')" \
Label="LocalAppDataPlatform"
close_tag ImportGroup
tag PropertyGroup \
Label="UserMacros"
for plat in "${platforms[@]}"; do
plat_no_ws=`echo $plat | sed 's/[^A-Za-z0-9_]/_/g'`
for config in Debug Release; do
open_tag PropertyGroup \
Condition="'\$(Configuration)|\$(Platform)'=='$config|$plat'"
tag_content OutDir "\$(SolutionDir)$plat_no_ws\\\$(Configuration)\\"
tag_content IntDir "$plat_no_ws\\\$(Configuration)\\${name}\\"
close_tag PropertyGroup
done
done
for plat in "${platforms[@]}"; do
for config in Debug Release; do
open_tag ItemDefinitionGroup \
Condition="'\$(Configuration)|\$(Platform)'=='$config|$plat'"
if [ "$name" = "vpx" ]; then
open_tag PreBuildEvent
tag_content Command "call obj_int_extract.bat $src_path_bare"
close_tag PreBuildEvent
fi
open_tag ClCompile
if [ "$config" = "Debug" ]; then
opt=Disabled
runtime=$debug_runtime
curlibs=$debug_libs
confsuffix=d
case "$name" in
obj_int_extract)
debug=DEBUG
;;
*)
debug=_DEBUG
;;
esac
else
opt=MaxSpeed
runtime=$release_runtime
curlibs=$libs
confsuffix=""
tag_content FavorSizeOrSpeed Speed
debug=NDEBUG
fi
case "$name" in
obj_int_extract)
extradefines=";_CONSOLE"
;;
*)
extradefines=";$defines"
;;
esac
tag_content Optimization $opt
tag_content AdditionalIncludeDirectories "$incs;%(AdditionalIncludeDirectories)"
tag_content PreprocessorDefinitions "WIN32;$debug;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE$extradefines;%(PreprocessorDefinitions)"
tag_content RuntimeLibrary $runtime
tag_content WarningLevel Level3
# DebugInformationFormat
close_tag ClCompile
case "$proj_kind" in
exe)
open_tag Link
if [ "$name" = "obj_int_extract" ]; then
tag_content OutputFile "${name}.exe"
else
tag_content AdditionalDependencies "$curlibs"
tag_content AdditionalLibraryDirectories "$libdirs;%(AdditionalLibraryDirectories)"
fi
tag_content GenerateDebugInformation true
close_tag Link
;;
dll)
open_tag Link
tag_content GenerateDebugInformation true
tag_content ModuleDefinitionFile $module_def
close_tag Link
;;
lib)
open_tag Lib
tag_content OutputFile "\$(OutDir)${name}${lib_sfx}${confsuffix}.lib"
close_tag Lib
;;
esac
close_tag ItemDefinitionGroup
done
done
open_tag ItemGroup
generate_filter "Source Files" "c;cc;def;odl;idl;hpj;bat;asm;asmx;s"
close_tag ItemGroup
open_tag ItemGroup
generate_filter "Header Files" "h;hm;inl;inc;xsd"
close_tag ItemGroup
open_tag ItemGroup
generate_filter "Build Files" "mk"
close_tag ItemGroup
open_tag ItemGroup
generate_filter "References" "vcxproj"
close_tag ItemGroup
tag Import \
Project="\$(VCTargetsPath)\\Microsoft.Cpp.targets"
open_tag ImportGroup \
Label="ExtensionTargets"
close_tag ImportGroup
close_tag Project
# This must be done from within the {} subshell
echo "Ignored files list (${#file_list[@]} items) is:" >&2
for f in "${file_list[@]}"; do
echo " $f" >&2
done
}
# This regexp doesn't catch most of the strings in the vcxproj format,
# since they're like <tag>path</tag> instead of <tag attr="path" />
# as previously. It still seems to work ok despite this.
generate_vcxproj |
sed -e '/"/s;\([^ "]\)/;\1\\;g' |
sed -e '/xmlns/s;\\;/;g' > ${outfile}
exit