vpx/build/make/gen_msvs_vcxproj.sh
James Zern e0f416ce23 gen_msvs_*proj.sh: strip SRC_PATH_BARE from obj names
reduces the risk of exceeding msbuild command line length limits

Change-Id: I0e4d807f42c090a709a3dc365a02b929a3071688
2014-06-02 17:09:25 -07:00

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Executable File

#!/bin/bash
##
## Copyright (c) 2013 The WebM project authors. All Rights Reserved.
##
## Use of this source code is governed by a BSD-style license
## that can be found in the LICENSE file in the root of the source
## tree. An additional intellectual property rights grant can be found
## in the file PATENTS. All contributing project authors may
## be found in the AUTHORS file in the root of the source tree.
##
self=$0
self_basename=${self##*/}
self_dirname=$(dirname "$0")
. "$self_dirname/msvs_common.sh"|| exit 127
show_help() {
cat <<EOF
Usage: ${self_basename} --name=projname [options] file1 [file2 ...]
This script generates a Visual Studio project file from a list of source
code files.
Options:
--help Print this message
--exe Generate a project for building an Application
--lib Generate a project for creating a static library
--dll Generate a project for creating a dll
--static-crt Use the static C runtime (/MT)
--enable-werror Treat warnings as errors (/WX)
--target=isa-os-cc Target specifier (required)
--out=filename Write output to a file [stdout]
--name=project_name Name of the project (required)
--proj-guid=GUID GUID to use for the project
--module-def=filename File containing export definitions (for DLLs)
--ver=version Version (10,11,12) of visual studio to generate for
--src-path-bare=dir Path to root of source tree
-Ipath/to/include Additional include directories
-DFLAG[=value] Preprocessor macros to define
-Lpath/to/lib Additional library search paths
-llibname Library to link against
EOF
exit 1
}
tag_content() {
local tag=$1
local content=$2
shift
shift
if [ $# -ne 0 ]; then
echo "${indent}<${tag}"
indent_push
tag_attributes "$@"
echo "${indent}>${content}</${tag}>"
indent_pop
else
echo "${indent}<${tag}>${content}</${tag}>"
fi
}
generate_filter() {
local name=$1
local pats=$2
local file_list_sz
local i
local f
local saveIFS="$IFS"
local pack
echo "generating filter '$name' from ${#file_list[@]} files" >&2
IFS=*
file_list_sz=${#file_list[@]}
for i in ${!file_list[@]}; do
f=${file_list[i]}
for pat in ${pats//;/$IFS}; do
if [ "${f##*.}" == "$pat" ]; then
unset file_list[i]
objf=$(echo ${f%.*}.obj \
| sed -e "s,$src_path_bare,," \
-e 's/^[\./]\+//g' -e 's,[:/ ],_,g')
if ([ "$pat" == "asm" ] || [ "$pat" == "s" ]) && $asm_use_custom_step; then
# Avoid object file name collisions, i.e. vpx_config.c and
# vpx_config.asm produce the same object file without
# this additional suffix.
objf=${objf%.obj}_asm.obj
open_tag CustomBuild \
Include="$f"
for plat in "${platforms[@]}"; do
for cfg in Debug Release; do
tag_content Message "Assembling %(Filename)%(Extension)" \
Condition="'\$(Configuration)|\$(Platform)'=='$cfg|$plat'"
tag_content Command "$(eval echo \$asm_${cfg}_cmdline) -o \$(IntDir)$objf" \
Condition="'\$(Configuration)|\$(Platform)'=='$cfg|$plat'"
tag_content Outputs "\$(IntDir)$objf" \
Condition="'\$(Configuration)|\$(Platform)'=='$cfg|$plat'"
done
done
close_tag CustomBuild
elif [ "$pat" == "c" ] || \
[ "$pat" == "cc" ] || [ "$pat" == "cpp" ]; then
open_tag ClCompile \
Include="$f"
# Separate file names with Condition?
tag_content ObjectFileName "\$(IntDir)$objf"
# Check for AVX and turn it on to avoid warnings.
if [[ $f =~ avx.?\.c$ ]]; then
tag_content AdditionalOptions "/arch:AVX"
fi
close_tag ClCompile
elif [ "$pat" == "h" ] ; then
tag ClInclude \
Include="$f"
elif [ "$pat" == "vcxproj" ] ; then
open_tag ProjectReference \
Include="$f"
depguid=`grep ProjectGuid "$f" | sed 's,.*<.*>\(.*\)</.*>.*,\1,'`
tag_content Project "$depguid"
tag_content ReferenceOutputAssembly false
close_tag ProjectReference
else
tag None \
Include="$f"
fi
break
fi
done
done
IFS="$saveIFS"
}
# Process command line
unset target
for opt in "$@"; do
optval="${opt#*=}"
case "$opt" in
--help|-h) show_help
;;
--target=*) target="${optval}"
;;
--out=*) outfile="$optval"
;;
--name=*) name="${optval}"
;;
--proj-guid=*) guid="${optval}"
;;
--module-def=*) module_def="${optval}"
;;
--exe) proj_kind="exe"
;;
--dll) proj_kind="dll"
;;
--lib) proj_kind="lib"
;;
--src-path-bare=*) src_path_bare=$(fix_path "$optval")
;;
--static-crt) use_static_runtime=true
;;
--enable-werror) werror=true
;;
--ver=*)
vs_ver="$optval"
case "$optval" in
10|11|12)
;;
*) die Unrecognized Visual Studio Version in $opt
;;
esac
;;
-I*)
opt="${opt%/}"
opt=${opt##-I}
opt=$(fix_path "$opt")
incs="${incs}${incs:+;}&quot;${opt}&quot;"
yasmincs="${yasmincs} -I&quot;${opt}&quot;"
;;
-D*) defines="${defines}${defines:+;}${opt##-D}"
;;
-L*) # fudge . to $(OutDir)
if [ "${opt##-L}" == "." ]; then
libdirs="${libdirs}${libdirs:+;}&quot;\$(OutDir)&quot;"
else
# Also try directories for this platform/configuration
opt=${opt##-L}
opt=$(fix_path "$opt")
libdirs="${libdirs}${libdirs:+;}&quot;${opt}&quot;"
libdirs="${libdirs}${libdirs:+;}&quot;${opt}/\$(PlatformName)/\$(Configuration)&quot;"
libdirs="${libdirs}${libdirs:+;}&quot;${opt}/\$(PlatformName)&quot;"
fi
;;
-l*) libs="${libs}${libs:+ }${opt##-l}.lib"
;;
-*) die_unknown $opt
;;
*)
file_list[${#file_list[@]}]="$(fix_path $opt)"
case "$opt" in
*.asm|*.s) uses_asm=true
;;
esac
;;
esac
done
outfile=${outfile:-/dev/stdout}
guid=${guid:-`generate_uuid`}
asm_use_custom_step=false
uses_asm=${uses_asm:-false}
case "${vs_ver:-11}" in
10|11|12)
asm_use_custom_step=$uses_asm
;;
esac
[ -n "$name" ] || die "Project name (--name) must be specified!"
[ -n "$target" ] || die "Target (--target) must be specified!"
if ${use_static_runtime:-false}; then
release_runtime=MultiThreaded
debug_runtime=MultiThreadedDebug
lib_sfx=mt
else
release_runtime=MultiThreadedDLL
debug_runtime=MultiThreadedDebugDLL
lib_sfx=md
fi
# Calculate debug lib names: If a lib ends in ${lib_sfx}.lib, then rename
# it to ${lib_sfx}d.lib. This precludes linking to release libs from a
# debug exe, so this may need to be refactored later.
for lib in ${libs}; do
if [ "$lib" != "${lib%${lib_sfx}.lib}" ]; then
lib=${lib%.lib}d.lib
fi
debug_libs="${debug_libs}${debug_libs:+ }${lib}"
done
debug_libs=${debug_libs// /;}
libs=${libs// /;}
# List of all platforms supported for this target
case "$target" in
x86_64*)
platforms[0]="x64"
asm_Debug_cmdline="yasm -Xvc -g cv8 -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
asm_Release_cmdline="yasm -Xvc -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
;;
x86*)
platforms[0]="Win32"
asm_Debug_cmdline="yasm -Xvc -g cv8 -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
asm_Release_cmdline="yasm -Xvc -f \$(PlatformName) ${yasmincs} &quot;%(FullPath)&quot;"
;;
arm*)
asm_Debug_cmdline="armasm -nologo &quot;%(FullPath)&quot;"
asm_Release_cmdline="armasm -nologo &quot;%(FullPath)&quot;"
if [ "$name" = "obj_int_extract" ]; then
# We don't want to build this tool for the target architecture,
# but for an architecture we can run locally during the build.
platforms[0]="Win32"
else
platforms[0]="ARM"
fi
;;
*) die "Unsupported target $target!"
;;
esac
generate_vcxproj() {
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
open_tag Project \
DefaultTargets="Build" \
ToolsVersion="4.0" \
xmlns="http://schemas.microsoft.com/developer/msbuild/2003" \
open_tag ItemGroup \
Label="ProjectConfigurations"
for plat in "${platforms[@]}"; do
for config in Debug Release; do
open_tag ProjectConfiguration \
Include="$config|$plat"
tag_content Configuration $config
tag_content Platform $plat
close_tag ProjectConfiguration
done
done
close_tag ItemGroup
open_tag PropertyGroup \
Label="Globals"
tag_content ProjectGuid "{${guid}}"
tag_content RootNamespace ${name}
tag_content Keyword ManagedCProj
if [ $vs_ver -ge 12 ] && [ "${platforms[0]}" = "ARM" ]; then
tag_content AppContainerApplication true
# The application type can be one of "Windows Store",
# "Windows Phone" or "Windows Phone Silverlight". The
# actual value doesn't matter from the libvpx point of view,
# since a static library built for one works on the others.
# The PlatformToolset field needs to be set in sync with this;
# for Windows Store and Windows Phone Silverlight it should be
# v120 while it should be v120_wp81 if the type is Windows Phone.
tag_content ApplicationType "Windows Store"
tag_content ApplicationTypeRevision 8.1
fi
close_tag PropertyGroup
tag Import \
Project="\$(VCTargetsPath)\\Microsoft.Cpp.Default.props"
for plat in "${platforms[@]}"; do
for config in Release Debug; do
open_tag PropertyGroup \
Condition="'\$(Configuration)|\$(Platform)'=='$config|$plat'" \
Label="Configuration"
if [ "$proj_kind" = "exe" ]; then
tag_content ConfigurationType Application
elif [ "$proj_kind" = "dll" ]; then
tag_content ConfigurationType DynamicLibrary
else
tag_content ConfigurationType StaticLibrary
fi
if [ "$vs_ver" = "11" ]; then
if [ "$plat" = "ARM" ]; then
# Setting the wp80 toolchain automatically sets the
# WINAPI_FAMILY define, which is required for building
# code for arm with the windows headers. Alternatively,
# one could add AppContainerApplication=true in the Globals
# section and add PrecompiledHeader=NotUsing and
# CompileAsWinRT=false in ClCompile and SubSystem=Console
# in Link.
tag_content PlatformToolset v110_wp80
else
tag_content PlatformToolset v110
fi
fi
if [ "$vs_ver" = "12" ]; then
# Setting a PlatformToolset indicating windows phone isn't
# enough to build code for arm with MSVC 2013, one strictly
# has to enable AppContainerApplication as well.
tag_content PlatformToolset v120
fi
tag_content CharacterSet Unicode
if [ "$config" = "Release" ]; then
tag_content WholeProgramOptimization true
fi
close_tag PropertyGroup
done
done
tag Import \
Project="\$(VCTargetsPath)\\Microsoft.Cpp.props"
open_tag ImportGroup \
Label="PropertySheets"
tag Import \
Project="\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props" \
Condition="exists('\$(UserRootDir)\\Microsoft.Cpp.\$(Platform).user.props')" \
Label="LocalAppDataPlatform"
close_tag ImportGroup
tag PropertyGroup \
Label="UserMacros"
for plat in "${platforms[@]}"; do
plat_no_ws=`echo $plat | sed 's/[^A-Za-z0-9_]/_/g'`
for config in Debug Release; do
open_tag PropertyGroup \
Condition="'\$(Configuration)|\$(Platform)'=='$config|$plat'"
tag_content OutDir "\$(SolutionDir)$plat_no_ws\\\$(Configuration)\\"
tag_content IntDir "$plat_no_ws\\\$(Configuration)\\${name}\\"
if [ "$proj_kind" == "lib" ]; then
if [ "$config" == "Debug" ]; then
config_suffix=d
else
config_suffix=""
fi
tag_content TargetName "${name}${lib_sfx}${config_suffix}"
fi
close_tag PropertyGroup
done
done
for plat in "${platforms[@]}"; do
for config in Debug Release; do
open_tag ItemDefinitionGroup \
Condition="'\$(Configuration)|\$(Platform)'=='$config|$plat'"
if [ "$name" == "vpx" ]; then
hostplat=$plat
if [ "$hostplat" == "ARM" ]; then
hostplat=Win32
fi
open_tag PreBuildEvent
tag_content Command "call obj_int_extract.bat &quot;$src_path_bare&quot; $hostplat\\\$(Configuration)"
close_tag PreBuildEvent
fi
open_tag ClCompile
if [ "$config" = "Debug" ]; then
opt=Disabled
runtime=$debug_runtime
curlibs=$debug_libs
case "$name" in
obj_int_extract)
debug=DEBUG
;;
*)
debug=_DEBUG
;;
esac
else
opt=MaxSpeed
runtime=$release_runtime
curlibs=$libs
tag_content FavorSizeOrSpeed Speed
debug=NDEBUG
fi
case "$name" in
obj_int_extract)
extradefines=";_CONSOLE"
;;
*)
extradefines=";$defines"
;;
esac
tag_content Optimization $opt
tag_content AdditionalIncludeDirectories "$incs;%(AdditionalIncludeDirectories)"
tag_content PreprocessorDefinitions "WIN32;$debug;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE$extradefines;%(PreprocessorDefinitions)"
tag_content RuntimeLibrary $runtime
tag_content WarningLevel Level3
if ${werror:-false}; then
tag_content TreatWarningAsError true
fi
if [ $vs_ver -ge 11 ]; then
# We need to override the defaults for these settings
# if AppContainerApplication is set.
tag_content CompileAsWinRT false
tag_content PrecompiledHeader NotUsing
tag_content SDLCheck false
fi
close_tag ClCompile
case "$proj_kind" in
exe)
open_tag Link
if [ "$name" != "obj_int_extract" ]; then
tag_content AdditionalDependencies "$curlibs;%(AdditionalDependencies)"
tag_content AdditionalLibraryDirectories "$libdirs;%(AdditionalLibraryDirectories)"
fi
tag_content GenerateDebugInformation true
# Console is the default normally, but if
# AppContainerApplication is set, we need to override it.
tag_content SubSystem Console
close_tag Link
;;
dll)
open_tag Link
tag_content GenerateDebugInformation true
tag_content ModuleDefinitionFile $module_def
close_tag Link
;;
lib)
;;
esac
close_tag ItemDefinitionGroup
done
done
open_tag ItemGroup
generate_filter "Source Files" "c;cc;cpp;def;odl;idl;hpj;bat;asm;asmx;s"
close_tag ItemGroup
open_tag ItemGroup
generate_filter "Header Files" "h;hm;inl;inc;xsd"
close_tag ItemGroup
open_tag ItemGroup
generate_filter "Build Files" "mk"
close_tag ItemGroup
open_tag ItemGroup
generate_filter "References" "vcxproj"
close_tag ItemGroup
tag Import \
Project="\$(VCTargetsPath)\\Microsoft.Cpp.targets"
open_tag ImportGroup \
Label="ExtensionTargets"
close_tag ImportGroup
close_tag Project
# This must be done from within the {} subshell
echo "Ignored files list (${#file_list[@]} items) is:" >&2
for f in "${file_list[@]}"; do
echo " $f" >&2
done
}
# This regexp doesn't catch most of the strings in the vcxproj format,
# since they're like <tag>path</tag> instead of <tag attr="path" />
# as previously. It still seems to work ok despite this.
generate_vcxproj |
sed -e '/"/s;\([^ "]\)/;\1\\;g' |
sed -e '/xmlns/s;\\;/;g' > ${outfile}
exit