139 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
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 *
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 *  Use of this source code is governed by a BSD-style license
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 *  that can be found in the LICENSE file in the root of the source
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 *  tree. An additional intellectual property rights grant can be found
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 *  in the file PATENTS.  All contributing project authors may
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 *  be found in the AUTHORS file in the root of the source tree.
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 */
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#include "./vpx_config.h"
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#include "./vp9_rtcd.h"
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#include "vp9/common/vp9_common.h"
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#include "vp9/common/vp9_convolve.h"
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#include "vp9/common/vp9_filter.h"
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#include "vpx/vpx_integer.h"
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#include "vpx_ports/mem.h"
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static int horizontal_filter(const uint8_t *s) {
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  return (s[1] - s[-2]) * 2 + (s[-1] - s[0]) * 6;
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}
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static int vertical_filter(const uint8_t *s, int p) {
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  return (s[p] - s[-2 * p]) * 2 + (s[-p] - s[0]) * 6;
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}
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static int variance(int sum, int sum_squared, int size) {
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  return sum_squared / size - (sum / size) * (sum / size);
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}
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// Calculate a blockiness level for a vertical block edge.
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// This function returns a new blockiness metric that's defined as
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//              p0 p1 p2 p3
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//              q0 q1 q2 q3
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// block edge ->
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//              r0 r1 r2 r3
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//              s0 s1 s2 s3
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// blockiness =  p0*-2+q0*6+r0*-6+s0*2 +
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//               p1*-2+q1*6+r1*-6+s1*2 +
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//               p2*-2+q2*6+r2*-6+s2*2 +
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//               p3*-2+q3*6+r3*-6+s3*2 ;
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// reconstructed_blockiness = abs(blockiness from reconstructed buffer -
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//                                blockiness from source buffer,0)
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//
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// I make the assumption that flat blocks are much more visible than high
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// contrast blocks. As such, I scale the result of the blockiness calc
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// by dividing the blockiness by the variance of the pixels on either side
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// of the edge as follows:
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// var_0 = (q0^2+q1^2+q2^2+q3^2) - ((q0 + q1 + q2 + q3) / 4 )^2
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// var_1 = (r0^2+r1^2+r2^2+r3^2) - ((r0 + r1 + r2 + r3) / 4 )^2
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// The returned blockiness is the scaled value
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// Reconstructed blockiness / ( 1 + var_0 + var_1 ) ;
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int blockiness_vertical(const uint8_t *s, int sp, const uint8_t *r, int rp,
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                        int size) {
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  int s_blockiness = 0;
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  int r_blockiness = 0;
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  int sum_0 = 0;
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  int sum_sq_0 = 0;
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  int sum_1 = 0;
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  int sum_sq_1 = 0;
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  int i;
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  int var_0;
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  int var_1;
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  for (i = 0; i < size; ++i, s += sp, r += rp) {
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    s_blockiness += horizontal_filter(s);
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    r_blockiness += horizontal_filter(r);
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    sum_0 += s[0];
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    sum_sq_0 += s[0]*s[0];
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    sum_1 += s[-1];
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    sum_sq_1 += s[-1]*s[-1];
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  }
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  var_0 = variance(sum_0, sum_sq_0, size);
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  var_1 = variance(sum_1, sum_sq_1, size);
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  r_blockiness = abs(r_blockiness);
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  s_blockiness = abs(s_blockiness);
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  if (r_blockiness > s_blockiness)
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    return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
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  else
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    return 0;
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}
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// Calculate a blockiness level for a horizontal block edge
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// same as above.
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int blockiness_horizontal(const uint8_t *s, int sp, const uint8_t *r, int rp,
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                          int size) {
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  int s_blockiness = 0;
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  int r_blockiness = 0;
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  int sum_0 = 0;
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  int sum_sq_0 = 0;
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  int sum_1 = 0;
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  int sum_sq_1 = 0;
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  int i;
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  int var_0;
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  int var_1;
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  for (i = 0; i < size; ++i, ++s, ++r) {
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    s_blockiness += vertical_filter(s, sp);
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    r_blockiness += vertical_filter(r, rp);
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    sum_0 += s[0];
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    sum_sq_0 += s[0] * s[0];
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    sum_1 += s[-sp];
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    sum_sq_1 += s[-sp] * s[-sp];
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  }
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  var_0 = variance(sum_0, sum_sq_0, size);
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  var_1 = variance(sum_1, sum_sq_1, size);
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  r_blockiness = abs(r_blockiness);
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  s_blockiness = abs(s_blockiness);
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  if (r_blockiness > s_blockiness)
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    return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
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  else
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    return 0;
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}
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// This function returns the blockiness for the entire frame currently by
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// looking at all borders in steps of 4.
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double vp9_get_blockiness(const unsigned char *img1, int img1_pitch,
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                          const unsigned char *img2, int img2_pitch,
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                          int width, int height ) {
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  double blockiness = 0;
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  int i, j;
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  vp9_clear_system_state();
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  for (i = 0; i < height; i += 4, img1 += img1_pitch * 4,
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       img2 += img2_pitch * 4) {
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    for (j = 0; j < width; j += 4) {
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      if (i > 0 && i < height && j > 0 && j < width) {
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        blockiness += blockiness_vertical(img1 + j, img1_pitch,
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                                          img2 + j, img2_pitch, 4);
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        blockiness += blockiness_horizontal(img1 + j, img1_pitch,
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                                            img2 + j, img2_pitch, 4);
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      }
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    }
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  }
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  blockiness /= width * height / 16;
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  return blockiness;
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}
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