To make sure the results they produce to match their full versions Change-Id: Ib00b036fecf43fe20af716acfc580af18ef87757
		
			
				
	
	
		
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 *  Copyright (c) 2012 The WebM project authors. All Rights Reserved.
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 *
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 *  Use of this source code is governed by a BSD-style license
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 *  that can be found in the LICENSE file in the root of the source
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 *  tree. An additional intellectual property rights grant can be found
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 *  in the file PATENTS.  All contributing project authors may
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 *  be found in the AUTHORS file in the root of the source tree.
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 */
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#ifndef TEST_ACM_RANDOM_H_
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#define TEST_ACM_RANDOM_H_
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#include "third_party/googletest/src/include/gtest/gtest.h"
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#include "vpx/vpx_integer.h"
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namespace libvpx_test {
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class ACMRandom {
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 public:
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  ACMRandom() : random_(DeterministicSeed()) {}
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  explicit ACMRandom(int seed) : random_(seed) {}
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  void Reset(int seed) {
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    random_.Reseed(seed);
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  }
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  uint16_t Rand16(void) {
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    const uint32_t value =
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        random_.Generate(testing::internal::Random::kMaxRange);
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    return (value >> 16) & 0xffff;
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  }
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  uint8_t Rand8(void) {
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    const uint32_t value =
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        random_.Generate(testing::internal::Random::kMaxRange);
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    // There's a bit more entropy in the upper bits of this implementation.
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    return (value >> 24) & 0xff;
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  }
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  uint8_t Rand8Extremes(void) {
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    // Returns a random value near 0 or near 255, to better exercise
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    // saturation behavior.
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    const uint8_t r = Rand8();
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    return r < 128 ? r << 4 : r >> 4;
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  }
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  int PseudoUniform(int range) {
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    return random_.Generate(range);
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  }
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  int operator()(int n) {
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    return PseudoUniform(n);
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  }
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  static int DeterministicSeed(void) {
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    return 0xbaba;
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  }
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 private:
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  testing::internal::Random random_;
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};
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}  // namespace libvpx_test
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#endif  // TEST_ACM_RANDOM_H_
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