ae7d3ef39f
Inline loopfilter has been already handled in vp9_decode_frame(). Collecting all similar code in one place now. Change-Id: I358a0280fc7c2b27cca520bc1e8c16c4eb6491dd
280 lines
8.3 KiB
C
280 lines
8.3 KiB
C
/*
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* Copyright (c) 2014 The WebM project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "./vpx_config.h"
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#include "vpx_mem/vpx_mem.h"
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#include "vp9/common/vp9_reconinter.h"
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#include "vp9/decoder/vp9_dthread.h"
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#include "vp9/decoder/vp9_decoder.h"
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#if CONFIG_MULTITHREAD
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static INLINE void mutex_lock(pthread_mutex_t *const mutex) {
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const int kMaxTryLocks = 4000;
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int locked = 0;
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int i;
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for (i = 0; i < kMaxTryLocks; ++i) {
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if (!pthread_mutex_trylock(mutex)) {
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locked = 1;
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break;
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}
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}
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if (!locked)
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pthread_mutex_lock(mutex);
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}
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#endif // CONFIG_MULTITHREAD
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static INLINE void sync_read(VP9LfSync *const lf_sync, int r, int c) {
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#if CONFIG_MULTITHREAD
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const int nsync = lf_sync->sync_range;
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if (r && !(c & (nsync - 1))) {
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pthread_mutex_t *const mutex = &lf_sync->mutex_[r - 1];
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mutex_lock(mutex);
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while (c > lf_sync->cur_sb_col[r - 1] - nsync) {
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pthread_cond_wait(&lf_sync->cond_[r - 1], mutex);
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}
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pthread_mutex_unlock(mutex);
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}
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#else
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(void)lf_sync;
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(void)r;
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(void)c;
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#endif // CONFIG_MULTITHREAD
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}
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static INLINE void sync_write(VP9LfSync *const lf_sync, int r, int c,
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const int sb_cols) {
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#if CONFIG_MULTITHREAD
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const int nsync = lf_sync->sync_range;
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int cur;
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// Only signal when there are enough filtered SB for next row to run.
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int sig = 1;
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if (c < sb_cols - 1) {
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cur = c;
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if (c % nsync)
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sig = 0;
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} else {
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cur = sb_cols + nsync;
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}
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if (sig) {
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mutex_lock(&lf_sync->mutex_[r]);
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lf_sync->cur_sb_col[r] = cur;
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pthread_cond_signal(&lf_sync->cond_[r]);
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pthread_mutex_unlock(&lf_sync->mutex_[r]);
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}
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#else
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(void)lf_sync;
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(void)r;
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(void)c;
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(void)sb_cols;
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#endif // CONFIG_MULTITHREAD
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}
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// Implement row loopfiltering for each thread.
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static void loop_filter_rows_mt(const YV12_BUFFER_CONFIG *const frame_buffer,
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VP9_COMMON *const cm, MACROBLOCKD *const xd,
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int start, int stop, int y_only,
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VP9LfSync *const lf_sync, int num_lf_workers) {
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const int num_planes = y_only ? 1 : MAX_MB_PLANE;
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int r, c; // SB row and col
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const int sb_cols = mi_cols_aligned_to_sb(cm->mi_cols) >> MI_BLOCK_SIZE_LOG2;
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for (r = start; r < stop; r += num_lf_workers) {
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const int mi_row = r << MI_BLOCK_SIZE_LOG2;
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MODE_INFO **const mi = cm->mi_grid_visible + mi_row * cm->mi_stride;
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for (c = 0; c < sb_cols; ++c) {
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const int mi_col = c << MI_BLOCK_SIZE_LOG2;
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LOOP_FILTER_MASK lfm;
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int plane;
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sync_read(lf_sync, r, c);
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vp9_setup_dst_planes(xd, frame_buffer, mi_row, mi_col);
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vp9_setup_mask(cm, mi_row, mi_col, mi + mi_col, cm->mi_stride, &lfm);
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for (plane = 0; plane < num_planes; ++plane) {
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vp9_filter_block_plane(cm, &xd->plane[plane], mi_row, &lfm);
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}
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sync_write(lf_sync, r, c, sb_cols);
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}
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}
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}
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// Row-based multi-threaded loopfilter hook
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static int loop_filter_row_worker(void *arg1, void *arg2) {
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TileWorkerData *const tile_data = (TileWorkerData*)arg1;
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LFWorkerData *const lf_data = &tile_data->lfdata;
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loop_filter_rows_mt(lf_data->frame_buffer, lf_data->cm, &lf_data->xd,
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lf_data->start, lf_data->stop, lf_data->y_only,
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lf_data->lf_sync, lf_data->num_lf_workers);
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return 1;
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}
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// VP9 decoder: Implement multi-threaded loopfilter that uses the tile
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// threads.
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void vp9_loop_filter_frame_mt(YV12_BUFFER_CONFIG *frame,
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VP9Decoder *pbi, VP9_COMMON *cm,
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int frame_filter_level,
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int y_only, int partial_frame) {
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VP9LfSync *const lf_sync = &pbi->lf_row_sync;
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// Number of superblock rows and cols
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const int sb_rows = mi_cols_aligned_to_sb(cm->mi_rows) >> MI_BLOCK_SIZE_LOG2;
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const int tile_cols = 1 << cm->log2_tile_cols;
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const int num_workers = MIN(pbi->max_threads & ~1, tile_cols);
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int i;
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// Allocate memory used in thread synchronization.
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// This always needs to be done even if frame_filter_level is 0.
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if (!cm->current_video_frame || cm->last_height != cm->height) {
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if (cm->last_height != cm->height) {
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const int aligned_last_height =
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ALIGN_POWER_OF_TWO(cm->last_height, MI_SIZE_LOG2);
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const int last_sb_rows =
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mi_cols_aligned_to_sb(aligned_last_height >> MI_SIZE_LOG2) >>
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MI_BLOCK_SIZE_LOG2;
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vp9_loop_filter_dealloc(lf_sync, last_sb_rows);
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}
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vp9_loop_filter_alloc(cm, lf_sync, sb_rows, cm->width);
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}
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if (!frame_filter_level) return;
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vp9_loop_filter_frame_init(cm, frame_filter_level);
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// Initialize cur_sb_col to -1 for all SB rows.
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vpx_memset(lf_sync->cur_sb_col, -1, sizeof(*lf_sync->cur_sb_col) * sb_rows);
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// Set up loopfilter thread data.
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// The decoder is using num_workers instead of pbi->num_tile_workers
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// because it has been observed that using more threads on the
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// loopfilter, than there are tile columns in the frame will hurt
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// performance on Android. This is because the system will only
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// schedule the tile decode workers on cores equal to the number
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// of tile columns. Then if the decoder tries to use more threads for the
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// loopfilter, it will hurt performance because of contention. If the
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// multithreading code changes in the future then the number of workers
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// used by the loopfilter should be revisited.
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for (i = 0; i < num_workers; ++i) {
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VP9Worker *const worker = &pbi->tile_workers[i];
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TileWorkerData *const tile_data = (TileWorkerData*)worker->data1;
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LFWorkerData *const lf_data = &tile_data->lfdata;
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worker->hook = (VP9WorkerHook)loop_filter_row_worker;
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// Loopfilter data
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lf_data->frame_buffer = frame;
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lf_data->cm = cm;
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lf_data->xd = pbi->mb;
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lf_data->start = i;
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lf_data->stop = sb_rows;
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lf_data->y_only = y_only; // always do all planes in decoder
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lf_data->lf_sync = lf_sync;
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lf_data->num_lf_workers = num_workers;
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// Start loopfiltering
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if (i == num_workers - 1) {
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vp9_worker_execute(worker);
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} else {
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vp9_worker_launch(worker);
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}
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}
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// Wait till all rows are finished
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for (i = 0; i < num_workers; ++i) {
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vp9_worker_sync(&pbi->tile_workers[i]);
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}
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}
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// Set up nsync by width.
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static int get_sync_range(int width) {
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// nsync numbers are picked by testing. For example, for 4k
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// video, using 4 gives best performance.
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if (width < 640)
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return 1;
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else if (width <= 1280)
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return 2;
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else if (width <= 4096)
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return 4;
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else
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return 8;
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}
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// Allocate memory for lf row synchronization
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void vp9_loop_filter_alloc(VP9_COMMON *cm, VP9LfSync *lf_sync, int rows,
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int width) {
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#if CONFIG_MULTITHREAD
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int i;
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CHECK_MEM_ERROR(cm, lf_sync->mutex_,
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vpx_malloc(sizeof(*lf_sync->mutex_) * rows));
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for (i = 0; i < rows; ++i) {
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pthread_mutex_init(&lf_sync->mutex_[i], NULL);
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}
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CHECK_MEM_ERROR(cm, lf_sync->cond_,
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vpx_malloc(sizeof(*lf_sync->cond_) * rows));
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for (i = 0; i < rows; ++i) {
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pthread_cond_init(&lf_sync->cond_[i], NULL);
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}
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#endif // CONFIG_MULTITHREAD
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CHECK_MEM_ERROR(cm, lf_sync->cur_sb_col,
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vpx_malloc(sizeof(*lf_sync->cur_sb_col) * rows));
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// Set up nsync.
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lf_sync->sync_range = get_sync_range(width);
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}
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// Deallocate lf synchronization related mutex and data
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void vp9_loop_filter_dealloc(VP9LfSync *lf_sync, int rows) {
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#if !CONFIG_MULTITHREAD
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(void)rows;
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#endif // !CONFIG_MULTITHREAD
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if (lf_sync != NULL) {
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#if CONFIG_MULTITHREAD
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int i;
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if (lf_sync->mutex_ != NULL) {
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for (i = 0; i < rows; ++i) {
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pthread_mutex_destroy(&lf_sync->mutex_[i]);
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}
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vpx_free(lf_sync->mutex_);
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}
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if (lf_sync->cond_ != NULL) {
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for (i = 0; i < rows; ++i) {
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pthread_cond_destroy(&lf_sync->cond_[i]);
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}
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vpx_free(lf_sync->cond_);
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}
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#endif // CONFIG_MULTITHREAD
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vpx_free(lf_sync->cur_sb_col);
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// clear the structure as the source of this call may be a resize in which
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// case this call will be followed by an _alloc() which may fail.
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vp9_zero(*lf_sync);
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}
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}
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