vpx/vp8
Yaowu Xu ade43d9125 change to allow 8x8 transform always
This commit changed to enable the usage 8x8 transform for all frame
type, all resolution and all quantizer range. This has an overall
benefit .2% to .3% in term of compression, but more importantly,
the difficult clips benefits much more, up to 2% to 3% on clips
like football, harbour and so on.

We observed some weird humps on very high end on a couple of youtube
clips, but have determined the underly cause was the aggressive zbin
having an effect of lowering rate with lower quality, which have
an impact on slide show clips around 60DB.

The commit does not change the association between prediction mode
and transform size.

Change-Id: I33043bdce6207528ae00b4a4b26d8ff63cfea1f4
2012-04-20 09:17:59 -07:00
..
common Fix splitmv/compound prediction when eightpel is enabled. 2012-04-19 10:07:14 -07:00
decoder Fix splitmv/compound prediction when eightpel is enabled. 2012-04-19 10:07:14 -07:00
encoder change to allow 8x8 transform always 2012-04-20 09:17:59 -07:00
exports_dec Add getter functions for the interface data symbols 2010-09-23 14:58:43 -04:00
exports_enc Add getter functions for the interface data symbols 2010-09-23 14:58:43 -04:00
vp8_common.mk fixed .mk files to reflect add/remove of a header file 2012-03-12 14:51:54 -07:00
vp8_cx_iface.c Refactoring of encode loop and bitstream packing 2012-04-11 15:44:14 +01:00
vp8_dx_iface.c Code Simplification 2012-02-28 17:55:42 +00:00
vp8cx_arm.mk Move neon only arm functions under arm/neon. 2011-09-20 10:51:06 -07:00
vp8cx.mk fixed .mk files to reflect add/remove of a header file 2012-03-12 14:51:54 -07:00
vp8dx_arm.mk include asm_com/dec_offsets for make dist 2011-08-02 13:42:03 -04:00
vp8dx.mk Experimental code base simplification. 2012-02-15 16:08:47 +00:00