vpx/vpx_scale
John Koleszar 9f5fd31d7f Expand UMV border to 96 pixels
Ensures that the full 64 pixel border is available for prediction (need a minimum of
64+INTERP_EXTEND on all sides, and 32+INTERP_EXTEND on UV). Value also must be a
multiple of 32 to keep UV stride alignment. The smaller border was causing the prediction
to read outside the frame, which can cause a mismatch.

TODO: Get rid of this explicit border and use edge emulation instead.

Change-Id: I3f68453a088ec0ab4349d0f5cc02b573be06d7c4
2013-04-29 17:35:51 -07:00
..
arm/neon Update ARM for vpx_scale changes 2012-12-05 08:59:17 -08:00
generic vp8: set y_crop_{width,height} 2013-04-03 12:34:22 -07:00
win32 Use 'vpx_scale' consistently 2012-12-05 16:05:44 -08:00
vpx_scale_asm_offsets.c Update ARM for vpx_scale changes 2012-12-05 08:59:17 -08:00
vpx_scale_rtcd.c Rename vpx_scale/rtcd.c to vpx_scale/vpx_scale_rtcd.c 2012-11-30 15:53:17 -08:00
vpx_scale_rtcd.sh Begin to refactor vpx_scale usage in VP9 2012-12-05 08:59:40 -08:00
vpx_scale.h Move vp8_scale_frame to vpx namespace 2012-12-05 16:05:46 -08:00
vpx_scale.mk Merge vp9-preview changes into experimental branch 2013-01-08 10:19:59 -08:00
yv12config.h Expand UMV border to 96 pixels 2013-04-29 17:35:51 -07:00