vpx/test/acm_random.h
James Zern c4195e0eb8 tests: use a portable rand() implementation
the one from gtest in this case: testing::internal::Random.
this will make the tests deterministic between platforms. addresses
issue #568.

Change-Id: I5a8a92f5c33f52cb0a219c1dd3d02335acbbf163
2013-04-04 19:29:33 -07:00

56 lines
1.3 KiB
C++

/*
* Copyright (c) 2012 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef LIBVPX_TEST_ACM_RANDOM_H_
#define LIBVPX_TEST_ACM_RANDOM_H_
#include "third_party/googletest/src/include/gtest/gtest.h"
#include "vpx/vpx_integer.h"
namespace libvpx_test {
class ACMRandom {
public:
ACMRandom() : random_(DeterministicSeed()) {}
explicit ACMRandom(int seed) : random_(seed) {}
void Reset(int seed) {
random_.Reseed(seed);
}
uint8_t Rand8(void) {
const uint32_t value =
random_.Generate(testing::internal::Random::kMaxRange);
// There's a bit more entropy in the upper bits of this implementation.
return (value >> 24) & 0xff;
}
int PseudoUniform(int range) {
return random_.Generate(range);
}
int operator()(int n) {
return PseudoUniform(n);
}
static int DeterministicSeed(void) {
return 0xbaba;
}
private:
testing::internal::Random random_;
};
} // namespace libvpx_test
#endif // LIBVPX_TEST_ACM_RANDOM_H_