vpx/vp9/encoder/vp9_speed_features.h
Jingning Han 8969f7c892 Chessboard pattern prediction filter type search in non-RD coding
This commit introduces a chessboard pattern search for the prediction
filter type search. It runs extensive search in alternate blocks and
allows the rest blocks to refer coding decisions of their nearby
neighbors.

For pedestrian 1080p at 4000 kbps, the runtime of speed -5 goes down
from 43990 ms to 42200 ms. The overall compression performance for
RTC set is changed by -1.37%.

Change-Id: Icfe220c49451cda796f0ca91d935c9ed01e56c9d
2014-04-23 10:41:07 -07:00

363 lines
12 KiB
C

/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VP9_ENCODER_VP9_SPEED_FEATURES_H_
#define VP9_ENCODER_VP9_SPEED_FEATURES_H_
#include "vp9/common/vp9_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
DIAMOND = 0,
NSTEP = 1,
HEX = 2,
BIGDIA = 3,
SQUARE = 4,
FAST_HEX = 5,
FAST_DIAMOND = 6
} SEARCH_METHODS;
typedef enum {
// No recode.
DISALLOW_RECODE = 0,
// Allow recode for KF and exceeding maximum frame bandwidth.
ALLOW_RECODE_KFMAXBW = 1,
// Allow recode only for KF/ARF/GF frames.
ALLOW_RECODE_KFARFGF = 2,
// Allow recode for all frames based on bitrate constraints.
ALLOW_RECODE = 3,
} RECODE_LOOP_TYPE;
typedef enum {
SUBPEL_TREE = 0,
// Other methods to come
} SUBPEL_SEARCH_METHODS;
typedef enum {
LAST_FRAME_PARTITION_OFF = 0,
LAST_FRAME_PARTITION_LOW_MOTION = 1,
LAST_FRAME_PARTITION_ALL = 2
} LAST_FRAME_PARTITION_METHOD;
typedef enum {
USE_FULL_RD = 0,
USE_LARGESTINTRA,
USE_LARGESTINTRA_MODELINTER,
USE_LARGESTALL
} TX_SIZE_SEARCH_METHOD;
typedef enum {
NOT_IN_USE = 0,
RELAXED_NEIGHBORING_MIN_MAX = 1,
STRICT_NEIGHBORING_MIN_MAX = 2
} AUTO_MIN_MAX_MODE;
typedef enum {
// Try the full image with different values.
LPF_PICK_FROM_FULL_IMAGE,
// Try a small portion of the image with different values.
LPF_PICK_FROM_SUBIMAGE,
// Estimate the level based on quantizer and frame type
LPF_PICK_FROM_Q,
} LPF_PICK_METHOD;
typedef enum {
// Terminate search early based on distortion so far compared to
// qp step, distortion in the neighborhood of the frame, etc.
FLAG_EARLY_TERMINATE = 1 << 0,
// Skips comp inter modes if the best so far is an intra mode.
FLAG_SKIP_COMP_BESTINTRA = 1 << 1,
// Skips comp inter modes if the best single intermode so far does
// not have the same reference as one of the two references being
// tested.
FLAG_SKIP_COMP_REFMISMATCH = 1 << 2,
// Skips oblique intra modes if the best so far is an inter mode.
FLAG_SKIP_INTRA_BESTINTER = 1 << 3,
// Skips oblique intra modes at angles 27, 63, 117, 153 if the best
// intra so far is not one of the neighboring directions.
FLAG_SKIP_INTRA_DIRMISMATCH = 1 << 4,
// Skips intra modes other than DC_PRED if the source variance is small
FLAG_SKIP_INTRA_LOWVAR = 1 << 5,
} MODE_SEARCH_SKIP_LOGIC;
typedef enum {
// Search partitions using RD/NONRD criterion
SEARCH_PARTITION = 0,
// Always use a fixed size partition
FIXED_PARTITION = 1,
// Use a fixed size partition in every 64X64 SB, where the size is
// determined based on source variance
VAR_BASED_FIXED_PARTITION = 2,
REFERENCE_PARTITION = 3,
// Use an arbitrary partitioning scheme based on source variance within
// a 64X64 SB
VAR_BASED_PARTITION,
// Use non-fixed partitions based on source variance
SOURCE_VAR_BASED_PARTITION
} PARTITION_SEARCH_TYPE;
typedef enum {
// Does a dry run to see if any of the contexts need to be updated or not,
// before the final run.
TWO_LOOP = 0,
// No dry run conducted.
ONE_LOOP = 1,
// No dry run, also only half the coef contexts and bands are updated.
// The rest are not updated at all.
ONE_LOOP_REDUCED = 2
} FAST_COEFF_UPDATE;
typedef struct {
// Frame level coding parameter update
int frame_parameter_update;
// Motion search method (Diamond, NSTEP, Hex, Big Diamond, Square, etc).
SEARCH_METHODS search_method;
RECODE_LOOP_TYPE recode_loop;
// Subpel_search_method can only be subpel_tree which does a subpixel
// logarithmic search that keeps stepping at 1/2 pixel units until
// you stop getting a gain, and then goes on to 1/4 and repeats
// the same process. Along the way it skips many diagonals.
SUBPEL_SEARCH_METHODS subpel_search_method;
// Maximum number of steps in logarithmic subpel search before giving up.
int subpel_iters_per_step;
// Control when to stop subpel search
int subpel_force_stop;
// This parameter controls the number of steps we'll do in a diamond
// search.
int max_step_search_steps;
// This parameter controls which step in the n-step process we start at.
// It's changed adaptively based on circumstances.
int reduce_first_step_size;
// If this is set to 1, we limit the motion search range to 2 times the
// largest motion vector found in the last frame.
int auto_mv_step_size;
// Trellis (dynamic programming) optimization of quantized values (+1, 0).
int optimize_coefficients;
// Always set to 0. If on it enables 0 cost background transmission
// (except for the initial transmission of the segmentation). The feature is
// disabled because the addition of very large block sizes make the
// backgrounds very to cheap to encode, and the segmentation we have
// adds overhead.
int static_segmentation;
// If 1 we iterate finding a best reference for 2 ref frames together - via
// a log search that iterates 4 times (check around mv for last for best
// error of combined predictor then check around mv for alt). If 0 we
// we just use the best motion vector found for each frame by itself.
int comp_inter_joint_search_thresh;
// This variable is used to cap the maximum number of times we skip testing a
// mode to be evaluated. A high value means we will be faster.
int adaptive_rd_thresh;
// Enables skipping the reconstruction step (idct, recon) in the
// intermediate steps assuming the last frame didn't have too many intra
// blocks and the q is less than a threshold.
int skip_encode_sb;
int skip_encode_frame;
// Speed feature to allow or disallow skipping of recode at block
// level within a frame.
int allow_skip_recode;
// This variable allows us to reuse the last frames partition choices
// (64x64 v 32x32 etc) for this frame. It can be set to only use the last
// frame as a starting point in low motion scenes or always use it. If set
// we use last partitioning_redo frequency to determine how often to redo
// the partitioning from scratch. Adjust_partitioning_from_last_frame
// enables us to adjust up or down one partitioning from the last frames
// partitioning.
LAST_FRAME_PARTITION_METHOD use_lastframe_partitioning;
// Determine which method we use to determine transform size. We can choose
// between options like full rd, largest for prediction size, largest
// for intra and model coefs for the rest.
TX_SIZE_SEARCH_METHOD tx_size_search_method;
// Low precision 32x32 fdct keeps everything in 16 bits and thus is less
// precise but significantly faster than the non lp version.
int use_lp32x32fdct;
// TODO(JBB): remove this as its no longer used.
// After looking at the first set of modes (set by index here), skip
// checking modes for reference frames that don't match the reference frame
// of the best so far.
int mode_skip_start;
// TODO(JBB): Remove this.
int reference_masking;
PARTITION_SEARCH_TYPE partition_search_type;
// Used if partition_search_type = FIXED_SIZE_PARTITION
BLOCK_SIZE always_this_block_size;
// Skip rectangular partition test when partition type none gives better
// rd than partition type split.
int less_rectangular_check;
// Disable testing non square partitions. (eg 16x32)
int use_square_partition_only;
// Sets min and max partition sizes for this 64x64 region based on the
// same 64x64 in last encoded frame, and the left and above neighbor.
AUTO_MIN_MAX_MODE auto_min_max_partition_size;
// Min and max partition size we enable (block_size) as per auto
// min max, but also used by adjust partitioning, and pick_partitioning.
BLOCK_SIZE min_partition_size;
BLOCK_SIZE max_partition_size;
// Whether or not we allow partitions one smaller or one greater than the last
// frame's partitioning. Only used if use_lastframe_partitioning is set.
int adjust_partitioning_from_last_frame;
// How frequently we re do the partitioning from scratch. Only used if
// use_lastframe_partitioning is set.
int last_partitioning_redo_frequency;
// This enables constrained copy partitioning, which, given an input block
// size bsize, will copy previous partition for partitions less than bsize,
// otherwise bsize partition is used. bsize is currently set to 16x16.
// Used for the case where motion is detected in superblock.
int constrain_copy_partition;
// Disables sub 8x8 blocksizes in different scenarios: Choices are to disable
// it always, to allow it for only Last frame and Intra, disable it for all
// inter modes or to enable it always.
int disable_split_mask;
// TODO(jingning): combine the related motion search speed features
// This allows us to use motion search at other sizes as a starting
// point for this motion search and limits the search range around it.
int adaptive_motion_search;
// Allows sub 8x8 modes to use the prediction filter that was determined
// best for 8x8 mode. If set to 0 we always re check all the filters for
// sizes less than 8x8, 1 means we check all filter modes if no 8x8 filter
// was selected, and 2 means we use 8 tap if no 8x8 filter mode was selected.
int adaptive_pred_interp_filter;
// Search through variable block partition types in non-RD mode decision
// encoding process for RTC.
int partition_check;
// Chessboard pattern index
int chessboard_index;
// Use finer quantizer in every other few frames that run variable block
// partition type search.
int force_frame_boost;
// Maximally allowed base quantization index fluctuation.
int max_delta_qindex;
// Implements various heuristics to skip searching modes
// The heuristics selected are based on flags
// defined in the MODE_SEARCH_SKIP_HEURISTICS enum
unsigned int mode_search_skip_flags;
// A source variance threshold below which the split mode is disabled
unsigned int disable_split_var_thresh;
// A source variance threshold below which filter search is disabled
// Choose a very large value (UINT_MAX) to use 8-tap always
unsigned int disable_filter_search_var_thresh;
// These bit masks allow you to enable or disable intra modes for each
// transform size separately.
int intra_y_mode_mask[TX_SIZES];
int intra_uv_mode_mask[TX_SIZES];
// This variable enables an early break out of mode testing if the model for
// rd built from the prediction signal indicates a value that's much
// higher than the best rd we've seen so far.
int use_rd_breakout;
// This enables us to use an estimate for intra rd based on dc mode rather
// than choosing an actual uv mode in the stage of encoding before the actual
// final encode.
int use_uv_intra_rd_estimate;
// This feature controls how the loop filter level is determined.
LPF_PICK_METHOD lpf_pick;
// This feature limits the number of coefficients updates we actually do
// by only looking at counts from 1/2 the bands.
FAST_COEFF_UPDATE use_fast_coef_updates;
// This flag controls the use of non-RD mode decision.
int use_nonrd_pick_mode;
// This variable sets the encode_breakout threshold. Currently, it is only
// enabled in real time mode.
int encode_breakout_thresh;
// A binary mask indicating if NEARESTMV, NEARMV, ZEROMV, NEWMV
// modes are disabled in order from LSB to MSB for each BLOCK_SIZE.
int disable_inter_mode_mask[BLOCK_SIZES];
// This feature controls whether we do the expensive context update and
// calculation in the rd coefficient costing loop.
int use_fast_coef_costing;
// This feature controls the tolerence vs target used in deciding whether to
// recode a frame. It has no meaning if recode is disabled.
int recode_tolerance;
// This variable controls the maximum block size where intra blocks can be
// used in inter frames.
// TODO(aconverse): Fold this into one of the other many mode skips
BLOCK_SIZE max_intra_bsize;
// The frequency that we check if SOURCE_VAR_BASED_PARTITION or
// FIXED_PARTITION search type should be used.
int search_type_check_frequency;
// The threshold used in SOURCE_VAR_BASED_PARTITION search type.
unsigned int source_var_thresh;
} SPEED_FEATURES;
struct VP9_COMP;
void vp9_set_speed_features(struct VP9_COMP *cpi);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VP9_ENCODER_VP9_SPEED_FEATURES_H_