vpx/vp8
Paul Wilkins 81c6041922 Fix SIMD unsafe use of floating point.
This commit fixes unsafe simd / floating point interactions arising
from the current hybrid and 16x16 transform implementation.
These led to a raft of bugs and issues when the project was
built using VS2008 for Win32 though they did not show up with
the unix builds.

Gerrit makes a meal out of presenting the fix but all I have actually
done is indent the body of each function that uses floating point by
one level and bracket with emms instructions using  the function
vp8_clear_system_state(). See below.

function () {
  vp8_clear_system_state();
  {
  ... function body
  }
  vp8_clear_system_state();
}

This is almost certainly over the top in terms of number of emms
instructions but is a temporary measure pending implementation of
integer variants of each function to replace the floating point.

Limited testing suggests that this fixes the problems that arose for
Win32 VS2008 when the hybrid or 16x16 transforms were enabled.

Change-Id: I7c9a72bd79315246ed880578dec51e2b7c178442
2012-10-05 11:16:46 +01:00
..
common Fix SIMD unsafe use of floating point. 2012-10-05 11:16:46 +01:00
decoder Entropy coding for hybrid transform 2012-09-27 11:21:39 -07:00
encoder Fix SIMD unsafe use of floating point. 2012-10-05 11:16:46 +01:00
exports_dec Add getter functions for the interface data symbols 2010-09-23 14:58:43 -04:00
exports_enc remove extra end of line 2012-07-24 09:33:47 -07:00
vp8_common.mk New Motion Reference Search 2012-08-24 18:08:21 +01:00
vp8_cx_iface.c Dll build of libvpx 2012-07-23 14:51:21 -07:00
vp8_dx_iface.c Restyle code 2012-07-17 11:46:03 -07:00
vp8cx_arm.mk Move neon only arm functions under arm/neon. 2011-09-20 10:51:06 -07:00
vp8cx.mk remove rotation experiment 2012-08-21 10:09:56 -07:00
vp8dx_arm.mk include asm_com/dec_offsets for make dist 2011-08-02 13:42:03 -04:00
vp8dx.mk Experimental code base simplification. 2012-02-15 16:08:47 +00:00