vpx/vpx_dsp/arm/sad_neon.c
Johann 77a648885c sad neon: rewrite 32x32, add 32x16 and 32x64
BUG=webm:1425

Change-Id: I966650df7e3face93e1e771634d1cc5458a35f85
2017-06-28 12:20:27 -07:00

207 lines
7.9 KiB
C

/*
* Copyright (c) 2014 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <arm_neon.h>
#include "./vpx_config.h"
#include "vpx/vpx_integer.h"
#include "vpx_dsp/arm/mem_neon.h"
// TODO(johannkoenig): combine with avg_neon.h version.
static INLINE uint32_t horizontal_add_16x8(const uint16x8_t vec_16x8) {
const uint32x4_t a = vpaddlq_u16(vec_16x8);
const uint64x2_t b = vpaddlq_u32(a);
const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)),
vreinterpret_u32_u64(vget_high_u64(b)));
return vget_lane_u32(c, 0);
}
uint32_t vpx_sad4x4_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *ref_ptr, int ref_stride) {
const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride);
const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride);
uint16x8_t abs = vabdl_u8(vget_low_u8(src_u8), vget_low_u8(ref_u8));
abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8));
return horizontal_add_16x8(abs);
}
uint32_t vpx_sad4x8_neon(const uint8_t *src_ptr, int src_stride,
const uint8_t *ref_ptr, int ref_stride) {
int i;
uint16x8_t abs = vdupq_n_u16(0);
for (i = 0; i < 8; i += 4) {
const uint8x16_t src_u8 = load_unaligned_u8q(src_ptr, src_stride);
const uint8x16_t ref_u8 = load_unaligned_u8q(ref_ptr, ref_stride);
src_ptr += 4 * src_stride;
ref_ptr += 4 * ref_stride;
abs = vabal_u8(abs, vget_low_u8(src_u8), vget_low_u8(ref_u8));
abs = vabal_u8(abs, vget_high_u8(src_u8), vget_high_u8(ref_u8));
}
return horizontal_add_16x8(abs);
}
static INLINE uint16x8_t sad8x(const uint8_t *a, int a_stride, const uint8_t *b,
int b_stride, const int height) {
int i;
uint16x8_t abs = vdupq_n_u16(0);
for (i = 0; i < height; ++i) {
const uint8x8_t a_u8 = vld1_u8(a);
const uint8x8_t b_u8 = vld1_u8(b);
a += a_stride;
b += b_stride;
abs = vabal_u8(abs, a_u8, b_u8);
}
return abs;
}
uint32_t vpx_sad8x4_neon(const uint8_t *src, int src_stride, const uint8_t *ref,
int ref_stride) {
const uint16x8_t abs = sad8x(src, src_stride, ref, ref_stride, 4);
return horizontal_add_16x8(abs);
}
uint32_t vpx_sad8x8_neon(const uint8_t *src, int src_stride, const uint8_t *ref,
int ref_stride) {
const uint16x8_t abs = sad8x(src, src_stride, ref, ref_stride, 8);
return horizontal_add_16x8(abs);
}
uint32_t vpx_sad8x16_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
const uint16x8_t abs = sad8x(src, src_stride, ref, ref_stride, 16);
return horizontal_add_16x8(abs);
}
static INLINE uint16x8_t sad16x(const uint8_t *a, int a_stride,
const uint8_t *b, int b_stride,
const int height) {
int i;
uint16x8_t abs = vdupq_n_u16(0);
for (i = 0; i < height; ++i) {
const uint8x16_t a_u8 = vld1q_u8(a);
const uint8x16_t b_u8 = vld1q_u8(b);
a += a_stride;
b += b_stride;
abs = vabal_u8(abs, vget_low_u8(a_u8), vget_low_u8(b_u8));
abs = vabal_u8(abs, vget_high_u8(a_u8), vget_high_u8(b_u8));
}
return abs;
}
uint32_t vpx_sad16x8_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
const uint16x8_t abs = sad16x(src, src_stride, ref, ref_stride, 8);
return horizontal_add_16x8(abs);
}
uint32_t vpx_sad16x16_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
const uint16x8_t abs = sad16x(src, src_stride, ref, ref_stride, 16);
return horizontal_add_16x8(abs);
}
uint32_t vpx_sad16x32_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
const uint16x8_t abs = sad16x(src, src_stride, ref, ref_stride, 32);
return horizontal_add_16x8(abs);
}
static INLINE uint16x8_t sad32x(const uint8_t *a, int a_stride,
const uint8_t *b, int b_stride,
const int height) {
int i;
uint16x8_t abs = vdupq_n_u16(0);
for (i = 0; i < height; ++i) {
const uint8x16_t a_lo = vld1q_u8(a);
const uint8x16_t a_hi = vld1q_u8(a + 16);
const uint8x16_t b_lo = vld1q_u8(b);
const uint8x16_t b_hi = vld1q_u8(b + 16);
a += a_stride;
b += b_stride;
abs = vabal_u8(abs, vget_low_u8(a_lo), vget_low_u8(b_lo));
abs = vabal_u8(abs, vget_high_u8(a_lo), vget_high_u8(b_lo));
abs = vabal_u8(abs, vget_low_u8(a_hi), vget_low_u8(b_hi));
abs = vabal_u8(abs, vget_high_u8(a_hi), vget_high_u8(b_hi));
}
return abs;
}
uint32_t vpx_sad32x16_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
const uint16x8_t abs = sad32x(src, src_stride, ref, ref_stride, 16);
return horizontal_add_16x8(abs);
}
uint32_t vpx_sad32x32_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
const uint16x8_t abs = sad32x(src, src_stride, ref, ref_stride, 32);
return horizontal_add_16x8(abs);
}
uint32_t vpx_sad32x64_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
const uint16x8_t abs = sad32x(src, src_stride, ref, ref_stride, 64);
return horizontal_add_16x8(abs);
}
static INLINE unsigned int horizontal_long_add_16x8(const uint16x8_t vec_lo,
const uint16x8_t vec_hi) {
const uint32x4_t vec_l_lo =
vaddl_u16(vget_low_u16(vec_lo), vget_high_u16(vec_lo));
const uint32x4_t vec_l_hi =
vaddl_u16(vget_low_u16(vec_hi), vget_high_u16(vec_hi));
const uint32x4_t a = vaddq_u32(vec_l_lo, vec_l_hi);
const uint64x2_t b = vpaddlq_u32(a);
const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)),
vreinterpret_u32_u64(vget_high_u64(b)));
return vget_lane_u32(c, 0);
}
unsigned int vpx_sad64x64_neon(const uint8_t *src, int src_stride,
const uint8_t *ref, int ref_stride) {
int i;
uint16x8_t vec_accum_lo = vdupq_n_u16(0);
uint16x8_t vec_accum_hi = vdupq_n_u16(0);
for (i = 0; i < 64; ++i) {
const uint8x16_t vec_src_00 = vld1q_u8(src);
const uint8x16_t vec_src_16 = vld1q_u8(src + 16);
const uint8x16_t vec_src_32 = vld1q_u8(src + 32);
const uint8x16_t vec_src_48 = vld1q_u8(src + 48);
const uint8x16_t vec_ref_00 = vld1q_u8(ref);
const uint8x16_t vec_ref_16 = vld1q_u8(ref + 16);
const uint8x16_t vec_ref_32 = vld1q_u8(ref + 32);
const uint8x16_t vec_ref_48 = vld1q_u8(ref + 48);
src += src_stride;
ref += ref_stride;
vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_00),
vget_low_u8(vec_ref_00));
vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_00),
vget_high_u8(vec_ref_00));
vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_16),
vget_low_u8(vec_ref_16));
vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_16),
vget_high_u8(vec_ref_16));
vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_32),
vget_low_u8(vec_ref_32));
vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_32),
vget_high_u8(vec_ref_32));
vec_accum_lo = vabal_u8(vec_accum_lo, vget_low_u8(vec_src_48),
vget_low_u8(vec_ref_48));
vec_accum_hi = vabal_u8(vec_accum_hi, vget_high_u8(vec_src_48),
vget_high_u8(vec_ref_48));
}
return horizontal_long_add_16x8(vec_accum_lo, vec_accum_hi);
}