vpx/vp9/encoder/vp9_skin_detection.c
Jerome Jiang 74dc640565 vp9: Remove avg2x2 in skin detection and clean up.
Change-Id: I6510e36866138f8ac4cb82c207e58e0b9522e499
2017-06-29 03:06:23 +00:00

130 lines
5.1 KiB
C

/*
* Copyright (c) 2015 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <limits.h>
#include <math.h>
#include "vp9/common/vp9_blockd.h"
#include "vp9/encoder/vp9_encoder.h"
#include "vp9/encoder/vp9_skin_detection.h"
int vp9_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
int stride, int strideuv, int bsize,
int consec_zeromv, int curr_motion_magn) {
// No skin if block has been zero/small motion for long consecutive time.
if (consec_zeromv > 60 && curr_motion_magn == 0) {
return 0;
} else {
int motion = 1;
// Take center pixel in block to determine is_skin.
const int y_width_shift = (4 << b_width_log2_lookup[bsize]) >> 1;
const int y_height_shift = (4 << b_height_log2_lookup[bsize]) >> 1;
const int uv_width_shift = y_width_shift >> 1;
const int uv_height_shift = y_height_shift >> 1;
const uint8_t ysource = y[y_height_shift * stride + y_width_shift];
const uint8_t usource = u[uv_height_shift * strideuv + uv_width_shift];
const uint8_t vsource = v[uv_height_shift * strideuv + uv_width_shift];
if (consec_zeromv > 25 && curr_motion_magn == 0) motion = 0;
return vpx_skin_pixel(ysource, usource, vsource, motion);
}
}
void vp9_compute_skin_map(VP9_COMP *const cpi, BLOCK_SIZE bsize) {
int mi_row, mi_col, num_bl;
VP9_COMMON *const cm = &cpi->common;
const uint8_t *src_y = cpi->Source->y_buffer;
const uint8_t *src_u = cpi->Source->u_buffer;
const uint8_t *src_v = cpi->Source->v_buffer;
const int src_ystride = cpi->Source->y_stride;
const int src_uvstride = cpi->Source->uv_stride;
const int y_bsize = 4 << b_width_log2_lookup[bsize];
const int uv_bsize = y_bsize >> 1;
const int shy = (y_bsize == 8) ? 3 : 4;
const int shuv = shy - 1;
const int fac = y_bsize / 8;
// Loop through blocks and set skin map based on center pixel of block.
// Ignore rightmost/bottom boundary blocks.
for (mi_row = 0; mi_row < cm->mi_rows - 1; mi_row += fac) {
num_bl = 0;
for (mi_col = 0; mi_col < cm->mi_cols - 1; mi_col += fac) {
int consec_zeromv = 0;
int bl_index = mi_row * cm->mi_cols + mi_col;
int bl_index1 = bl_index + 1;
int bl_index2 = bl_index + cm->mi_cols;
int bl_index3 = bl_index2 + 1;
if (bsize == BLOCK_8X8)
consec_zeromv = cpi->consec_zero_mv[bl_index];
else
consec_zeromv = VPXMIN(cpi->consec_zero_mv[bl_index],
VPXMIN(cpi->consec_zero_mv[bl_index1],
VPXMIN(cpi->consec_zero_mv[bl_index2],
cpi->consec_zero_mv[bl_index3])));
cpi->skin_map[mi_row * cm->mi_cols + mi_col] =
vp9_compute_skin_block(src_y, src_u, src_v, src_ystride, src_uvstride,
bsize, consec_zeromv, 0);
num_bl++;
src_y += y_bsize;
src_u += uv_bsize;
src_v += uv_bsize;
}
src_y += (src_ystride << shy) - (num_bl << shy);
src_u += (src_uvstride << shuv) - (num_bl << shuv);
src_v += (src_uvstride << shuv) - (num_bl << shuv);
}
}
#ifdef OUTPUT_YUV_SKINMAP
// For viewing skin map on input source.
void vp9_output_skin_map(VP9_COMP *const cpi, FILE *yuv_skinmap_file) {
int i, j, mi_row, mi_col, num_bl;
VP9_COMMON *const cm = &cpi->common;
uint8_t *y;
const uint8_t *src_y = cpi->Source->y_buffer;
const int src_ystride = cpi->Source->y_stride;
const int y_bsize = 16; // Use 8x8 or 16x16.
const int shy = (y_bsize == 8) ? 3 : 4;
const int fac = y_bsize / 8;
YV12_BUFFER_CONFIG skinmap;
memset(&skinmap, 0, sizeof(YV12_BUFFER_CONFIG));
if (vpx_alloc_frame_buffer(&skinmap, cm->width, cm->height, cm->subsampling_x,
cm->subsampling_y, VP9_ENC_BORDER_IN_PIXELS,
cm->byte_alignment)) {
vpx_free_frame_buffer(&skinmap);
return;
}
memset(skinmap.buffer_alloc, 128, skinmap.frame_size);
y = skinmap.y_buffer;
// Loop through blocks and set skin map based on center pixel of block.
// Set y to white for skin block, otherwise set to source with gray scale.
// Ignore rightmost/bottom boundary blocks.
for (mi_row = 0; mi_row < cm->mi_rows - 1; mi_row += fac) {
num_bl = 0;
for (mi_col = 0; mi_col < cm->mi_cols - 1; mi_col += fac) {
const int block_index = mi_row * cm->mi_cols + mi_col;
const int is_skin = cpi->skin_map[block_index];
for (i = 0; i < y_bsize; i++) {
for (j = 0; j < y_bsize; j++) {
y[i * src_ystride + j] = is_skin ? 255 : src_y[i * src_ystride + j];
}
}
num_bl++;
y += y_bsize;
src_y += y_bsize;
}
y += (src_ystride << shy) - (num_bl << shy);
src_y += (src_ystride << shy) - (num_bl << shy);
}
vpx_write_yuv_frame(yuv_skinmap_file, &skinmap);
vpx_free_frame_buffer(&skinmap);
}
#endif