8bf6eaf433
Change-Id: I547d0099e15591655eae954e3ce65fdf3b003123
255 lines
14 KiB
C
255 lines
14 KiB
C
/*
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* Copyright (c) 2017 The WebM project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <stdlib.h>
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#include "./vpx_dsp_rtcd.h"
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#include "vpx_dsp/ppc/types_vsx.h"
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#include "vpx/vpx_integer.h"
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#include "vpx_ports/mem.h"
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#define PROCESS16(offset) \
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v_a = vec_vsx_ld(offset, a); \
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v_b = vec_vsx_ld(offset, b); \
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v_ah = unpack_to_s16_h(v_a); \
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v_al = unpack_to_s16_l(v_a); \
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v_bh = unpack_to_s16_h(v_b); \
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v_bl = unpack_to_s16_l(v_b); \
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v_subh = vec_sub(v_ah, v_bh); \
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v_subl = vec_sub(v_al, v_bl); \
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v_absh = vec_abs(v_subh); \
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v_absl = vec_abs(v_subl); \
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v_sad = vec_sum4s(v_absh, v_sad); \
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v_sad = vec_sum4s(v_absl, v_sad);
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#define SAD16(height) \
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unsigned int vpx_sad16x##height##_vsx(const uint8_t *a, int a_stride, \
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const uint8_t *b, int b_stride) { \
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int y; \
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unsigned int sad[4]; \
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uint8x16_t v_a, v_b; \
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int16x8_t v_ah, v_al, v_bh, v_bl, v_absh, v_absl, v_subh, v_subl; \
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int32x4_t v_sad = vec_splat_s32(0); \
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\
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for (y = 0; y < height; y++) { \
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PROCESS16(0); \
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\
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a += a_stride; \
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b += b_stride; \
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} \
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vec_vsx_st((uint32x4_t)v_sad, 0, sad); \
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\
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return sad[3] + sad[2] + sad[1] + sad[0]; \
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}
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#define SAD32(height) \
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unsigned int vpx_sad32x##height##_vsx(const uint8_t *a, int a_stride, \
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const uint8_t *b, int b_stride) { \
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int y; \
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unsigned int sad[4]; \
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uint8x16_t v_a, v_b; \
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int16x8_t v_ah, v_al, v_bh, v_bl, v_absh, v_absl, v_subh, v_subl; \
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int32x4_t v_sad = vec_splat_s32(0); \
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\
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for (y = 0; y < height; y++) { \
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PROCESS16(0); \
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PROCESS16(16); \
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\
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a += a_stride; \
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b += b_stride; \
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} \
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vec_vsx_st((uint32x4_t)v_sad, 0, sad); \
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\
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return sad[3] + sad[2] + sad[1] + sad[0]; \
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}
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#define SAD64(height) \
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unsigned int vpx_sad64x##height##_vsx(const uint8_t *a, int a_stride, \
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const uint8_t *b, int b_stride) { \
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int y; \
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unsigned int sad[4]; \
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uint8x16_t v_a, v_b; \
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int16x8_t v_ah, v_al, v_bh, v_bl, v_absh, v_absl, v_subh, v_subl; \
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int32x4_t v_sad = vec_splat_s32(0); \
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\
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for (y = 0; y < height; y++) { \
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PROCESS16(0); \
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PROCESS16(16); \
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PROCESS16(32); \
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PROCESS16(48); \
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\
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a += a_stride; \
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b += b_stride; \
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} \
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vec_vsx_st((uint32x4_t)v_sad, 0, sad); \
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\
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return sad[3] + sad[2] + sad[1] + sad[0]; \
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}
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SAD16(8);
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SAD16(16);
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SAD16(32);
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SAD32(16);
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SAD32(32);
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SAD32(64);
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SAD64(32);
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SAD64(64);
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#define SAD16AVG(height) \
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unsigned int vpx_sad16x##height##_avg_vsx( \
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const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride, \
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const uint8_t *second_pred) { \
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DECLARE_ALIGNED(16, uint8_t, comp_pred[16 * height]); \
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vpx_comp_avg_pred_vsx(comp_pred, second_pred, 16, height, ref, \
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ref_stride); \
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\
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return vpx_sad16x##height##_vsx(src, src_stride, comp_pred, 16); \
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}
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#define SAD32AVG(height) \
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unsigned int vpx_sad32x##height##_avg_vsx( \
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const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride, \
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const uint8_t *second_pred) { \
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DECLARE_ALIGNED(32, uint8_t, comp_pred[32 * height]); \
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vpx_comp_avg_pred_vsx(comp_pred, second_pred, 32, height, ref, \
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ref_stride); \
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\
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return vpx_sad32x##height##_vsx(src, src_stride, comp_pred, 32); \
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}
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#define SAD64AVG(height) \
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unsigned int vpx_sad64x##height##_avg_vsx( \
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const uint8_t *src, int src_stride, const uint8_t *ref, int ref_stride, \
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const uint8_t *second_pred) { \
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DECLARE_ALIGNED(64, uint8_t, comp_pred[64 * height]); \
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vpx_comp_avg_pred_vsx(comp_pred, second_pred, 64, height, ref, \
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ref_stride); \
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return vpx_sad64x##height##_vsx(src, src_stride, comp_pred, 64); \
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}
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SAD16AVG(8);
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SAD16AVG(16);
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SAD16AVG(32);
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SAD32AVG(16);
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SAD32AVG(32);
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SAD32AVG(64);
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SAD64AVG(32);
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SAD64AVG(64);
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#define PROCESS16_4D(offset, ref, v_h, v_l) \
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v_b = vec_vsx_ld(offset, ref); \
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v_bh = unpack_to_s16_h(v_b); \
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v_bl = unpack_to_s16_l(v_b); \
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v_subh = vec_sub(v_h, v_bh); \
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v_subl = vec_sub(v_l, v_bl); \
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v_absh = vec_abs(v_subh); \
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v_absl = vec_abs(v_subl); \
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v_sad = vec_sum4s(v_absh, v_sad); \
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v_sad = vec_sum4s(v_absl, v_sad);
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#define UNPACK_SRC(offset, srcv_h, srcv_l) \
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v_a = vec_vsx_ld(offset, src); \
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srcv_h = unpack_to_s16_h(v_a); \
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srcv_l = unpack_to_s16_l(v_a);
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#define SAD16_4D(height) \
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void vpx_sad16x##height##x4d_vsx(const uint8_t *src, int src_stride, \
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const uint8_t *const ref_array[], \
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int ref_stride, uint32_t *sad_array) { \
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int i; \
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int y; \
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unsigned int sad[4]; \
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uint8x16_t v_a, v_b; \
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int16x8_t v_ah, v_al, v_bh, v_bl, v_absh, v_absl, v_subh, v_subl; \
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\
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for (i = 0; i < 4; i++) sad_array[i] = 0; \
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\
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for (y = 0; y < height; y++) { \
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UNPACK_SRC(y *src_stride, v_ah, v_al); \
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for (i = 0; i < 4; i++) { \
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int32x4_t v_sad = vec_splat_s32(0); \
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PROCESS16_4D(y *ref_stride, ref_array[i], v_ah, v_al); \
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\
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vec_vsx_st((uint32x4_t)v_sad, 0, sad); \
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sad_array[i] += (sad[3] + sad[2] + sad[1] + sad[0]); \
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} \
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} \
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}
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#define SAD32_4D(height) \
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void vpx_sad32x##height##x4d_vsx(const uint8_t *src, int src_stride, \
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const uint8_t *const ref_array[], \
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int ref_stride, uint32_t *sad_array) { \
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int i; \
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int y; \
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unsigned int sad[4]; \
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uint8x16_t v_a, v_b; \
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int16x8_t v_ah1, v_al1, v_ah2, v_al2, v_bh, v_bl; \
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int16x8_t v_absh, v_absl, v_subh, v_subl; \
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\
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for (i = 0; i < 4; i++) sad_array[i] = 0; \
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\
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for (y = 0; y < height; y++) { \
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UNPACK_SRC(y *src_stride, v_ah1, v_al1); \
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UNPACK_SRC(y *src_stride + 16, v_ah2, v_al2); \
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for (i = 0; i < 4; i++) { \
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int32x4_t v_sad = vec_splat_s32(0); \
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PROCESS16_4D(y *ref_stride, ref_array[i], v_ah1, v_al1); \
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PROCESS16_4D(y *ref_stride + 16, ref_array[i], v_ah2, v_al2); \
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\
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vec_vsx_st((uint32x4_t)v_sad, 0, sad); \
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sad_array[i] += (sad[3] + sad[2] + sad[1] + sad[0]); \
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} \
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} \
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}
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#define SAD64_4D(height) \
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void vpx_sad64x##height##x4d_vsx(const uint8_t *src, int src_stride, \
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const uint8_t *const ref_array[], \
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int ref_stride, uint32_t *sad_array) { \
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int i; \
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int y; \
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unsigned int sad[4]; \
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uint8x16_t v_a, v_b; \
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int16x8_t v_ah1, v_al1, v_ah2, v_al2, v_bh, v_bl; \
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int16x8_t v_ah3, v_al3, v_ah4, v_al4; \
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int16x8_t v_absh, v_absl, v_subh, v_subl; \
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\
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for (i = 0; i < 4; i++) sad_array[i] = 0; \
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\
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for (y = 0; y < height; y++) { \
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UNPACK_SRC(y *src_stride, v_ah1, v_al1); \
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UNPACK_SRC(y *src_stride + 16, v_ah2, v_al2); \
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UNPACK_SRC(y *src_stride + 32, v_ah3, v_al3); \
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UNPACK_SRC(y *src_stride + 48, v_ah4, v_al4); \
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for (i = 0; i < 4; i++) { \
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int32x4_t v_sad = vec_splat_s32(0); \
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PROCESS16_4D(y *ref_stride, ref_array[i], v_ah1, v_al1); \
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PROCESS16_4D(y *ref_stride + 16, ref_array[i], v_ah2, v_al2); \
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PROCESS16_4D(y *ref_stride + 32, ref_array[i], v_ah3, v_al3); \
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PROCESS16_4D(y *ref_stride + 48, ref_array[i], v_ah4, v_al4); \
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\
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vec_vsx_st((uint32x4_t)v_sad, 0, sad); \
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sad_array[i] += (sad[3] + sad[2] + sad[1] + sad[0]); \
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} \
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} \
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}
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SAD16_4D(8);
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SAD16_4D(16);
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SAD16_4D(32);
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SAD32_4D(16);
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SAD32_4D(32);
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SAD32_4D(64);
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SAD64_4D(32);
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SAD64_4D(64);
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