vpx/vpx_dsp/x86/convolve_ssse3.h
Linfeng Zhang 6543213e87 Refactor x86/vpx_subpixel_8t_intrin_ssse3.c
Change-Id: Id6a8c549709a3c516ed5d7b719b05117c5ef8bac
2017-10-03 13:02:05 -07:00

49 lines
1.9 KiB
C

/*
* Copyright (c) 2017 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_DSP_X86_CONVOLVE_SSSE3_H_
#define VPX_DSP_X86_CONVOLVE_SSSE3_H_
#include <tmmintrin.h> // SSSE3
#include "./vpx_config.h"
static INLINE void shuffle_filter_ssse3(const int16_t *const filter,
__m128i *const f) {
const __m128i f_values = _mm_load_si128((const __m128i *)filter);
// pack and duplicate the filter values
f[0] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0200u));
f[1] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0604u));
f[2] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0a08u));
f[3] = _mm_shuffle_epi8(f_values, _mm_set1_epi16(0x0e0cu));
}
static INLINE __m128i convolve8_8_ssse3(const __m128i *const s,
const __m128i *const f) {
// multiply 2 adjacent elements with the filter and add the result
const __m128i k_64 = _mm_set1_epi16(1 << 6);
const __m128i x0 = _mm_maddubs_epi16(s[0], f[0]);
const __m128i x1 = _mm_maddubs_epi16(s[1], f[1]);
const __m128i x2 = _mm_maddubs_epi16(s[2], f[2]);
const __m128i x3 = _mm_maddubs_epi16(s[3], f[3]);
// add and saturate the results together
const __m128i min_x2x1 = _mm_min_epi16(x2, x1);
const __m128i max_x2x1 = _mm_max_epi16(x2, x1);
__m128i temp = _mm_adds_epi16(x0, x3);
temp = _mm_adds_epi16(temp, min_x2x1);
temp = _mm_adds_epi16(temp, max_x2x1);
// round and shift by 7 bit each 16 bit
temp = _mm_adds_epi16(temp, k_64);
temp = _mm_srai_epi16(temp, 7);
return temp;
}
#endif // VPX_DSP_X86_CONVOLVE_SSSE3_H_