vpx/vp9/encoder/vp9_skin_detection.c
Jerome Jiang 4526644615 vp9: Removed unused skin detection function.
Change-Id: I6702b7b11aa4ac9aac5fd54deef4377cdcb29c64
2017-07-18 14:52:04 -07:00

175 lines
6.9 KiB
C

/*
* Copyright (c) 2015 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <limits.h>
#include <math.h>
#include "vp9/common/vp9_blockd.h"
#include "vp9/encoder/vp9_encoder.h"
#include "vp9/encoder/vp9_skin_detection.h"
int vp9_compute_skin_block(const uint8_t *y, const uint8_t *u, const uint8_t *v,
int stride, int strideuv, int bsize,
int consec_zeromv, int curr_motion_magn) {
// No skin if block has been zero/small motion for long consecutive time.
if (consec_zeromv > 60 && curr_motion_magn == 0) {
return 0;
} else {
int motion = 1;
// Take center pixel in block to determine is_skin.
const int y_width_shift = (4 << b_width_log2_lookup[bsize]) >> 1;
const int y_height_shift = (4 << b_height_log2_lookup[bsize]) >> 1;
const int uv_width_shift = y_width_shift >> 1;
const int uv_height_shift = y_height_shift >> 1;
const uint8_t ysource = y[y_height_shift * stride + y_width_shift];
const uint8_t usource = u[uv_height_shift * strideuv + uv_width_shift];
const uint8_t vsource = v[uv_height_shift * strideuv + uv_width_shift];
if (consec_zeromv > 25 && curr_motion_magn == 0) motion = 0;
return vpx_skin_pixel(ysource, usource, vsource, motion);
}
}
void vp9_compute_skin_sb(VP9_COMP *const cpi, BLOCK_SIZE bsize, int mi_row,
int mi_col) {
int i, j, num_bl;
VP9_COMMON *const cm = &cpi->common;
const uint8_t *src_y = cpi->Source->y_buffer;
const uint8_t *src_u = cpi->Source->u_buffer;
const uint8_t *src_v = cpi->Source->v_buffer;
const int src_ystride = cpi->Source->y_stride;
const int src_uvstride = cpi->Source->uv_stride;
const int y_bsize = 4 << b_width_log2_lookup[bsize];
const int uv_bsize = y_bsize >> 1;
const int shy = (y_bsize == 8) ? 3 : 4;
const int shuv = shy - 1;
const int fac = y_bsize / 8;
const int y_shift = src_ystride * (mi_row << 3) + (mi_col << 3);
const int uv_shift = src_uvstride * (mi_row << 2) + (mi_col << 2);
const int mi_row_limit = VPXMIN(mi_row + 8, cm->mi_rows - 2);
const int mi_col_limit = VPXMIN(mi_col + 8, cm->mi_cols - 2);
src_y += y_shift;
src_u += uv_shift;
src_v += uv_shift;
for (i = mi_row; i < mi_row_limit; i += fac) {
num_bl = 0;
for (j = mi_col; j < mi_col_limit; j += fac) {
int consec_zeromv = 0;
int bl_index = i * cm->mi_cols + j;
int bl_index1 = bl_index + 1;
int bl_index2 = bl_index + cm->mi_cols;
int bl_index3 = bl_index2 + 1;
// Don't detect skin on the boundary.
if (i == 0 || j == 0) continue;
if (bsize == BLOCK_8X8)
consec_zeromv = cpi->consec_zero_mv[bl_index];
else
consec_zeromv = VPXMIN(cpi->consec_zero_mv[bl_index],
VPXMIN(cpi->consec_zero_mv[bl_index1],
VPXMIN(cpi->consec_zero_mv[bl_index2],
cpi->consec_zero_mv[bl_index3])));
cpi->skin_map[bl_index] =
vp9_compute_skin_block(src_y, src_u, src_v, src_ystride, src_uvstride,
bsize, consec_zeromv, 0);
num_bl++;
src_y += y_bsize;
src_u += uv_bsize;
src_v += uv_bsize;
}
src_y += (src_ystride << shy) - (num_bl << shy);
src_u += (src_uvstride << shuv) - (num_bl << shuv);
src_v += (src_uvstride << shuv) - (num_bl << shuv);
}
// Remove isolated skin blocks (none of its neighbors are skin) and isolated
// non-skin blocks (all of its neighbors are skin).
// Skip 4 corner blocks which have only 3 neighbors to remove isolated skin
// blocks. Skip superblock borders to remove isolated non-skin blocks.
for (i = mi_row; i < mi_row_limit; i += fac) {
for (j = mi_col; j < mi_col_limit; j += fac) {
int bl_index = i * cm->mi_cols + j;
int num_neighbor = 0;
int mi, mj;
int non_skin_threshold = 8;
// Skip 4 corners.
if ((i == mi_row && (j == mi_col || j == mi_col_limit - fac)) ||
(i == mi_row_limit - fac && (j == mi_col || j == mi_col_limit - fac)))
continue;
// There are only 5 neighbors for non-skin blocks on the border.
if (i == mi_row || i == mi_row_limit - fac || j == mi_col ||
j == mi_col_limit - fac)
non_skin_threshold = 5;
for (mi = -fac; mi <= fac; mi += fac) {
for (mj = -fac; mj <= fac; mj += fac) {
if (i + mi >= mi_row && i + mi < mi_row_limit && j + mj >= mi_col &&
j + mj < mi_col_limit) {
int bl_neighbor_index = (i + mi) * cm->mi_cols + j + mj;
if (cpi->skin_map[bl_neighbor_index]) num_neighbor++;
}
}
}
if (cpi->skin_map[bl_index] && num_neighbor < 2)
cpi->skin_map[bl_index] = 0;
if (!cpi->skin_map[bl_index] && num_neighbor == non_skin_threshold)
cpi->skin_map[bl_index] = 1;
}
}
}
#ifdef OUTPUT_YUV_SKINMAP
// For viewing skin map on input source.
void vp9_output_skin_map(VP9_COMP *const cpi, FILE *yuv_skinmap_file) {
int i, j, mi_row, mi_col, num_bl;
VP9_COMMON *const cm = &cpi->common;
uint8_t *y;
const uint8_t *src_y = cpi->Source->y_buffer;
const int src_ystride = cpi->Source->y_stride;
const int y_bsize = 16; // Use 8x8 or 16x16.
const int shy = (y_bsize == 8) ? 3 : 4;
const int fac = y_bsize / 8;
YV12_BUFFER_CONFIG skinmap;
memset(&skinmap, 0, sizeof(YV12_BUFFER_CONFIG));
if (vpx_alloc_frame_buffer(&skinmap, cm->width, cm->height, cm->subsampling_x,
cm->subsampling_y, VP9_ENC_BORDER_IN_PIXELS,
cm->byte_alignment)) {
vpx_free_frame_buffer(&skinmap);
return;
}
memset(skinmap.buffer_alloc, 128, skinmap.frame_size);
y = skinmap.y_buffer;
// Loop through blocks and set skin map based on center pixel of block.
// Set y to white for skin block, otherwise set to source with gray scale.
// Ignore rightmost/bottom boundary blocks.
for (mi_row = 0; mi_row < cm->mi_rows - 1; mi_row += fac) {
num_bl = 0;
for (mi_col = 0; mi_col < cm->mi_cols - 1; mi_col += fac) {
const int block_index = mi_row * cm->mi_cols + mi_col;
const int is_skin = cpi->skin_map[block_index];
for (i = 0; i < y_bsize; i++) {
for (j = 0; j < y_bsize; j++) {
y[i * src_ystride + j] = is_skin ? 255 : src_y[i * src_ystride + j];
}
}
num_bl++;
y += y_bsize;
src_y += y_bsize;
}
y += (src_ystride << shy) - (num_bl << shy);
src_y += (src_ystride << shy) - (num_bl << shy);
}
vpx_write_yuv_frame(yuv_skinmap_file, &skinmap);
vpx_free_frame_buffer(&skinmap);
}
#endif