vpx/vp9/decoder/vp9_dthread.h
hkuang 3cffa0c74e Move vp9_thread.* to common.
Prepare for frame parallel decoding, the reference count buffers
need to be protected by mutex. Move vp9_thread.* to common
folder so that those buffers could use cross-platform mutex
from vp9_thread.*.

(cherry picked from commit 337e8015c9)

Change-Id: I0587a08447925f4554d7788686a31483c2ae3f37
2014-07-11 15:24:31 -07:00

75 lines
2.4 KiB
C

/*
* Copyright (c) 2014 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VP9_DECODER_VP9_DTHREAD_H_
#define VP9_DECODER_VP9_DTHREAD_H_
#include "./vpx_config.h"
#include "vp9/common/vp9_thread.h"
#include "vp9/decoder/vp9_reader.h"
struct VP9Common;
struct VP9Decoder;
typedef struct TileWorkerData {
struct VP9Common *cm;
vp9_reader bit_reader;
DECLARE_ALIGNED(16, struct macroblockd, xd);
// Row-based parallel loopfilter data
LFWorkerData lfdata;
} TileWorkerData;
// Loopfilter row synchronization
typedef struct VP9LfSyncData {
#if CONFIG_MULTITHREAD
pthread_mutex_t *mutex_;
pthread_cond_t *cond_;
#endif
// Allocate memory to store the loop-filtered superblock index in each row.
int *cur_sb_col;
// The optimal sync_range for different resolution and platform should be
// determined by testing. Currently, it is chosen to be a power-of-2 number.
int sync_range;
} VP9LfSync;
// WorkerData for the FrameWorker thread. It contains all the information of
// the worker and decode structures for decoding a frame.
typedef struct FrameWorkerData {
struct VP9Decoder *pbi;
const uint8_t *data;
const uint8_t *data_end;
size_t data_size;
void *user_priv;
int result;
int worker_id;
// scratch_buffer is used in frame parallel mode only.
// It is used to make a copy of the compressed data.
uint8_t *scratch_buffer;
size_t scratch_buffer_size;
} FrameWorkerData;
// Allocate memory for loopfilter row synchronization.
void vp9_loop_filter_alloc(struct VP9Common *cm, VP9LfSync *lf_sync,
int rows, int width);
// Deallocate loopfilter synchronization related mutex and data.
void vp9_loop_filter_dealloc(VP9LfSync *lf_sync, int rows);
// Multi-threaded loopfilter that uses the tile threads.
void vp9_loop_filter_frame_mt(YV12_BUFFER_CONFIG *frame,
struct VP9Decoder *pbi,
struct VP9Common *cm,
int frame_filter_level,
int y_only);
#endif // VP9_DECODER_VP9_DTHREAD_H_