vpx/vp8/decoder/dboolhuff.h
Henrik Lundin 67fb3a5155 Implement error tracking in the decoder
A new vpx_codec_control called VP8D_GET_FRAME_CORRUPTED. The output
from the function is non-zero if the last decoded frame contains
corruption due to packet losses.

The decoder is also modified to accept encoded frames of zero length.
A zero length frame indicates to the decoder that one or more frames
have been completely lost. This will mark the last decoded reference
buffer as corrupted. The data pointer can be NULL if the length is
zero.

Change-Id: Ic5902c785a281c6e05329deea958554b7a6c75ce
2011-01-19 09:53:21 +01:00

235 lines
6.6 KiB
C

/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef DBOOLHUFF_H
#define DBOOLHUFF_H
#include <stddef.h>
#include <limits.h>
#include "vpx_ports/config.h"
#include "vpx_ports/mem.h"
#include "vpx/vpx_integer.h"
typedef size_t VP8_BD_VALUE;
# define VP8_BD_VALUE_SIZE ((int)sizeof(VP8_BD_VALUE)*CHAR_BIT)
/*This is meant to be a large, positive constant that can still be efficiently
loaded as an immediate (on platforms like ARM, for example).
Even relatively modest values like 100 would work fine.*/
# define VP8_LOTS_OF_BITS (0x40000000)
struct vp8_dboolhuff_rtcd_vtable;
typedef struct
{
const unsigned char *user_buffer_end;
const unsigned char *user_buffer;
VP8_BD_VALUE value;
int count;
unsigned int range;
#if CONFIG_RUNTIME_CPU_DETECT
struct vp8_dboolhuff_rtcd_vtable *rtcd;
#endif
} BOOL_DECODER;
#define prototype_dbool_start(sym) int sym(BOOL_DECODER *br, \
const unsigned char *source, unsigned int source_sz)
#define prototype_dbool_fill(sym) void sym(BOOL_DECODER *br)
#define prototype_dbool_debool(sym) int sym(BOOL_DECODER *br, int probability)
#define prototype_dbool_devalue(sym) int sym(BOOL_DECODER *br, int bits)
#if ARCH_ARM
#include "arm/dboolhuff_arm.h"
#endif
#ifndef vp8_dbool_start
#define vp8_dbool_start vp8dx_start_decode_c
#endif
#ifndef vp8_dbool_fill
#define vp8_dbool_fill vp8dx_bool_decoder_fill_c
#endif
#ifndef vp8_dbool_debool
#define vp8_dbool_debool vp8dx_decode_bool_c
#endif
#ifndef vp8_dbool_devalue
#define vp8_dbool_devalue vp8dx_decode_value_c
#endif
extern prototype_dbool_start(vp8_dbool_start);
extern prototype_dbool_fill(vp8_dbool_fill);
extern prototype_dbool_debool(vp8_dbool_debool);
extern prototype_dbool_devalue(vp8_dbool_devalue);
typedef prototype_dbool_start((*vp8_dbool_start_fn_t));
typedef prototype_dbool_fill((*vp8_dbool_fill_fn_t));
typedef prototype_dbool_debool((*vp8_dbool_debool_fn_t));
typedef prototype_dbool_devalue((*vp8_dbool_devalue_fn_t));
typedef struct vp8_dboolhuff_rtcd_vtable {
vp8_dbool_start_fn_t start;
vp8_dbool_fill_fn_t fill;
vp8_dbool_debool_fn_t debool;
vp8_dbool_devalue_fn_t devalue;
} vp8_dboolhuff_rtcd_vtable_t;
/* There are no processor-specific versions of these
* functions right now. Disable RTCD to avoid using
* function pointers which gives a speed boost
*/
/*#ifdef ENABLE_RUNTIME_CPU_DETECT
#define DBOOLHUFF_INVOKE(ctx,fn) (ctx)->fn
#define IF_RTCD(x) (x)
#else*/
#define DBOOLHUFF_INVOKE(ctx,fn) vp8_dbool_##fn
#define IF_RTCD(x) NULL
/*#endif*/
DECLARE_ALIGNED(16, extern const unsigned char, vp8dx_bitreader_norm[256]);
/* wrapper functions to hide RTCD. static means inline means hopefully no
* penalty
*/
static int vp8dx_start_decode(BOOL_DECODER *br,
struct vp8_dboolhuff_rtcd_vtable *rtcd,
const unsigned char *source, unsigned int source_sz) {
#if CONFIG_RUNTIME_CPU_DETECT
br->rtcd = rtcd;
#endif
return DBOOLHUFF_INVOKE(rtcd, start)(br, source, source_sz);
}
static void vp8dx_bool_decoder_fill(BOOL_DECODER *br) {
DBOOLHUFF_INVOKE(br->rtcd, fill)(br);
}
/*The refill loop is used in several places, so define it in a macro to make
sure they're all consistent.
An inline function would be cleaner, but has a significant penalty, because
multiple BOOL_DECODER fields must be modified, and the compiler is not smart
enough to eliminate the stores to those fields and the subsequent reloads
from them when inlining the function.*/
#define VP8DX_BOOL_DECODER_FILL(_count,_value,_bufptr,_bufend) \
do \
{ \
int shift; \
for(shift = VP8_BD_VALUE_SIZE - 8 - ((_count) + 8); shift >= 0; ) \
{ \
if((_bufptr) >= (_bufend)) { \
(_count) = VP8_LOTS_OF_BITS; \
break; \
} \
(_count) += 8; \
(_value) |= (VP8_BD_VALUE)*(_bufptr)++ << shift; \
shift -= 8; \
} \
} \
while(0)
static int vp8dx_decode_bool(BOOL_DECODER *br, int probability) {
/*
* Until optimized versions of this function are available, we
* keep the implementation in the header to allow inlining.
*
*return DBOOLHUFF_INVOKE(br->rtcd, debool)(br, probability);
*/
unsigned int bit = 0;
VP8_BD_VALUE value;
unsigned int split;
VP8_BD_VALUE bigsplit;
int count;
unsigned int range;
value = br->value;
count = br->count;
range = br->range;
split = 1 + (((range - 1) * probability) >> 8);
bigsplit = (VP8_BD_VALUE)split << (VP8_BD_VALUE_SIZE - 8);
range = split;
if (value >= bigsplit)
{
range = br->range - split;
value = value - bigsplit;
bit = 1;
}
/*if(range>=0x80)
{
br->value = value;
br->range = range;
return bit
}*/
{
register unsigned int shift = vp8dx_bitreader_norm[range];
range <<= shift;
value <<= shift;
count -= shift;
}
br->value = value;
br->count = count;
br->range = range;
if(count < 0)
vp8dx_bool_decoder_fill(br);
return bit;
}
static int vp8_decode_value(BOOL_DECODER *br, int bits)
{
/*
* Until optimized versions of this function are available, we
* keep the implementation in the header to allow inlining.
*
*return DBOOLHUFF_INVOKE(br->rtcd, devalue)(br, bits);
*/
int z = 0;
int bit;
for (bit = bits - 1; bit >= 0; bit--)
{
z |= (vp8dx_decode_bool(br, 0x80) << bit);
}
return z;
}
static int vp8dx_bool_error(BOOL_DECODER *br)
{
/* Check if we have reached the end of the buffer.
*
* Variable 'count' stores the number of bits in the 'value' buffer,
* minus 8. So if count == 8, there are 16 bits available to be read.
* Normally, count is filled with 8 and one byte is filled into the
* value buffer. When we reach the end of the buffer, count is instead
* filled with VP8_LOTS_OF_BITS, 8 of which represent the last 8 real
* bits from the bitstream. So the last bit in the bitstream will be
* represented by count == VP8_LOTS_OF_BITS - 16.
*/
if ((br->count > VP8_BD_VALUE_SIZE)
&& (br->count <= VP8_LOTS_OF_BITS - 16))
{
/* We have tried to decode bits after the end of
* stream was encountered.
*/
return 1;
}
/* No error. */
return 0;
}
#endif