c6b9039fd9
Approximate the Google style guide[1] so that that there's a written document to follow and tools to check compliance[2]. [1]: http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml [2]: http://google-styleguide.googlecode.com/svn/trunk/cpplint/cpplint.py Change-Id: Idf40e3d8dddcc72150f6af127b13e5dab838685f
570 lines
15 KiB
C
570 lines
15 KiB
C
/*
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* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <float.h>
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#include <math.h>
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#include <stdio.h>
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#include "vpx_mem/vpx_mem.h"
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#include "vpxscale_arbitrary.h"
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#define FIXED_POINT
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#define MAX_IN_WIDTH 800
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#define MAX_IN_HEIGHT 600
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#define MAX_OUT_WIDTH 800
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#define MAX_OUT_HEIGHT 600
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#define MAX_OUT_DIMENSION ((MAX_OUT_WIDTH > MAX_OUT_HEIGHT) ? \
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MAX_OUT_WIDTH : MAX_OUT_HEIGHT)
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BICUBIC_SCALER_STRUCT g_b_scaler;
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static int g_first_time = 1;
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#pragma DATA_SECTION(g_hbuf, "VP6_HEAP")
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#pragma DATA_ALIGN (g_hbuf, 32);
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unsigned char g_hbuf[MAX_OUT_DIMENSION];
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#pragma DATA_SECTION(g_hbuf_uv, "VP6_HEAP")
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#pragma DATA_ALIGN (g_hbuf_uv, 32);
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unsigned char g_hbuf_uv[MAX_OUT_DIMENSION];
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#ifdef FIXED_POINT
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static int a_i = 0.6 * 65536;
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#else
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static float a = -0.6;
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#endif
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#ifdef FIXED_POINT
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// 3 2
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// C0 = a*t - a*t
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//
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static short c0_fixed(unsigned int t) {
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// put t in Q16 notation
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unsigned short v1, v2;
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// Q16
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v1 = (a_i * t) >> 16;
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v1 = (v1 * t) >> 16;
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// Q16
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v2 = (a_i * t) >> 16;
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v2 = (v2 * t) >> 16;
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v2 = (v2 * t) >> 16;
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// Q12
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return -((v1 - v2) >> 4);
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}
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// 2 3
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// C1 = a*t + (3-2*a)*t - (2-a)*t
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//
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static short c1_fixed(unsigned int t) {
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unsigned short v1, v2, v3;
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unsigned short two, three;
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// Q16
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v1 = (a_i * t) >> 16;
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// Q13
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two = 2 << 13;
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v2 = two - (a_i >> 3);
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v2 = (v2 * t) >> 16;
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v2 = (v2 * t) >> 16;
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v2 = (v2 * t) >> 16;
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// Q13
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three = 3 << 13;
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v3 = three - (2 * (a_i >> 3));
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v3 = (v3 * t) >> 16;
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v3 = (v3 * t) >> 16;
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// Q12
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return (((v1 >> 3) - v2 + v3) >> 1);
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}
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// 2 3
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// C2 = 1 - (3-a)*t + (2-a)*t
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//
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static short c2_fixed(unsigned int t) {
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unsigned short v1, v2, v3;
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unsigned short two, three;
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// Q13
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v1 = 1 << 13;
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// Q13
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three = 3 << 13;
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v2 = three - (a_i >> 3);
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v2 = (v2 * t) >> 16;
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v2 = (v2 * t) >> 16;
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// Q13
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two = 2 << 13;
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v3 = two - (a_i >> 3);
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v3 = (v3 * t) >> 16;
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v3 = (v3 * t) >> 16;
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v3 = (v3 * t) >> 16;
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// Q12
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return (v1 - v2 + v3) >> 1;
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}
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// 2 3
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// C3 = a*t - 2*a*t + a*t
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//
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static short c3_fixed(unsigned int t) {
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int v1, v2, v3;
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// Q16
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v1 = (a_i * t) >> 16;
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// Q15
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v2 = 2 * (a_i >> 1);
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v2 = (v2 * t) >> 16;
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v2 = (v2 * t) >> 16;
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// Q16
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v3 = (a_i * t) >> 16;
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v3 = (v3 * t) >> 16;
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v3 = (v3 * t) >> 16;
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// Q12
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return ((v2 - (v1 >> 1) - (v3 >> 1)) >> 3);
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}
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#else
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// 3 2
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// C0 = -a*t + a*t
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//
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float C0(float t) {
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return -a * t * t * t + a * t * t;
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}
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// 2 3
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// C1 = -a*t + (2*a+3)*t - (a+2)*t
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//
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float C1(float t) {
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return -(a + 2.0f) * t * t * t + (2.0f * a + 3.0f) * t * t - a * t;
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}
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// 2 3
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// C2 = 1 - (a+3)*t + (a+2)*t
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//
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float C2(float t) {
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return (a + 2.0f) * t * t * t - (a + 3.0f) * t * t + 1.0f;
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}
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// 2 3
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// C3 = a*t - 2*a*t + a*t
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//
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float C3(float t) {
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return a * t * t * t - 2.0f * a * t * t + a * t;
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}
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#endif
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#if 0
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int compare_real_fixed() {
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int i, errors = 0;
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float mult = 1.0 / 10000.0;
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unsigned int fixed_mult = mult * 4294967296;// 65536;
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unsigned int phase_offset_int;
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float phase_offset_real;
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for (i = 0; i < 10000; i++) {
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int fixed0, fixed1, fixed2, fixed3, fixed_total;
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int real0, real1, real2, real3, real_total;
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phase_offset_real = (float)i * mult;
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phase_offset_int = (fixed_mult * i) >> 16;
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// phase_offset_int = phase_offset_real * 65536;
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fixed0 = c0_fixed(phase_offset_int);
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real0 = C0(phase_offset_real) * 4096.0;
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if ((abs(fixed0) > (abs(real0) + 1)) || (abs(fixed0) < (abs(real0) - 1)))
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errors++;
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fixed1 = c1_fixed(phase_offset_int);
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real1 = C1(phase_offset_real) * 4096.0;
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if ((abs(fixed1) > (abs(real1) + 1)) || (abs(fixed1) < (abs(real1) - 1)))
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errors++;
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fixed2 = c2_fixed(phase_offset_int);
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real2 = C2(phase_offset_real) * 4096.0;
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if ((abs(fixed2) > (abs(real2) + 1)) || (abs(fixed2) < (abs(real2) - 1)))
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errors++;
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fixed3 = c3_fixed(phase_offset_int);
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real3 = C3(phase_offset_real) * 4096.0;
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if ((abs(fixed3) > (abs(real3) + 1)) || (abs(fixed3) < (abs(real3) - 1)))
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errors++;
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fixed_total = fixed0 + fixed1 + fixed2 + fixed3;
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real_total = real0 + real1 + real2 + real3;
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if ((fixed_total > 4097) || (fixed_total < 4094))
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errors++;
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if ((real_total > 4097) || (real_total < 4095))
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errors++;
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}
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return errors;
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}
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#endif
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// Find greatest common denominator between two integers. Method used here is
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// slow compared to Euclid's algorithm, but does not require any division.
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int gcd(int a, int b) {
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// Problem with this algorithm is that if a or b = 0 this function
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// will never exit. Don't want to return 0 because any computation
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// that was based on a common denoninator and tried to reduce by
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// dividing by 0 would fail. Best solution that could be thought of
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// would to be fail by returing a 1;
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if (a <= 0 || b <= 0)
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return 1;
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while (a != b) {
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if (b > a)
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b = b - a;
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else {
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int tmp = a;// swap large and
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a = b; // small
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b = tmp;
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}
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}
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return b;
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}
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void bicubic_coefficient_init() {
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vpx_memset(&g_b_scaler, 0, sizeof(BICUBIC_SCALER_STRUCT));
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g_first_time = 0;
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}
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void bicubic_coefficient_destroy() {
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if (!g_first_time) {
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vpx_free(g_b_scaler.l_w);
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vpx_free(g_b_scaler.l_h);
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vpx_free(g_b_scaler.l_h_uv);
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vpx_free(g_b_scaler.c_w);
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vpx_free(g_b_scaler.c_h);
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vpx_free(g_b_scaler.c_h_uv);
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vpx_memset(&g_b_scaler, 0, sizeof(BICUBIC_SCALER_STRUCT));
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}
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}
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// Create the coeffients that will be used for the cubic interpolation.
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// Because scaling does not have to be equal in the vertical and horizontal
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// regimes the phase offsets will be different. There are 4 coefficents
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// for each point, two on each side. The layout is that there are the
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// 4 coefficents for each phase in the array and then the next phase.
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int bicubic_coefficient_setup(int in_width, int in_height, int out_width, int out_height) {
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int i;
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#ifdef FIXED_POINT
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int phase_offset_int;
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unsigned int fixed_mult;
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int product_val = 0;
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#else
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float phase_offset;
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#endif
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int gcd_w, gcd_h, gcd_h_uv, d_w, d_h, d_h_uv;
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if (g_first_time)
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bicubic_coefficient_init();
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// check to see if the coefficents have already been set up correctly
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if ((in_width == g_b_scaler.in_width) && (in_height == g_b_scaler.in_height)
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&& (out_width == g_b_scaler.out_width) && (out_height == g_b_scaler.out_height))
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return 0;
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g_b_scaler.in_width = in_width;
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g_b_scaler.in_height = in_height;
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g_b_scaler.out_width = out_width;
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g_b_scaler.out_height = out_height;
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// Don't want to allow crazy scaling, just try and prevent a catastrophic
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// failure here. Want to fail after setting the member functions so if
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// if the scaler is called the member functions will not scale.
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if (out_width <= 0 || out_height <= 0)
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return -1;
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// reduce in/out width and height ratios using the gcd
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gcd_w = gcd(out_width, in_width);
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gcd_h = gcd(out_height, in_height);
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gcd_h_uv = gcd(out_height, in_height / 2);
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// the numerator width and height are to be saved in
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// globals so they can be used during the scaling process
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// without having to be recalculated.
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g_b_scaler.nw = out_width / gcd_w;
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d_w = in_width / gcd_w;
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g_b_scaler.nh = out_height / gcd_h;
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d_h = in_height / gcd_h;
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g_b_scaler.nh_uv = out_height / gcd_h_uv;
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d_h_uv = (in_height / 2) / gcd_h_uv;
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// allocate memory for the coefficents
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vpx_free(g_b_scaler.l_w);
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vpx_free(g_b_scaler.l_h);
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vpx_free(g_b_scaler.l_h_uv);
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g_b_scaler.l_w = (short *)vpx_memalign(32, out_width * 2);
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g_b_scaler.l_h = (short *)vpx_memalign(32, out_height * 2);
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g_b_scaler.l_h_uv = (short *)vpx_memalign(32, out_height * 2);
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vpx_free(g_b_scaler.c_w);
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vpx_free(g_b_scaler.c_h);
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vpx_free(g_b_scaler.c_h_uv);
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g_b_scaler.c_w = (short *)vpx_memalign(32, g_b_scaler.nw * 4 * 2);
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g_b_scaler.c_h = (short *)vpx_memalign(32, g_b_scaler.nh * 4 * 2);
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g_b_scaler.c_h_uv = (short *)vpx_memalign(32, g_b_scaler.nh_uv * 4 * 2);
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g_b_scaler.hbuf = g_hbuf;
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g_b_scaler.hbuf_uv = g_hbuf_uv;
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// Set up polyphase filter taps. This needs to be done before
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// the scaling because of the floating point math required. The
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// coefficients are multiplied by 2^12 so that fixed point math
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// can be used in the main scaling loop.
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#ifdef FIXED_POINT
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fixed_mult = (1.0 / (float)g_b_scaler.nw) * 4294967296;
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product_val = 0;
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for (i = 0; i < g_b_scaler.nw; i++) {
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if (product_val > g_b_scaler.nw)
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product_val -= g_b_scaler.nw;
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phase_offset_int = (fixed_mult * product_val) >> 16;
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g_b_scaler.c_w[i * 4] = c3_fixed(phase_offset_int);
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g_b_scaler.c_w[i * 4 + 1] = c2_fixed(phase_offset_int);
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g_b_scaler.c_w[i * 4 + 2] = c1_fixed(phase_offset_int);
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g_b_scaler.c_w[i * 4 + 3] = c0_fixed(phase_offset_int);
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product_val += d_w;
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}
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fixed_mult = (1.0 / (float)g_b_scaler.nh) * 4294967296;
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product_val = 0;
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for (i = 0; i < g_b_scaler.nh; i++) {
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if (product_val > g_b_scaler.nh)
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product_val -= g_b_scaler.nh;
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phase_offset_int = (fixed_mult * product_val) >> 16;
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g_b_scaler.c_h[i * 4] = c0_fixed(phase_offset_int);
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g_b_scaler.c_h[i * 4 + 1] = c1_fixed(phase_offset_int);
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g_b_scaler.c_h[i * 4 + 2] = c2_fixed(phase_offset_int);
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g_b_scaler.c_h[i * 4 + 3] = c3_fixed(phase_offset_int);
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product_val += d_h;
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}
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fixed_mult = (1.0 / (float)g_b_scaler.nh_uv) * 4294967296;
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product_val = 0;
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for (i = 0; i < g_b_scaler.nh_uv; i++) {
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if (product_val > g_b_scaler.nh_uv)
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product_val -= g_b_scaler.nh_uv;
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phase_offset_int = (fixed_mult * product_val) >> 16;
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g_b_scaler.c_h_uv[i * 4] = c0_fixed(phase_offset_int);
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g_b_scaler.c_h_uv[i * 4 + 1] = c1_fixed(phase_offset_int);
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g_b_scaler.c_h_uv[i * 4 + 2] = c2_fixed(phase_offset_int);
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g_b_scaler.c_h_uv[i * 4 + 3] = c3_fixed(phase_offset_int);
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product_val += d_h_uv;
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}
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#else
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for (i = 0; i < g_nw; i++) {
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phase_offset = (float)((i * d_w) % g_nw) / (float)g_nw;
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g_c_w[i * 4] = (C3(phase_offset) * 4096.0);
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g_c_w[i * 4 + 1] = (C2(phase_offset) * 4096.0);
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g_c_w[i * 4 + 2] = (C1(phase_offset) * 4096.0);
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g_c_w[i * 4 + 3] = (C0(phase_offset) * 4096.0);
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}
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for (i = 0; i < g_nh; i++) {
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phase_offset = (float)((i * d_h) % g_nh) / (float)g_nh;
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g_c_h[i * 4] = (C0(phase_offset) * 4096.0);
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g_c_h[i * 4 + 1] = (C1(phase_offset) * 4096.0);
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g_c_h[i * 4 + 2] = (C2(phase_offset) * 4096.0);
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g_c_h[i * 4 + 3] = (C3(phase_offset) * 4096.0);
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}
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for (i = 0; i < g_nh_uv; i++) {
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phase_offset = (float)((i * d_h_uv) % g_nh_uv) / (float)g_nh_uv;
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g_c_h_uv[i * 4] = (C0(phase_offset) * 4096.0);
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g_c_h_uv[i * 4 + 1] = (C1(phase_offset) * 4096.0);
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g_c_h_uv[i * 4 + 2] = (C2(phase_offset) * 4096.0);
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g_c_h_uv[i * 4 + 3] = (C3(phase_offset) * 4096.0);
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}
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#endif
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// Create an array that corresponds input lines to output lines.
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// This doesn't require floating point math, but it does require
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// a division and because hardware division is not present that
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// is a call.
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for (i = 0; i < out_width; i++) {
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g_b_scaler.l_w[i] = (i * d_w) / g_b_scaler.nw;
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if ((g_b_scaler.l_w[i] + 2) <= in_width)
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g_b_scaler.max_usable_out_width = i;
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}
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for (i = 0; i < out_height + 1; i++) {
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g_b_scaler.l_h[i] = (i * d_h) / g_b_scaler.nh;
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g_b_scaler.l_h_uv[i] = (i * d_h_uv) / g_b_scaler.nh_uv;
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}
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return 0;
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}
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int bicubic_scale(int in_width, int in_height, int in_stride,
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int out_width, int out_height, int out_stride,
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unsigned char *input_image, unsigned char *output_image) {
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short *RESTRICT l_w, * RESTRICT l_h;
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short *RESTRICT c_w, * RESTRICT c_h;
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unsigned char *RESTRICT ip, * RESTRICT op;
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unsigned char *RESTRICT hbuf;
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int h, w, lw, lh;
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int temp_sum;
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int phase_offset_w, phase_offset_h;
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c_w = g_b_scaler.c_w;
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c_h = g_b_scaler.c_h;
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op = output_image;
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l_w = g_b_scaler.l_w;
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l_h = g_b_scaler.l_h;
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phase_offset_h = 0;
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for (h = 0; h < out_height; h++) {
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// select the row to work on
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lh = l_h[h];
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ip = input_image + (in_stride * lh);
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// vp8_filter the row vertically into an temporary buffer.
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// If the phase offset == 0 then all the multiplication
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// is going to result in the output equalling the input.
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// So instead point the temporary buffer to the input.
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// Also handle the boundry condition of not being able to
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// filter that last lines.
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if (phase_offset_h && (lh < in_height - 2)) {
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hbuf = g_b_scaler.hbuf;
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for (w = 0; w < in_width; w++) {
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temp_sum = c_h[phase_offset_h * 4 + 3] * ip[w - in_stride];
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temp_sum += c_h[phase_offset_h * 4 + 2] * ip[w];
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temp_sum += c_h[phase_offset_h * 4 + 1] * ip[w + in_stride];
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temp_sum += c_h[phase_offset_h * 4] * ip[w + 2 * in_stride];
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hbuf[w] = temp_sum >> 12;
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}
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} else
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hbuf = ip;
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|
|
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// increase the phase offset for the next time around.
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if (++phase_offset_h >= g_b_scaler.nh)
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phase_offset_h = 0;
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|
|
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// now filter and expand it horizontally into the final
|
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// output buffer
|
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phase_offset_w = 0;
|
|
|
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for (w = 0; w < out_width; w++) {
|
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// get the index to use to expand the image
|
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lw = l_w[w];
|
|
|
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temp_sum = c_w[phase_offset_w * 4] * hbuf[lw - 1];
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temp_sum += c_w[phase_offset_w * 4 + 1] * hbuf[lw];
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temp_sum += c_w[phase_offset_w * 4 + 2] * hbuf[lw + 1];
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temp_sum += c_w[phase_offset_w * 4 + 3] * hbuf[lw + 2];
|
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temp_sum = temp_sum >> 12;
|
|
|
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if (++phase_offset_w >= g_b_scaler.nw)
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|
phase_offset_w = 0;
|
|
|
|
// boundry conditions
|
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if ((lw + 2) >= in_width)
|
|
temp_sum = hbuf[lw];
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|
|
|
if (lw == 0)
|
|
temp_sum = hbuf[0];
|
|
|
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op[w] = temp_sum;
|
|
}
|
|
|
|
op += out_stride;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void bicubic_scale_frame_reset() {
|
|
g_b_scaler.out_width = 0;
|
|
g_b_scaler.out_height = 0;
|
|
}
|
|
|
|
void bicubic_scale_frame(YV12_BUFFER_CONFIG *src, YV12_BUFFER_CONFIG *dst,
|
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int new_width, int new_height) {
|
|
|
|
dst->y_width = new_width;
|
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dst->y_height = new_height;
|
|
dst->uv_width = new_width / 2;
|
|
dst->uv_height = new_height / 2;
|
|
|
|
dst->y_stride = dst->y_width;
|
|
dst->uv_stride = dst->uv_width;
|
|
|
|
bicubic_scale(src->y_width, src->y_height, src->y_stride,
|
|
new_width, new_height, dst->y_stride,
|
|
src->y_buffer, dst->y_buffer);
|
|
|
|
bicubic_scale(src->uv_width, src->uv_height, src->uv_stride,
|
|
new_width / 2, new_height / 2, dst->uv_stride,
|
|
src->u_buffer, dst->u_buffer);
|
|
|
|
bicubic_scale(src->uv_width, src->uv_height, src->uv_stride,
|
|
new_width / 2, new_height / 2, dst->uv_stride,
|
|
src->v_buffer, dst->v_buffer);
|
|
}
|