allowing the compiler to inline this function. For real-time encodes, this gave a boost of 1% to 2.5%, depending on the speed setting. Change-Id: I3929d176cca086b4261267b848419d5bcff21c02
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
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 *
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 *  Use of this source code is governed by a BSD-style license
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 *  that can be found in the LICENSE file in the root of the source
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 *  tree. An additional intellectual property rights grant can be found
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 *  in the file PATENTS.  All contributing project authors may
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 *  be found in the AUTHORS file in the root of the source tree.
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 */
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#include "dboolhuff.h"
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#include "vpx_ports/mem.h"
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#include "vpx_mem/vpx_mem.h"
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int vp8dx_start_decode(BOOL_DECODER *br,
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                       const unsigned char *source,
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                       unsigned int source_sz)
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{
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    br->user_buffer_end = source+source_sz;
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    br->user_buffer     = source;
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    br->value    = 0;
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    br->count    = -8;
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    br->range    = 255;
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    if (source_sz && !source)
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        return 1;
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    /* Populate the buffer */
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    vp8dx_bool_decoder_fill(br);
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    return 0;
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}
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void vp8dx_bool_decoder_fill(BOOL_DECODER *br)
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{
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    const unsigned char *bufptr;
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    const unsigned char *bufend;
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    VP8_BD_VALUE         value;
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    int                  count;
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    bufend = br->user_buffer_end;
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    bufptr = br->user_buffer;
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    value = br->value;
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    count = br->count;
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    VP8DX_BOOL_DECODER_FILL(count, value, bufptr, bufend);
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    br->user_buffer = bufptr;
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    br->value = value;
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    br->count = count;
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}
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