vpx/vp8/encoder/arm/neon/subtract_neon.asm
John Koleszar 94c52e4da8 cosmetics: trim trailing whitespace
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.

Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
2010-06-18 13:06:11 -04:00

173 lines
5.3 KiB
NASM

;
; Copyright (c) 2010 The VP8 project authors. All Rights Reserved.
;
; Use of this source code is governed by a BSD-style license
; that can be found in the LICENSE file in the root of the source
; tree. An additional intellectual property rights grant can be found
; in the file PATENTS. All contributing project authors may
; be found in the AUTHORS file in the root of the source tree.
;
EXPORT |vp8_subtract_b_neon_func|
EXPORT |vp8_subtract_mby_neon|
EXPORT |vp8_subtract_mbuv_neon|
ARM
REQUIRE8
PRESERVE8
AREA ||.text||, CODE, READONLY, ALIGN=2
;=========================================
;void vp8_subtract_b_neon_func(short *diff, unsigned char *src, unsigned char *pred, int stride, int pitch);
|vp8_subtract_b_neon_func| PROC
ldr r12, [sp] ;load pitch
vld1.8 {d0}, [r1], r3 ;load src
vld1.8 {d1}, [r2], r12 ;load pred
vld1.8 {d2}, [r1], r3
vld1.8 {d3}, [r2], r12
vld1.8 {d4}, [r1], r3
vld1.8 {d5}, [r2], r12
vld1.8 {d6}, [r1], r3
vld1.8 {d7}, [r2], r12
vsubl.u8 q10, d0, d1
vsubl.u8 q11, d2, d3
vsubl.u8 q12, d4, d5
vsubl.u8 q13, d6, d7
mov r12, r12, lsl #1
vst1.16 {d20}, [r0], r12 ;store diff
vst1.16 {d22}, [r0], r12
vst1.16 {d24}, [r0], r12
vst1.16 {d26}, [r0], r12
bx lr
ENDP
;==========================================
;void vp8_subtract_mby_neon(short *diff, unsigned char *src, unsigned char *pred, int stride)
|vp8_subtract_mby_neon| PROC
mov r12, #4
subtract_mby_loop
vld1.8 {q0}, [r1], r3 ;load src
vld1.8 {q1}, [r2]! ;load pred
vld1.8 {q2}, [r1], r3
vld1.8 {q3}, [r2]!
vld1.8 {q4}, [r1], r3
vld1.8 {q5}, [r2]!
vld1.8 {q6}, [r1], r3
vld1.8 {q7}, [r2]!
vsubl.u8 q8, d0, d2
vsubl.u8 q9, d1, d3
vsubl.u8 q10, d4, d6
vsubl.u8 q11, d5, d7
vsubl.u8 q12, d8, d10
vsubl.u8 q13, d9, d11
vsubl.u8 q14, d12, d14
vsubl.u8 q15, d13, d15
vst1.16 {q8}, [r0]! ;store diff
vst1.16 {q9}, [r0]!
vst1.16 {q10}, [r0]!
vst1.16 {q11}, [r0]!
vst1.16 {q12}, [r0]!
vst1.16 {q13}, [r0]!
vst1.16 {q14}, [r0]!
vst1.16 {q15}, [r0]!
subs r12, r12, #1
bne subtract_mby_loop
bx lr
ENDP
;=================================
;void vp8_subtract_mbuv_neon(short *diff, unsigned char *usrc, unsigned char *vsrc, unsigned char *pred, int stride)
|vp8_subtract_mbuv_neon| PROC
ldr r12, [sp]
;u
add r0, r0, #512 ; short *udiff = diff + 256;
add r3, r3, #256 ; unsigned char *upred = pred + 256;
vld1.8 {d0}, [r1], r12 ;load src
vld1.8 {d1}, [r3]! ;load pred
vld1.8 {d2}, [r1], r12
vld1.8 {d3}, [r3]!
vld1.8 {d4}, [r1], r12
vld1.8 {d5}, [r3]!
vld1.8 {d6}, [r1], r12
vld1.8 {d7}, [r3]!
vld1.8 {d8}, [r1], r12
vld1.8 {d9}, [r3]!
vld1.8 {d10}, [r1], r12
vld1.8 {d11}, [r3]!
vld1.8 {d12}, [r1], r12
vld1.8 {d13}, [r3]!
vld1.8 {d14}, [r1], r12
vld1.8 {d15}, [r3]!
vsubl.u8 q8, d0, d1
vsubl.u8 q9, d2, d3
vsubl.u8 q10, d4, d5
vsubl.u8 q11, d6, d7
vsubl.u8 q12, d8, d9
vsubl.u8 q13, d10, d11
vsubl.u8 q14, d12, d13
vsubl.u8 q15, d14, d15
vst1.16 {q8}, [r0]! ;store diff
vst1.16 {q9}, [r0]!
vst1.16 {q10}, [r0]!
vst1.16 {q11}, [r0]!
vst1.16 {q12}, [r0]!
vst1.16 {q13}, [r0]!
vst1.16 {q14}, [r0]!
vst1.16 {q15}, [r0]!
;v
vld1.8 {d0}, [r2], r12 ;load src
vld1.8 {d1}, [r3]! ;load pred
vld1.8 {d2}, [r2], r12
vld1.8 {d3}, [r3]!
vld1.8 {d4}, [r2], r12
vld1.8 {d5}, [r3]!
vld1.8 {d6}, [r2], r12
vld1.8 {d7}, [r3]!
vld1.8 {d8}, [r2], r12
vld1.8 {d9}, [r3]!
vld1.8 {d10}, [r2], r12
vld1.8 {d11}, [r3]!
vld1.8 {d12}, [r2], r12
vld1.8 {d13}, [r3]!
vld1.8 {d14}, [r2], r12
vld1.8 {d15}, [r3]!
vsubl.u8 q8, d0, d1
vsubl.u8 q9, d2, d3
vsubl.u8 q10, d4, d5
vsubl.u8 q11, d6, d7
vsubl.u8 q12, d8, d9
vsubl.u8 q13, d10, d11
vsubl.u8 q14, d12, d13
vsubl.u8 q15, d14, d15
vst1.16 {q8}, [r0]! ;store diff
vst1.16 {q9}, [r0]!
vst1.16 {q10}, [r0]!
vst1.16 {q11}, [r0]!
vst1.16 {q12}, [r0]!
vst1.16 {q13}, [r0]!
vst1.16 {q14}, [r0]!
vst1.16 {q15}, [r0]!
bx lr
ENDP
END