vpx/vp9/common/vp9_frame_buffers.c
Frank Galligan 175d9dfe0a Remove memset of every external frame buffer.
Libvpx was memseting every external frame buffer before decode. This
was to work around a valgrind issue in our C loop filter. Most of
the time this was not needed and we have noticed some significant
performance loss on some platforms. Now we require the application to
zero out the buffers if it is using external frame buffers.

Change-Id: I7330d00a315e65137ed30edd5f813e8929b76242
2014-09-15 15:37:36 -07:00

87 lines
2.6 KiB
C

/*
* Copyright (c) 2014 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <assert.h>
#include "vp9/common/vp9_frame_buffers.h"
#include "vpx_mem/vpx_mem.h"
int vp9_alloc_internal_frame_buffers(InternalFrameBufferList *list) {
assert(list != NULL);
vp9_free_internal_frame_buffers(list);
list->num_internal_frame_buffers =
VP9_MAXIMUM_REF_BUFFERS + VPX_MAXIMUM_WORK_BUFFERS;
list->int_fb =
(InternalFrameBuffer *)vpx_calloc(list->num_internal_frame_buffers,
sizeof(*list->int_fb));
return (list->int_fb == NULL);
}
void vp9_free_internal_frame_buffers(InternalFrameBufferList *list) {
int i;
assert(list != NULL);
for (i = 0; i < list->num_internal_frame_buffers; ++i) {
vpx_free(list->int_fb[i].data);
list->int_fb[i].data = NULL;
}
vpx_free(list->int_fb);
list->int_fb = NULL;
}
int vp9_get_frame_buffer(void *cb_priv, size_t min_size,
vpx_codec_frame_buffer_t *fb) {
int i;
InternalFrameBufferList *const int_fb_list =
(InternalFrameBufferList *)cb_priv;
if (int_fb_list == NULL)
return -1;
// Find a free frame buffer.
for (i = 0; i < int_fb_list->num_internal_frame_buffers; ++i) {
if (!int_fb_list->int_fb[i].in_use)
break;
}
if (i == int_fb_list->num_internal_frame_buffers)
return -1;
if (int_fb_list->int_fb[i].size < min_size) {
int_fb_list->int_fb[i].data =
(uint8_t *)vpx_realloc(int_fb_list->int_fb[i].data, min_size);
if (!int_fb_list->int_fb[i].data)
return -1;
// This memset is needed for fixing valgrind error from C loop filter
// due to access uninitialized memory in frame border. It could be
// removed if border is totally removed.
vpx_memset(int_fb_list->int_fb[i].data, 0, min_size);
int_fb_list->int_fb[i].size = min_size;
}
fb->data = int_fb_list->int_fb[i].data;
fb->size = int_fb_list->int_fb[i].size;
int_fb_list->int_fb[i].in_use = 1;
// Set the frame buffer's private data to point at the internal frame buffer.
fb->priv = &int_fb_list->int_fb[i];
return 0;
}
int vp9_release_frame_buffer(void *cb_priv, vpx_codec_frame_buffer_t *fb) {
InternalFrameBuffer *const int_fb = (InternalFrameBuffer *)fb->priv;
(void)cb_priv;
if (int_fb)
int_fb->in_use = 0;
return 0;
}