4cca47b538
For coefficients, use int16_t (instead of short); for pixel values in 16-bit intermediates, use uint16_t (instead of unsigned short); for all others, use uint8_t (instead of unsigned char). Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
148 lines
5.0 KiB
C
148 lines
5.0 KiB
C
/*
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* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "vp9/encoder/vp9_onyx_int.h"
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void vp9_ssim_parms_16x16_c(uint8_t *s, int sp, uint8_t *r,
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int rp, unsigned long *sum_s, unsigned long *sum_r,
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unsigned long *sum_sq_s, unsigned long *sum_sq_r,
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unsigned long *sum_sxr) {
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int i, j;
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for (i = 0; i < 16; i++, s += sp, r += rp) {
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for (j = 0; j < 16; j++) {
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*sum_s += s[j];
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*sum_r += r[j];
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*sum_sq_s += s[j] * s[j];
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*sum_sq_r += r[j] * r[j];
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*sum_sxr += s[j] * r[j];
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}
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}
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}
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void vp9_ssim_parms_8x8_c(uint8_t *s, int sp, uint8_t *r, int rp,
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unsigned long *sum_s, unsigned long *sum_r,
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unsigned long *sum_sq_s, unsigned long *sum_sq_r,
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unsigned long *sum_sxr) {
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int i, j;
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for (i = 0; i < 8; i++, s += sp, r += rp) {
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for (j = 0; j < 8; j++) {
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*sum_s += s[j];
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*sum_r += r[j];
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*sum_sq_s += s[j] * s[j];
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*sum_sq_r += r[j] * r[j];
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*sum_sxr += s[j] * r[j];
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}
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}
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}
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const static int64_t cc1 = 26634; // (64^2*(.01*255)^2
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const static int64_t cc2 = 239708; // (64^2*(.03*255)^2
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static double similarity(unsigned long sum_s, unsigned long sum_r,
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unsigned long sum_sq_s, unsigned long sum_sq_r,
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unsigned long sum_sxr, int count) {
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int64_t ssim_n, ssim_d;
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int64_t c1, c2;
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// scale the constants by number of pixels
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c1 = (cc1 * count * count) >> 12;
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c2 = (cc2 * count * count) >> 12;
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ssim_n = (2 * sum_s * sum_r + c1) * ((int64_t) 2 * count * sum_sxr -
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(int64_t) 2 * sum_s * sum_r + c2);
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ssim_d = (sum_s * sum_s + sum_r * sum_r + c1) *
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((int64_t)count * sum_sq_s - (int64_t)sum_s * sum_s +
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(int64_t)count * sum_sq_r - (int64_t) sum_r * sum_r + c2);
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return ssim_n * 1.0 / ssim_d;
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}
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static double ssim_16x16(uint8_t *s, int sp, uint8_t *r, int rp) {
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unsigned long sum_s = 0, sum_r = 0, sum_sq_s = 0, sum_sq_r = 0, sum_sxr = 0;
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vp9_ssim_parms_16x16(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
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&sum_sxr);
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return similarity(sum_s, sum_r, sum_sq_s, sum_sq_r, sum_sxr, 256);
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}
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static double ssim_8x8(uint8_t *s, int sp, uint8_t *r, int rp) {
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unsigned long sum_s = 0, sum_r = 0, sum_sq_s = 0, sum_sq_r = 0, sum_sxr = 0;
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vp9_ssim_parms_8x8(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
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&sum_sxr);
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return similarity(sum_s, sum_r, sum_sq_s, sum_sq_r, sum_sxr, 64);
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}
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// We are using a 8x8 moving window with starting location of each 8x8 window
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// on the 4x4 pixel grid. Such arrangement allows the windows to overlap
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// block boundaries to penalize blocking artifacts.
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double vp9_ssim2(uint8_t *img1, uint8_t *img2, int stride_img1,
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int stride_img2, int width, int height) {
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int i, j;
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int samples = 0;
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double ssim_total = 0;
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// sample point start with each 4x4 location
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for (i = 0; i < height - 8; i += 4, img1 += stride_img1 * 4, img2 += stride_img2 * 4) {
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for (j = 0; j < width - 8; j += 4) {
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double v = ssim_8x8(img1 + j, stride_img1, img2 + j, stride_img2);
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ssim_total += v;
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samples++;
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}
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}
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ssim_total /= samples;
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return ssim_total;
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}
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double vp9_calc_ssim(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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int lumamask, double *weight) {
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double a, b, c;
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double ssimv;
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a = vp9_ssim2(source->y_buffer, dest->y_buffer,
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source->y_stride, dest->y_stride, source->y_width,
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source->y_height);
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b = vp9_ssim2(source->u_buffer, dest->u_buffer,
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source->uv_stride, dest->uv_stride, source->uv_width,
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source->uv_height);
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c = vp9_ssim2(source->v_buffer, dest->v_buffer,
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source->uv_stride, dest->uv_stride, source->uv_width,
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source->uv_height);
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ssimv = a * .8 + .1 * (b + c);
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*weight = 1;
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return ssimv;
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}
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double vp9_calc_ssimg(YV12_BUFFER_CONFIG *source, YV12_BUFFER_CONFIG *dest,
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double *ssim_y, double *ssim_u, double *ssim_v) {
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double ssim_all = 0;
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double a, b, c;
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a = vp9_ssim2(source->y_buffer, dest->y_buffer,
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source->y_stride, dest->y_stride, source->y_width,
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source->y_height);
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b = vp9_ssim2(source->u_buffer, dest->u_buffer,
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source->uv_stride, dest->uv_stride, source->uv_width,
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source->uv_height);
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c = vp9_ssim2(source->v_buffer, dest->v_buffer,
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source->uv_stride, dest->uv_stride, source->uv_width,
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source->uv_height);
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*ssim_y = a;
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*ssim_u = b;
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*ssim_v = c;
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ssim_all = (a * 4 + b + c) / 6;
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return ssim_all;
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}
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