; ; Copyright (c) 2010 The WebM project authors. All Rights Reserved. ; ; Use of this source code is governed by a BSD-style license ; that can be found in the LICENSE file in the root of the source ; tree. An additional intellectual property rights grant can be found ; in the file PATENTS. All contributing project authors may ; be found in the AUTHORS file in the root of the source tree. ; EXPORT |vp8_short_walsh4x4_neon| ARM REQUIRE8 PRESERVE8 AREA ||.text||, CODE, READONLY, ALIGN=2 ;void vp8_short_walsh4x4_neon(short *input, short *output, int pitch) ; r0 short *input, ; r1 short *output, ; r2 int pitch |vp8_short_walsh4x4_neon| PROC vld1.16 {d0}, [r0@64], r2 ; load input vld1.16 {d1}, [r0@64], r2 vld1.16 {d2}, [r0@64], r2 vld1.16 {d3}, [r0@64] ;First for-loop ;transpose d0, d1, d2, d3. Then, d0=ip[0], d1=ip[1], d2=ip[2], d3=ip[3] vtrn.32 d0, d2 vtrn.32 d1, d3 vmov.s32 q15, #3 ; add 3 to all values vtrn.16 d0, d1 vtrn.16 d2, d3 vadd.s16 d4, d0, d2 ; ip[0] + ip[2] vadd.s16 d5, d1, d3 ; ip[1] + ip[3] vsub.s16 d6, d1, d3 ; ip[1] - ip[3] vsub.s16 d7, d0, d2 ; ip[0] - ip[2] vshl.s16 d4, d4, #2 ; a1 = (ip[0] + ip[2]) << 2 vshl.s16 d5, d5, #2 ; d1 = (ip[1] + ip[3]) << 2 vshl.s16 d6, d6, #2 ; c1 = (ip[1] - ip[3]) << 2 vceq.s16 d16, d4, #0 ; a1 == 0 vshl.s16 d7, d7, #2 ; b1 = (ip[0] - ip[2]) << 2 vadd.s16 d0, d4, d5 ; a1 + d1 vmvn d16, d16 ; a1 != 0 vsub.s16 d3, d4, d5 ; op[3] = a1 - d1 vadd.s16 d1, d7, d6 ; op[1] = b1 + c1 vsub.s16 d2, d7, d6 ; op[2] = b1 - c1 vsub.s16 d0, d0, d16 ; op[0] = a1 + d1 + (a1 != 0) ;Second for-loop ;transpose d0, d1, d2, d3, Then, d0=ip[0], d1=ip[4], d2=ip[8], d3=ip[12] vtrn.32 d1, d3 vtrn.32 d0, d2 vtrn.16 d2, d3 vtrn.16 d0, d1 vaddl.s16 q8, d0, d2 ; a1 = ip[0]+ip[8] vaddl.s16 q9, d1, d3 ; d1 = ip[4]+ip[12] vsubl.s16 q10, d1, d3 ; c1 = ip[4]-ip[12] vsubl.s16 q11, d0, d2 ; b1 = ip[0]-ip[8] vadd.s32 q0, q8, q9 ; a2 = a1 + d1 vadd.s32 q1, q11, q10 ; b2 = b1 + c1 vsub.s32 q2, q11, q10 ; c2 = b1 - c1 vsub.s32 q3, q8, q9 ; d2 = a1 - d1 vclt.s32 q8, q0, #0 vclt.s32 q9, q1, #0 vclt.s32 q10, q2, #0 vclt.s32 q11, q3, #0 ; subtract -1 (or 0) vsub.s32 q0, q0, q8 ; a2 += a2 < 0 vsub.s32 q1, q1, q9 ; b2 += b2 < 0 vsub.s32 q2, q2, q10 ; c2 += c2 < 0 vsub.s32 q3, q3, q11 ; d2 += d2 < 0 vadd.s32 q8, q0, q15 ; a2 + 3 vadd.s32 q9, q1, q15 ; b2 + 3 vadd.s32 q10, q2, q15 ; c2 + 3 vadd.s32 q11, q3, q15 ; d2 + 3 ; vrshrn? would add 1 << 3-1 = 2 vshrn.s32 d0, q8, #3 vshrn.s32 d1, q9, #3 vshrn.s32 d2, q10, #3 vshrn.s32 d3, q11, #3 vst1.16 {q0, q1}, [r1@128] bx lr ENDP END