/* * Copyright (c) 2016 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef VPX_DSP_BLEND_H_ #define VPX_DSP_BLEND_H_ #include "vpx_ports/mem.h" // Various blending functions and macros. // See also the vpx_blend_* functions in vpx_dsp_rtcd.h // Alpha blending with alpha values from the range [0, 64], where 64 // means use the first input and 0 means use the second input. #define VPX_BLEND_A64_ROUND_BITS 6 #define VPX_BLEND_A64_MAX_ALPHA (1 << VPX_BLEND_A64_ROUND_BITS) // 64 #define VPX_BLEND_A64(a, v0, v1) \ ROUND_POWER_OF_TWO((a) * (v0) + (VPX_BLEND_A64_MAX_ALPHA - (a)) * (v1), \ VPX_BLEND_A64_ROUND_BITS) // Alpha blending with alpha values from the range [0, 256], where 256 // means use the first input and 0 means use the second input. #define VPX_BLEND_A256_ROUND_BITS 8 #define VPX_BLEND_A256_MAX_ALPHA (1 << VPX_BLEND_A256_ROUND_BITS) // 256 #define VPX_BLEND_A256(a, v0, v1) \ ROUND_POWER_OF_TWO((a) * (v0) + (VPX_BLEND_A256_MAX_ALPHA - (a)) * (v1), \ VPX_BLEND_A256_ROUND_BITS) // Blending by averaging. #define VPX_BLEND_AVG(v0, v1) ROUND_POWER_OF_TWO((v0) + (v1), 1) #endif // VPX_DSP_BLEND_H_