For some dimensions, neon code ends up in a dead loop inside.
This will fix the unit test failure in svc_test on ARM.
Change-Id: Ie6098bfaefd86bcf3616a3d0c2c3ff0b154222b5
significantly speeds up file generation.
the goal of this change is to convert rtcd.sh to perl as directly as
possible to allow for simple comparison. future changes can make it more
perl-like.
---
Linux
[CREATE] vpx_scale_rtcd.h
real 0m0.485s -> 0m0.022s
[CREATE] vp8_rtcd.h
real 0m4.619s -> 0m0.060s
[CREATE] vp9_rtcd.h
real 0m10.102s -> 0m0.087s
Windows
[CREATE] vpx_scale_rtcd.h
real 0m8.360s -> 0m0.080s
[CREATE] vp8_rtcd.h
real 1m8.083s -> 0m0.160s
[CREATE] vp9_rtcd.h
real 2m6.489s -> 0m0.233s
Change-Id: Idfb71188206c91237d6a3c3a81dfe00d103f11ee
previously the scale functions would always be include regardless of the
CONFIG_SPATIAL_RESAMPLING setting.
Change-Id: Ifbccf47b20689b5dd61bb3ddccd5c013297b4e05
This CL changes libvpx to call a function when a frame buffer
is needed for decode. Libvpx will call a release callback when
no other frames reference the frame buffer. This CL adds a
default implementation of the frame buffer callbacks. Currently
only VP9 is supported. A future CL will add support for
applications to supply their own frame buffer callbacks.
Change-Id: I1405a320118f1cdd95f80c670d52b085a62cb10d
Encoder's boarder is still 160, while decoder's boarder will be 32.
With on demand and separate boarder buffer for boarder extension.
The decoder's boarder does not need to to 160 anymore.
Change-Id: I93d5aaff15a33a2213e9761eaa37c5f2870747db
This fixes issue 667.
In the case where the frame was an odd number of pixels
wide or high, the border was being extended by one col
or row too far.
The calculation of color plane dimensions was modified
to use those already computed at the time the frame
buffer was allocated.
Also freed the temporary scaling buffer in vpxdec to
prevent a memory leak.
Change-Id: Ied04bdcdfd77469731408c05da205db1a6f89bf5
- s|source -> src
- dest -> dst
- use verbose names in extend_plane dropping the redundant comments
+ light cosmetics:
- join a few lines / assignments
- drop some unnecessary comments & includes
Change-Id: I6d979a85a0223a0a79a22f79a6d9c7512fd04532
This is a short term optimization till we work out a decoder
implementation requiring no frame border extension.
Change-Id: I02d15bfde4d926b50a4e58b393d8c4062d1be70f
This is required because upon downscaling, if a motion vector points
partially into the UMV (e.g. all minus 1 of 64+7 pixels, i.e. 70),
then we can point up to 140 pixels into the larger-resolution (2x)
reference buffer UMV, which means the UMV for reference buffers in
downscaling needs to be 140 rounded up to the nearest multiple of 32,
i.e. 160.
Longer-term, we should probably handle the UMV differently by detecting
edge coverage on-the-fly and using a temporary buffer for edge extensions
instead of adding 160 pixels on all sides of the image (which means a
CIF image uses 3x its own area size for borders).
Change-Id: I5184443e6731cd6721fc6a5d430a53e7d91b4f7e
this was never fleshed out in the context of VP8, for which it was
added. for VP9 it has no meaning.
Change-Id: Iba2ecc026d9e947067b96690245d337e51e26eff
The part where we align it by 8 or 16 is an implementation detail that
shouldn't matter to the outside world.
Change-Id: I9edd6f08b51b31c839c0ea91f767640bccb08d53
This is a mostly-working implementation of an extra channel in the
bitstream. Configure with --enable-alpha to test. Notable TODOs:
- Add extra channel to all mismatch tests, PSNR, SSIM, etc
- Configurable subsampling
- Variable number of planes (currently always uses all 4)
- Loop filtering
- Per-plane lossless quantizer
- ARNR support
This implementation just uses the same contents as the Y channel
for the A channel, due to lack of content and general pain in
playing back 4 channel content. A later patch will use the actual
alpha channel passed in from outside the codec.
Change-Id: Ibf81f023b1c570bd84b3064e9b4b8ae52e087592
Adds a subsampling aware border extension function. This may be reworked
soon to support more than 3 planes.
Change-Id: I76b81901ad10bb1e678dd4f0d22740ca6c76c43b
Make framebuffer allocations according to the chroma subsamping
factors in use. A bit is placed in the raw part of the frame header for
each of the two subsampling factors. This will be moved in a future
commit to make them part of the TBD feature set bits, probably only set
on keyframes, etc.
Change-Id: I59ed38d3a3c0d4af3c7c277617de28d04a001853
Ensures that the full 64 pixel border is available for prediction (need a minimum of
64+INTERP_EXTEND on all sides, and 32+INTERP_EXTEND on UV). Value also must be a
multiple of 32 to keep UV stride alignment. The smaller border was causing the prediction
to read outside the frame, which can cause a mismatch.
TODO: Get rid of this explicit border and use edge emulation instead.
Change-Id: I3f68453a088ec0ab4349d0f5cc02b573be06d7c4
Updates the YV12_BUFFER_CONFIG structure to be crop-aware. The
exiting width/height parameters are left unchanged, storing the
width and height algined to a 16 byte boundary. The cropped
dimensions are added as new fields.
This fixes a nasty visual pulse when switching between scaled and
unscaled frame dimensions due to a mismatch between the scaling
ratio and the 16-byte aligned sizes.
Change-Id: Id4a3f6aea6b9b9ae38bdfa1b87b7eb2cfcdd57b6
As long as the new frame is smaller than the size that was originally
allocated, we don't need to free and reallocate the memory allocated.
Instead, do the allocation on the size of the first frame. We could
make this passed in from the application instead, if we wanted to
support external upscaling.
Change-Id: I204d17a130728bbd91155bb4bd863a99bb99b038
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da