now that we need asm_enc_offsets.c for x86 and arm and it is
harmless to build it for other targets, add it unconditionally
Change-Id: I320c5220afd94fee2b98bda9ff4e5e34c67062f3
1. Process 16 pixels at one time instead of 8.
2. Add check for both xoffset =0 and yoffset=0, which happens
during motion search.
This change gave encoder 1%~3% performance gain.
Change-Id: Idaa39506b48f4f8b2fbbeb45aae8226fa32afb3e
count can be reduced to short because the max number of filtered frames
is set to 15. the max value for any frame is 32 (modifier = 16,
filter_weight = 2). 15*32 = 480 which requires 9 bits
this function goes from about 7000 us / 1000 iterations for the C code
to < 275 us / 1000 iterations for sse2 for block_size = 16 and from
about 1800 us / 1000 iters to < 100 us / 1000 iters for block_size = 8
Change-Id: I64a32607f58a2d33c39286f468b04ccd457d9e6e
(test clip: tulip)
For good quality mode with speed=1, this gave the encoder
a small (2 - 3%) performance boost.
Change-Id: I8a1d4269465944ac0819986c2f0be4b0a2ee0b35
Use mpsadbw, and calculate 8 sad at once. Function list:
vp8_sad16x16x8_sse4
vp8_sad16x8x8_sse4
vp8_sad8x16x8_sse4
vp8_sad8x8x8_sse4
vp8_sad4x4x8_sse4
(test clip: tulip)
For best quality mode, this gave encoder a 5% performance boost.
For good quality mode with speed=1, this gave encoder a 3%
performance boost.
Change-Id: I083b5a39d39144f88dcbccbef95da6498e490134
Instead of doing 8-bit data unpack and 16-bit subtraction, use
psubb to do 16 8-bit subtractions and pcmpgtb to preserve the
sign information. This does not bring noticable gain since
these functions are not called frequently.
Change-Id: I90a0dfaa3db9d422e4ada324076596ffb178548e
Changes 'The VP8 project' to 'The WebM project', for consistency
with other webmproject.org repositories.
Fixes issue #97.
Change-Id: I37c13ed5fbdb9d334ceef71c6350e9febed9bbba
Remove the dependency on postproc.c for the encoder in general, the only
unchecked need for it is when CONFIG_PSNR is enabled. All other cases
are already wrapped in CONFIG_POSTPROC. In the CONFIG_PSNR case the file
will still be included.
Additionally, when VP8_SET_POSTPROC is used with the encoder when post
processing has been disabled an error will be returned.
This addresses issue #153.
Change-Id: Ia6dfe20167f7077734a6058cbd1d794550346089
vp8_update_gf_useage_maps() is only used by the encoder. This patch
fixes the ability to build in decode-only or encode-only
configurations.
Change-Id: I3a5211428e539886ba998e09e8abd747ac55c9aa
The libs.mk file must be installed for the vpx.vcproj file to be
generated. It was being installed, but not in the src/ directory as
expected.
Also missed include files yasm.rules, quantize_x86.h
Change-Id: Ic1a6f836e953bfc954d6e42a18c102a0114821eb
The new fdct lowers the round trip sum squared error for a
4x4 block ~0.12. or ~0.008/pixel. For reference, the old
matrix multiply version has average round trip error 1.46
for a 4x4 block.
Thanks to "derf" for his suggestions and references.
Change-Id: I5559d1e81d333b319404ab16b336b739f87afc79
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.
Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
Added sse2 version of vp8_regular_quantize_b which improved encode
performance(for the clip used) by ~10% for 32 bit builds and ~3% for
64 bit builds.
Also updated SHADOW_ARGS_TO_STACK to allow for more than 9 arguments.
Change-Id: I62f78eabc8040b39f3ffdf21be175811e96b39af
ssim.c comiles in a huge (512M) amount of global scratch space. Allocating
this data on the heap would be a better solution, but this file doesn't
need to be built at all in most cases, so as a first pass, disable it
except when doing opsnr.stt output (--enable-psnr).
Change-Id: I320d812f6d652a12516a16b52295ebff20b5bd42
This patch adds support for building shared libraries when configured
with the --enable-shared switch.
Building DLLs would require more invasive changes to the sample
utilities than I want to make in this patch, since on Windows you can't
use the address of an imported symbol in a static initializer. The best
way to work around this is proably to build the codec interface mapping
table with an init() function, but dll support is of questionable value
anyway, since most windows users will probably use a media framework
lib like webmdshow, which links this library in staticly.
Change-Id: Iafb48900549b0c6b67f4a05d3b790b2643d026f4
This renames the vpx_codec/ directory to vpx/, to allow applications
to more consistently reference these includes with the vpx/ prefix.
This allows the includes to be installed in /usr/local/include/vpx
rather than polluting the system includes directory with an
excessive number of includes.
Change-Id: I7b0652a20543d93f38f421c60b0bbccde4d61b4f