Move the point at which input frames are scaled
into the recode loop. This will allow us to change
the coded frame size dynamically in response
to previous attempts to encode the frame at a
higher resolution.
A following patch will implement a scheme for
resizing the frame in the recode loop.
Change-Id: I6a59c02d6ac1626512edad6de8b60063b79433e6
Miscellaneous bug-fixes for high bitdepth functionality.
With this patch, high bit-depth profiles become mostly functional,
except for an intermittent assert failure issue that is being
tracked.
Change-Id: I6a7fcbdcf1e5b09842e88535f8442d2e1230748c
This patch re-enabled the feature in Pengchong's patch
(commit 1286126073). Originally, it
was turned on while use_lastframe_partitioning > 0(not used anymore).
Now it was added as a feature, and turned on while speed >= 2.
As described in the original patch, this feature helps speed up the
slideshows in YouTube.
Change-Id: I1b0f18d65da1ee1c8d1e117dabba910c5207c471
mi_grid_* are arrays of pointer to pointer. They save the pointers that point
to the MIs in cm->mi. But they are unnecessary and complicated. The original
goal was to remove MODE_INFO_t copy. But with an extra MODE_INFO_t pointer
inside MODE_INFO_t, same goal could be achieved.
This commit totally removes the mi_grid_* structures. But there are still
many dummy MODE_INFO_t inside cm->mi which are a waste of memory. Next commit
will do on-demand MODE_INFO_t allocation in order to save these memories.
Change-Id: I3a05cf1610679fed26e0b2eadd315a9ae91afdd6
vpx_svc_parameters_t contains id, resolution and min/max qp for each spatial layer.
In this change we will use extra config to send min/max qp and scaling factors, then calculate layer resolution inside encoder.
Change-Id: Ib673303266605fe803c3b067284aae5f7a25514a
Call to vp9_rc_get_second_pass_params() moved from
Pass2Encode() to earlier in vp9_get_compressed_data(),
to ensure that two pass stats and parameters are
available before decisions such as frame scaling.
Change-Id: If21537f0073919b04696a7d5e9aac78e23d76f39
Adds various high bitdepth transform functions and tests.
Much of the changes are related to using typedefs tran_low_t
and tran_high_t for the final transform cofficients and intermediate
stages of the transform computation respectively rather than fixed
types int16_t/int. When vp9_highbitdepth configure flag is off,
these map tp int16_t/int32_t, but when the flag is on, they map
to int32_t/int64_t to make space for needed extra precision.
Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
This commit addes a new strategy to reduce the search for optimal
interpolation filter type. The encoder counts and store how many each
filter type is selected and used for each of the reference frames.
A filter type that is rarely used for all three reference frames is
masked out to avoid computation.
The impact on compression is neglectible:
-0.02% on derf
+0.02% on stdhd
Encoding time is seen to reduce by 2~3%.
Change-Id: Ibafa92291b51185de40da513716222db4b230383
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
The function was called in two places. In the first case it is replaced
with vp9_set_speed_features() call. In the second case the body of set_speed_features() is inlined.
Change-Id: If3fdf1b4168eee97677c224f69c245fe46c7f606
We had a very complicated way to initialize cpi->pass from
cfg->g_pass:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->mode = ONE_PASS_GOOD;
break;
case VPX_RC_FIRST_PASS:
oxcf->mode = TWO_PASS_FIRST;
break;
case VPX_RC_LAST_PASS:
oxcf->mode = TWO_PASS_SECOND_BEST;
break;
}
cpi->pass = get_pass(oxcf->mode).
Now pass is moved to VP9EncoderConfig and initialization is simple:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->pass = 0;
break;
case VPX_RC_FIRST_PASS:
oxcf->pass = 1;
break;
case VPX_RC_LAST_PASS:
oxcf->pass = 2;
break;
}
Change-Id: I8f582203a4575f5e39b071598484a8ad2b72e0d9
Replaced encoder and decoder functions to get a pointer
to a reference frame with a common function, vp9_get_ref_frame,
and simplified it.
Change-Id: Icb206fcce8caace3bfd1db3dbfa318dde79043ee
Specifies the bit-depth, color sampling and colorspace
for intra only frames for profiles > 0
Also adds checks to ensure that profile 1 and 3 are
exclusively used for non 420 streams.
Change-Id: Icfb15fa1acccbce8f757c78fa8a2f60591360745
This code was being called from two places and
difficult to parse. I rationalized it in to a
function to improve readability.
Change-Id: I154b8fe0b84e6c01e69601e78e67bd47c954d8b6
1. Remove last reference flag for first frame upper layers in one pass mode.
2. Disable refresh golden frame flag for key frames.
Change-Id: I44ac1bd2c795169e4fbfdd078ea79a1d33a204d6
When OUTPUT_YUV_DENOISED is enabled the encoder outputs the uncompressed,
denoised video to a separate file. Moved the point at which the file is
written to in order to avoid an extra blank frame at the beginning of the video.
Change-Id: I805f6a912b18b3d9cae59b13c5b8108279439ce3
The commit moved a call to vp9_clear_system_state() to a correct
location, i.e. prior function calls using floating point numbers.
This was to fix a mismatch mmx code and sse2 version, where a
floating point number used in adjust_frame_rate(cpi) gets NAN due
to mmx registers being in wrong state.
Change-Id: I40e0a6de98812000ccee6a729badb630604fd7e6
The bug sets the wrong pointer to the first pass mb stats
if the encoder does the re-coding in the second pass.
Change-Id: I8a11f45dd7dceb38de814adec24cecccae370d00
This patch is the first step toward simplifying the
frame buffer handling.
The final goal is to have a common frame buffer handling
framework for both encoder and decoder that incorporates
the existing ability to use externally allocated memory.
Change-Id: I2c378a4f54a39908915f46c4260e17a080db7ff1
This commit changed the hard-coded DEFAULT_INTERP_FILTER to a speed
feature with the same default value: SWITCHABLE.
Change-Id: I7f54f40f1bd3f5277841d04b85db7a84e47313f1
2 pass only change to calculation of rd mult based on Q.
Make a small adjustment based on frame type and also
replace adjustment based on iifactor with an one based
on the ambient GF/ARF boost level.
Also fix multi arf bug / issue.
Overall these change give an slight improvement in ssim
but hurt psnr a little.
Change-Id: I5e1751e3ff5390a26f543d7855059e6fbcce105e
All changes are for spatial svc only.
1. Enable encoding hidden frames in each layer and use alt reference idex to reference the hidden frame in each layer
2. Use golden reference idx for spatial reference
3. For those layers that don't have hidden frames (caused by lack of frame buffers), reference a hidden frame in lower layers
4. Add "auto-alt-refs" in svc options
Change-Id: Idf27d1fd2fb5f3ffd9e86d2119235e3dad36c178
Use a weaker filter for second level arf frames.
Average gain across all sets and metrics ~0.3%
Remove code for arnr_type which is no longer
supported in VP9 which always uses a centered blur.
Re-factor and some cleanup.
Change-Id: Ieb4b8940e99e4e02b3fcc9fca6f2d4109e6ed639
In the previous version, only certain buffers in the macroblockd were saved and
the restored. In this version, all of the buffers are saved and restored. The
code was then rolled into a loop for readability.
Also contains a tiny fix for when the -DOUTPUT_YUV_DENOISED flag is used.
Change-Id: Id925ef8b3fa122ae88acfa1d9a1e4df45df83518
vp9_rdopt is for making rd optimal mode decisions. vp9_rd is for all
other rd related routines. Anything used outside of making an rd optimal
decision belongs in rd.
Change-Id: I772a3073f7588bdf139f551fb9810b6864d8e64b