This patch allocated frame contexts outside VP9_COMMON. This allows
multiple threads to share the same copy of frame contexts, and
reduces the overhead. It also guarantees the correct update of
these contexts during bitstream packing. This patch doesn't change
encoding result.
Change-Id: Ic181a2460b891d1d587278a6d02d8057b9dbd353
Currently, the tokens for a tile are stored immediately after its
preceding tile, which causes a dependency. This is unnecessary
since we always allocate enough memory for tokens. Removing
the dependency allows token writing done in parallel. This patch
doesn't change encoding result.
Change-Id: I7365a6e5e2c2833eb14377c37e1503c9d0f26543
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change remerged.
Change-Id: I9efab38bba7da86e056fbe8f663e711c5df38449
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
The functions b_width_log2 and b_height_log2 only do direct
table fetch. This commit unifies such use cases by using the
table directly and removes these functions.
Change-Id: I3103fc6ba959c1182886a2799d21b8b77c8a7b6b
mi_grid_* are arrays of pointer to pointer. They save the pointers that point
to the MIs in cm->mi. But they are unnecessary and complicated. The original
goal was to remove MODE_INFO_t copy. But with an extra MODE_INFO_t pointer
inside MODE_INFO_t, same goal could be achieved.
This commit totally removes the mi_grid_* structures. But there are still
many dummy MODE_INFO_t inside cm->mi which are a waste of memory. Next commit
will do on-demand MODE_INFO_t allocation in order to save these memories.
Change-Id: I3a05cf1610679fed26e0b2eadd315a9ae91afdd6
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
This commit addes a new strategy to reduce the search for optimal
interpolation filter type. The encoder counts and store how many each
filter type is selected and used for each of the reference frames.
A filter type that is rarely used for all three reference frames is
masked out to avoid computation.
The impact on compression is neglectible:
-0.02% on derf
+0.02% on stdhd
Encoding time is seen to reduce by 2~3%.
Change-Id: Ibafa92291b51185de40da513716222db4b230383
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
The test to determine if the mode info buffers need
to be resized when the frame size changes was
incorrect, as per bug 837.
By storing the size of the allocated data structure,
a simple test determines whether to allocate more
memory when the frame size changes.
Change-Id: I1544698f2882cf958fc672485614f2f46e9719bd
We had a very complicated way to initialize cpi->pass from
cfg->g_pass:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->mode = ONE_PASS_GOOD;
break;
case VPX_RC_FIRST_PASS:
oxcf->mode = TWO_PASS_FIRST;
break;
case VPX_RC_LAST_PASS:
oxcf->mode = TWO_PASS_SECOND_BEST;
break;
}
cpi->pass = get_pass(oxcf->mode).
Now pass is moved to VP9EncoderConfig and initialization is simple:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->pass = 0;
break;
case VPX_RC_FIRST_PASS:
oxcf->pass = 1;
break;
case VPX_RC_LAST_PASS:
oxcf->pass = 2;
break;
}
Change-Id: I8f582203a4575f5e39b071598484a8ad2b72e0d9
Specifies the bit-depth, color sampling and colorspace
for intra only frames for profiles > 0
Also adds checks to ensure that profile 1 and 3 are
exclusively used for non 420 streams.
Change-Id: Icfb15fa1acccbce8f757c78fa8a2f60591360745
vp9_rb_bytes_written -> vp9_wb_bytes_written
+ move limits.h from the header to the source file where it's needed
Change-Id: Ifcdc856b4d4dcc2fff555ef11f86c86a0d83dab3
This code was being called from two places and
difficult to parse. I rationalized it in to a
function to improve readability.
Change-Id: I154b8fe0b84e6c01e69601e78e67bd47c954d8b6
Separates HBD profile int two profiles (2 and 3) consistent with the
highbitdepth branch. This patch is ported from the original highbitdepth
branch patch: https://gerrit.chromium.org/gerrit/#/c/70460/
Two of the invalid file tests needed to be updated.
Change-Id: I6a4acd2f7a60b1fb4cbcc8e0dad4eab4248431e3
Bug introduced during multiple iterations on: I3831*
gf_group->arf_update_idx[] cannot currently be used
to select the arf buffer index if buffer flipping on overlays
is enabled (still currently the case when multi arf OFF).
Change-Id: I4ce9ea08f1dd03ac3ad8b3e27375a91ee1d964dc
Add indirection to the section of buffer indices.
This is to help simplify things in the future if we
have other codec features that switch indices.
Limit the max GF interval for static sections to fit
the gf_group structures.
Change-Id: I38310daaf23fd906004c0e8ee3e99e15570f84cb
This patch implements a mechanism for inserting a second
arf at the mid position of arf groups.
It is currently disabled by default using the flag multi_arf_enabled.
Results are currently down somewhat in initial testing if
multi-arf is enabled. Most of the loss is attributable to the
fact that code to preserve the previous golden frame
(in the arf buffer) in cases where we are coding an overlay
frame, is currently disabled in the multi-arf case.
Change-Id: I1d777318ca09f147db2e8c86d7315fe86168c865
Adds some high-level hooks for profile 2 before further
progress on the implementation.
According to the definitiion in this patch:
1. Profile 2 only supports 10 or 12 bit color but not 8
2. Profile 2 supports all color sampling modes: 444, 422 and 420,
and alpha plane.
3. Profile 3 is currently undefined.
Please consider the definition carefully and suggest modifications
to the definition as needed.
Change-Id: I5b284fc679e54ac5aee171af72fa7994cfd28995