The final goal is eventually to get rid of both itxm_add and fwd_txm4x4.
This patch does it in the decoder.
Change-Id: Ibb3db57efbcbb1ac387c6742538a9fcf2c6f24a5
The current decode_tiles decodes the frame one tile by one tile
and then loopfilter the whole frame or use another worker thread to
do loopfiltering.
|------|------|------|------|
|Tile1-|Tile2-|Tile3-|Tile4-|
|------|------|------|------|
For example, if a tile video has one row and four cols, decode_tiles
will decode the Tile1, then Tile2, then Tile3, then Tile4.
And during decode each tile, decode_tile will decode row by row in
each tile.
For frame parallel decoding, decode_tiles will decode video in row order
across the tiles. So the order will be:
"Decode 1st row of Tile1" -> "Decode 1st row of Tile2"
-> "Decode 1st row of Tile3" -> "Decode 1st row of Tile4"
-> "Decode 2nd row of Tile1" -> "Decode 2nd row of Tile2"
-> "Decode 2nd row of Tile3" -> "Decode 2nd row of Tile4"-> "loopfilter 1st row"
Change-Id: I2211f9adc6d142fbf411d491031203cb8a6dbf6b
Inline loopfilter has been already handled in vp9_decode_frame().
Collecting all similar code in one place now.
Change-Id: I358a0280fc7c2b27cca520bc1e8c16c4eb6491dd
Fixes the idecoder in the case where:
cm->error_resilient_mode == 0, and
cm->frame_parallel_decoding_mode == 0, but
new_fb->corrupted == 1.
The assert in debug_check_frame_counts fails to
take into account the case of a corrupt frame.
Change-Id: Idf318a68458cc88d65d6f3f408a10d8ffe87e43f
We only used two members from that struct: max_threads and inv_tile_order.
Moving them directly to VP9Decoder struct.
Change-Id: If696a4e5b5b41868a55f3cc971e1d7c1dd9d5f69
Adds some high-level hooks for profile 2 before further
progress on the implementation.
According to the definitiion in this patch:
1. Profile 2 only supports 10 or 12 bit color but not 8
2. Profile 2 supports all color sampling modes: 444, 422 and 420,
and alpha plane.
3. Profile 3 is currently undefined.
Please consider the definition carefully and suggest modifications
to the definition as needed.
Change-Id: I5b284fc679e54ac5aee171af72fa7994cfd28995
There was a bug with the decoder that if you started the decoder
with more threads than the first frame had tile columns. Afterwards
tried to decode a frame with more tile columns than the first frame,
the decoder would hang. E.g. run vpxdec --threads=4. The first frame
had two tile columns, then the next key frame had 4 tile columns, the
decoder would hang. If you started with 4 tiles and switched to 2
tiles the decoder would be fine. The issue is that the worker the thread
loop is using is stale.
I added a test vector "vp90-2-14-resize-848x480-1280x720.webm" that
exhibited the bug.
Change-Id: I7bdd47241a52ac0fe1c693a609bc779257e94229
If show_existing_frame indicates that the decoder should
display an existing (previously decoded) frame, add a
check to make sure that the signaled buffer does contain
a valid decoded frame.
Change-Id: Iac8c686b321827414d69a3f2d0467566911bcba2
Prior to this commit, both encoder and decoder reset mode/mv info from
previous frame in error resilient mode to ensure bitstreams are able to
decode when there is loss of frame in decoder side. However, this is
not necessary. This commit changed to remove the reset, so encoder can
continue to use mode/mv/partition information from previously encoded
frame without affecting decodeablilty under loss of frame.
Change-Id: I0279f862900dc647fb471ae3389770bb1b9f454f
This CL changes libvpx to call a function when a frame buffer
is needed for decode. Libvpx will call a release callback when
no other frames reference the frame buffer. This CL adds a
default implementation of the frame buffer callbacks. Currently
only VP9 is supported. A future CL will add support for
applications to supply their own frame buffer callbacks.
Change-Id: I1405a320118f1cdd95f80c670d52b085a62cb10d
Implemented parallel loopfiltering, which uses existing tile-
decoding threads. Each thread works on one row, and when that row
is loopfiltered, it moves to next unattended row. To ensure the
correct filtering order, threads are synchronized and one
superblock is filtered only if the superblocks it depends on are
filtered already.
To reduce synchronization overhead and speed up the decoder, we use
nsync > 1 for high resolution.
Performance tests:
1. on desktop:
8-tile 4k video using 8 threads, speedup: 70% - 80%
4-tile HD video using 4 threads, speedup: ~35%
2. on mobile device(Nexus 7):
4-tile 1080p video using 4 threads, speedup: 18% - 25%
4-tile 1080p video using 2 threads, speedup: 10% - 15%
Change-Id: If54b4a11960dd706c22d5ad145ad94156031f36a
Encoder's boarder is still 160, while decoder's boarder will be 32.
With on demand and separate boarder buffer for boarder extension.
The decoder's boarder does not need to to 160 anymore.
Change-Id: I93d5aaff15a33a2213e9761eaa37c5f2870747db
When showing a previously decoded frame, we need to
explicitly set the show_frame flag.
For the current frame being decoded this flag is
explicitly set in the frame header.
This should fix WebM Issue 696:
http://code.google.com/p/webm/issues/detail?id=696
Change-Id: I5751a809813f88d2ca6f62c47c3878475ff9ba8d
Adding RefBuffer to simplify reference buffer management. The struct has a
pointer to image data and scale factors relative to the current frame.
Change-Id: If38eb1491ff687cc11428aee339f3e052e2c5d9e
Moving back to scale_factors struct. We don't need anymore x_offset_q4 and
y_offset_q4 because both values are calculated locally inside vp9_scale_mv
function.
Change-Id: I78a2122ba253c428a14558bda0e78ece738d2b5b
Guard against incorrect size values moving *data past data_end.
Check read length against the difference of the buffers.
Change-Id: Ie0b54e2db517fd41a0f3ceb23402ee44839a4739
reorder the tiles based on size and their presumed complexity. this
minimizes the cases where the main thread is waiting on a worker to
complete.
Change-Id: Ie80642c6a1d64ece884f41683d23a3708ab38e0c