The recoding loop save and restore frame coding context for recodes.
However in recoding of key frames, some of the coding context saved
was stale from last encoded inter frame. The save/restore sometimes
overwrites the re-inintialized coding context with saved context
from last frame, resulting in encoder/decoder mismatch
Change-Id: I354ae2f71074d142602d51d06544c05a2462caaf
Pulled out super block code for the snapshot as this
is not quite ready and will need an extensive re-merge.
Change-Id: I436369b511257447a7b0ea064016cb63f5011849
https://gerrit.chromium.org/gerrit/#change,17319 fixes cost estimating
to take skip_eob into account. No quality difference seen on derf set
tests, but about .4% gain on STD_HD set.
Change-Id: Ic5fe6d35ee021e664a6fcd28037b8432a0e470ca
This gives a modest gain on derf overall, although at low bitrates the
cost is still too high, so this can be improved further.
Patch 2. Re-base and fix 80 column issues
Change-Id: Ida2f9fa3fe75370669f6a27b37108dc602231c63
The commit changed to compute UV intra RD estimates for 4x4 and 8x8
separately to be used in mode decision for MB modes associated with
the appropriate transform size respectively. Now finally after many
other changes related 8x8 quantizer zbin boost and zbin_mode_boost,
this change overall helps the HD(with 8x8) by around ~.13%.
(avg .13% glb .13% ssim .17%)
The commit also has a few changes for eliminating compiler warnings.
Change-Id: Ibab35dad44820c87e6b44799c66f8d519cc37344
The commit added the correct Zbin_mode_boost initialization based on
Intra Mode before using rate distortion to pick UV intra mode.
Change-Id: I8e57878ff356a06672f6fa2431be860bf9b9a5c7
The commit fixed a problem where 8x8 regular quantizer was using the
4x4 zbinboost lookup table that only has 16 entries at each Q. The
commit assigned a uniform zbin boost value for all cases that there
are more than 16 consective zeros. The change only affects MBs using
8x8 transform. The fix has a slightly positive impact on quality.
Test results:
http://www.corp.google.com/~yaowu/no_crawl/hd_fixzbinb.html
(avg psnr: .26% glb psnr: .21% ssim: .28%)
Results on cif size clip are also positive even though gain is smaller
http://www.corp.google.com/~yaowu/no_crawl/derf_fixzbinb.html
Change-Id: Ibe8f6da181d1fb377fbd0d3b5feb15be0cfa2017
This is the first patch for refactoring of the code related to
high-precision mv, so that 1/4 and 1/8 pel motion vectors can
co-exist in the same bit-stream by use of a frame level flag.
The current patch works fine for only use of 1/4th and
only use of 1/8th pel mv, but there are some issues with the
mode switching in between. Subsequent patches on this change Id
will fix the remaining issues.
Patch 2: Adds fixes to make sure that multiple mv precisions can
co-exist in the bit-stream. Frame level switching has been tested
to work correctly.
Patch 3: Fixes lines exceeding 80 char
Patch 4:
http://www.corp.google.com/~debargha/vp8_results/enhinterp.html
Results on derf after ssse3 bugfix, compared to everything
enabled but the 8-tap, 1/8-subpel and 1/16-subpel uv. Overall the
gains are about 3% now. Hopefully there are no more bugs lingering.
Apparently the sse3 bug affected the quartel subpel results more than
the eighth pel ones (which is understandabale because one bad predictor
due to the bug, matters less if there are a lot more subpel options
available as in the 1/8 subpel case).
The results in the 4th column correspond to the current settings.
The first two columns correspond to two settings of adaptive switching
of the 1/4 or 1/8 subpel mode based on initial Q estimate. These
do not work as good as just using 1/8 all the time yet.
Change-Id: I3ef392ad338329f4d68a85257a49f2b14f3af472
The commit overall on derf test is break even to very slightly positive
comparing to all 4x4 transform.
Change-Id: I2a7c19599aa54c2d3a5b35db0dc891ba8a6a2b26
The "update" variable was used as a flag in coef_prob update dry run
that tests if a frame should encodes update at all. The wrong init
value forced the update happening always. fixing this has a minor
improvement in low bit rate situation when 8x8 transform is allowed.
Change-Id: Icb498e8d6a62fd074dcbc2065b797cba9237cb51
For now the interface elements have been left in place
to make sure existing parameter files work but parameters
relating to drop frame wont do anything.
Change-Id: I579ee614726387381c546845dac4bc03c74c6a07
This is the initial patch for supporting 1/8th pel
motion. Currently if we configure with enable-high-precision-mv,
all motion vectors would default to 1/8 pel. Encode and
decode syncs fine with the current code. In the next phase
the code will be refactored so that we can choose the 1/8
pel mode adaptively at a frame/segment/mb level.
Derf results:
http://www.corp.google.com/~debargha/vp8_results/enhinterp_hpmv.html
(about 0.83% better than 8-tap interpoaltion)
Patch 3: Rebased. Also adding 1/16th pel interpolation for U and V
Patch 4: HD results.
http://www.corp.google.com/~debargha/vp8_results/enhinterp_hd_hpmv.html
Seems impressive (unless I am doing something wrong).
Patch 5: Added mmx/sse for bilateral filtering, as well as enforced
use of c-versions of subpel filters with 8-taps and 1/16th pel;
Also redesigned the 8-tap filters to reduce the cut-off in order to
introduce a denoising effect. There is a new configure option
sixteenth-subpel-uv which will use 1/16 th pel interpolation for
uv, if the motion vectors have 1/8 pel accuracy.
With the fixes the results are promising on the derf set. The enhanced
interpolation option with 8-taps alone gives 3% improvement over thei
derf set:
http://www.corp.google.com/~debargha/vp8_results/enhinterpn.html
Results on high precision mv and on the hd set are to follow.
Patch 6: Adding a missing condition for CONFIG_SIXTEENTH_SUBPEL_UV in
vp8/common/x86/x86_systemdependent.c
Patch 7: Cleaning up various debug messages.
Patch 8: Merge conflict
Change-Id: I5b1d844457aefd7414a9e4e0e06c6ed38fd8cc04
Yunqing fixed an oddity in UVIntra skippable evaluation for stable
branch, which brought up the fact that the evaluation is broken.
The issue was that for MBs with 2nd order block, the eob for 1st
order blocks is set at 1. The previous evaluation did not take that
into account. This commit intend to fix the problem. The commit also
absorbed Yunqing's fix for UVIntra skippable evalution.
Test on hd showed some good gains in combination with LPF bias fix:
http://www.corp.google.com/~yaowu/no_crawl/LPFBias_FixSkip.html
(avg psnr: .34%, glb psnr: .32%, ssim: .22%)
Change-Id: I36af11c8ef7f643e8ff46da7bf3a167b437039d4
The bias in picklpf intended to bias toward less greedy in getting
best frame level psnr while maximize overall quality for a clip.
This commit reduced the bias for frames using 8x8 transform to
achieve better compression overall.
The change improve compression by ~.15% consistently on most of the
HD clips tested.
http://www.corp.google.com/~yaowu/no_crawl/LPFBias_FixSkip.html
Change-Id: Ic30932d2b8eaebd52339b0195f569edc48eed7bc
The commit rationized and simplified the entropy context conversion
betwen MB using 8x8 transform and MB using 4x4 transform. The old version
had a number of weirdness in how 4x4 transform MB's context is used for
8x8 blocks other than the first 8x8 within a MB.
Test showed the change has a gain ~.1% for avg psnr, glb psnr and ssim on
the limited HD set.
Change-Id: I774536c416baa6845aa741f956d8a69fa40e5d47
Removal of the pickinter.c and .h files and calls to this
code.
Removal of some code relating to real time and one pass
settings though there is more to be done in this regard.
However, vp8_set_speed_features() now
only supports modes 0 and 1 and speeds up to 3
so rd should always be set.
Change-Id: I62c0c1b6154ab499785baef310536080e87bc4d8
this commit changed the UV r/d calculation in the mode decision process to
properly account for the rate of 8x8 transform coefficients.
Change-Id: I485f8f35f2b61db0b6539beb32e83481b1cf083b