Previously, the "!=" check is logically incorrect when eob is at 0 and
effective coefficient starting position is 1. This commit should have
no effect on bitstream.
Change-Id: I6ce3a847c7e72bfbe4f7c74f88e3310c6b9b6d30
This patch allows use of 8x8 and 4x4 ADST correctly for Intra
16x16 modes and Intra 8x8 modes when the block size selected
is smaller than the prediction mode. Also includes some cleanups
and refactoring.
Rebase.
Change-Id: Ie3257bdf07bdb9c6e9476915e3a80183c8fa005a
This is enabled by default in the main configure.sh, but apparently
is supposed to be disabled if the hardware doesn't support it.
Unaligned reads is only supported on armv6 and newer.
Change-Id: Ie1412e36a14036bbb4fe7b89aa36a178f35b2228
This commit makes sure Y2 entropy coding context is always updated on
every macroblock even there is no Y2 block.
Change-Id: Ie307cfc46526efe55613be39f9f178d2531b56ba
This change included:
1. Aligned reads in vp9_mbloop_filter_vertical_edge function.
Since we actually read 16 bytes, we can align the reads to read
starting at (s - 8) instead of (s - 5).
2. Combined u, v loop filters.
3. Added 8x16 transpose.
This gave 2% decoder performance gain (tulip clip).
Change-Id: Ib14c2f1645c4a3436df17fe2f24789506bf0bb58
This commit removed a couple of redundant data structures in frame
coding contextsm, mode_context and mode_context_a, and changed to
use vp9_mode_contexts only. The switch of the context for different
frame type now relies on the switch of frame coding context between
lfc and lfc_a. This commit also removed a number of memcpy among
these redundant data structure.
Change-Id: I42e8174bd60f466b0860afc44c1263896471b0f3
Not all segment feature data elements are full-range powers of two, so
there are values that can be encoded that are invalid. Add a new function
to clamp values to the maximum allowed.
Change-Id: Ie47cb80ef2d54292e6b8db9f699c57214a915bc4
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc
fixes, e.g.:
In file included from ../vpx/internal/../vpx_decoder.h:33:0,
from ../vpx/internal/vpx_codec_internal.h:46,
from ../vp8/common/onyx.h:21,
from ../vp8/encoder/block.h:15,
from ../test/subtract_test.cc:18:
../vpx/internal/../vpx_codec.h:52:0: warning: "DECLSPEC_DEPRECATED"
redefined
/usr/x86_64-w64-mingw32/sys-root/mingw/include/winnt.h:164:0: note: this
is the location of the previous definition
Change-Id: Iddc9318451d3e4e4a78b4d706518083fffff5c61
Don't use the switch to gf_rate_correction factor when
temporal layers is used (i.e., cpi->oxcf.number_of_layers > 1).
In temporal layers, we prefer to avoid this as any frame
(e.g., base layer frame at anchor of pattern) may update
both last and golden (and possibly alt-ref), and so we would get
different rate correction factors within the same layer.
This change will make sure one rate correction factor exists for each layer.
Also, made some other code in qp-regulate that depends on
alt/golden update specific to the 1 layer case.
Change-Id: I41a6d085bd477f9307ef3b3c311695214273892c
Modified the mv_pred() fuunction that chooses a centre
point from which to start step searches to use the top
candidate vectors chosen previously.
Some gains (mainly on HD and tested with SB off).
Std_hd 0.874%, YT-hd 0.174%, YT 0.05%, Derf 0.036%
Change-Id: Ie232284f561838b8ecee0e28dcbb07a9cd46cf56
Vp9_sad3x16_sse2() is heavily called in decoder, in which the
unaligned reads consume lots of cpu cycles. When CONFIG_SUBPELREFMV
is off, the unaligned offset is 1. In this situation,
we can adjust the src_ptr to be 4-byte aligned, and then do the
aligned reads. This reduced the reading time significantly. Tests
on 1080p clip showed over 2% decoder performance gain with
CONFIG_SUBPELREFM off.
Change-Id: I953afe3ac5406107933ef49d0b695eafba9a6507
Add a new function vp9_decode_mb_tokens() that handles the switch
between different per-tx-size detokenize functions. Make actual
implementations (vp9_decode_mb_tokens_NxN()) static.
Change-Id: I9e0c4ef410bfa90128a02b472c079a955776816d
Don't declare variables if they only ever have a single value and are
used only as argument to another function call; instead, just hardcode
the value in the function call directly. Split out UV and Y coefficient
loops for clarity. Use xd->block[].qcoeff instead of xd->qcoeff + magic
to remove use of magic offset variables.
Change-Id: I5b17eda1bb666c69c2b7ea957d5525cd78192e33