this macro was used inconsistently and only differs in behavior from
DECLARE_ALIGNED when an alignment attribute is unavailable. this macro
is used with calls to assembly, while generic c-code doesn't rely on it,
so in a c-only build without an alignment attribute the code will
function as expected.
Change-Id: Ie9d06d4028c0de17c63b3a27e6c1b0491cc4ea79
(see I3a05cf1610679fed26e0b2eadd315a9ae91afdd6)
For the test clip used, the decoder performance improved by ~2%.
This is also an intermediate step towards adding back the
mode_info streams.
Change-Id: Idddc4a3f46e4180fbebddc156c4bbf177d5c2e0d
the sse4 code expects 16-byte aligned arrays; vp8 already had a similar
change applied:
b2aa401 Align SAD output array to be 16-byte aligned
Change-Id: I5e902035e5a87e23309e151113f3c0d4a8372226
Move the scaling factor outside column projection. This avoids
repeated calculation of the same scaling factor. Profiling shows
that the percentage of vp9_int_pro_col_sse2 of overall cycles
goes from 2.29% down to 1.88%.
Change-Id: I5ac4e324ab2d7f33ba2de66dd2a12e04e04dfd66
This commit uses a 6-point 1-step refine motion search in the
integral projection based full pixel motion estimation, to replace
the current 9-point search.
It reduces runtime cost of speed -6 on some noisy clips, e.g.,
dark720p single thread
33314 b/f, 40.076 dB, 18231 ms ->
33307 b/f, 40.067 dB, 17768 ms
The compression performance for rtc set remains unchanged.
Change-Id: I194ea5a9ce52e5a10baeee36338633adc22f764c
Make the vp9_int_pro_motion_estimation() function return zero
motion vector if high bit depth is turned on, instead of removing
it from compiled codes.
Change-Id: Ia48f010eb590b2d517d5678c394110b326a1a95e
The original implementation had the following comment:
// Ignore mv costing if mvsadcost is NULL
However the current implementation does not allow for this.
If x exists then nmvsadcost must not be null.
This removes the only warning from -Wpointer-bool-conversion
https://code.google.com/p/webm/issues/detail?id=894
Change-Id: I1a2cee340d7972d41e1bbbe1ec8dfbe917667085
Change 72056 unfolded some macro definitions,
but lost some alternative behaviour required for
high bitdepth encodes.
This causes the encoder to crash, see issue 884.
Change-Id: I8ce4d73c9fe0a3c10ccb86fba210fabc8b2f0ccc
The function pointer in compressor instance does not change, so this
commit changes to call the function directly.
Change-Id: I9c9c460e3475711c384b74c9842f0b4f3d037cc5
This commit unfolds the legacy macro definitions used in the
sub-pixel motion search and refactors the operational flow for
later optimizations.
Change-Id: I3e3f770cad961d03d1a6eb0b2a0186cc77eaf2b8
- Some fixes to surface fit.
- Returns variance function as cost rather than sad in the
pattern search and diamond search functions. Only
vp9_pattern_search_sad function used in bigdia search
uses sad as integer 1-away costs.
- Deploys SUBPEL_TREE_PRUNED_MORE for speed 4+.
Results:
derf [Speed 3]: About +0.036% in coding efficiency without any
discernible speed loss.
derf [Speed 4]: About 2-3% faster at -0.199% loss in coding efficiency.
derf [Speed 5]: About 3-4% faster at -0.149% loss in coding efficiency.
Change-Id: I8462f94f6adb46966ca964f2bd0400977357fd63
One is a more aggressive version of the pruned subpel tree
search where only a single halfpel candidate is searched.
The search candidate is based on a surface fit result.
The other is a method to obtain the subpel position at one
shot based on the same surface fit.
The methods have not been deployed in any speed setting yet.
Change-Id: I34fef3f2e34f11396c9d1ba97f4be8c4ffca62d3
Adds code to return an integer cost list for NSTEP search. Then
uses it for pruned subpel search in speed 3.
derf: -0.06%
Speed on mobcal 720p increaes from 10.28 fps to 10.65 fps.
[Subject to further testing].
Change-Id: Ib591382d25b2c11bcaba9d3a27a93a9d1ab27a96
Improves function to return sad of integer pels by reusing integer
pels already visited in the smallest scale.
Turns on BIGDIA search for speed 4. Also, turns on the
first version of the pruned subpel search at this speed.
derf: -0.32% (speed 4)
Speed seems to improve by at least 5% but subject to verification.
Change-Id: Iaec8eaffd61d6237ac029e6a2a1b0a88b2a35271
Updates the vp9_pattern_search function to return integer one-away
neighbors' sad values, for subsequent use in speeding up the
sub-pel search. Also, removes code for the do_refine option
which is not being used currently.
Updates the integer and subpel functions to pass in a 5-element
sad list for output or input.
A new pruned sub-pel search algorithm is implemented that uses
the sad returned from the integer pel search. But it is not
deployed yet.
Change-Id: Ifa9f5ad024b5b660570366d2bd900343e1891520
Currently, vp9_diamond_search_sadx4() is only called when sse3 is
enabled, which is improper since sse2 optimization of sdx4df
functions are available. Changed to always use
vp9_diamond_search_sadx4().
Change-Id: I4b95d6b7a3c6c645783c373f0ba8d645ece24717
There are sse2 optimization of sdx4df functions. Instead of calling
vp9_refining_search_sadx4 only when sse3 is enabled, call it always.
Change-Id: I24f93818f7d4209d1425039e0eb099ff9ff08fe9
* Replace max_step_search_steps with constant MAX_MVSEARCH_STEPS
* Fold (reduce_first_step_size + speed > 5) into reduce_first_step_size
replacing uses of reduce_first_step_size that don't add the speed
check with zero.
Change-Id: Iae46395dbf3eaca138bf4d18b838a9e364b5a198
As a side-effect, the sad unit tests for VP8 and VP9
had to be separated.
Fixes a bug in original patch:
(https://gerrit.chromium.org/gerrit/#/c/70163/8)
that was reverted due to a nightly test failure.
Change-Id: Ia2a4e9e278fd3c89d6c3c82fcc6381320ec2a8a6
The various motion search functions share a
common function prototype. In the case of
vp9_full_range_search() two of the parameters
are not needed.
Change-Id: I0e190af54a3b3f276409f20e8ec55912f9b0b798
As a side-effect, the max_sad check is removed from the
C-implementation of VP8, for consistency with VP9, and to
ensure that the SAD tests common to VP8/VP9 pass.
That will make the VP8 C implementation of sad a little slower
but given that is rarely used in practice, the impact will be
minimal.
Change-Id: I7f43089fdea047fbf1862e40c21e4715c30f07ca
Problem has been introduced recently with the cleanup patch
I0816ec12ec0a6f21d0f25f10c214b5fd327afc6c
Change-Id: Iaacb956a6039eb5826b82618dc03be32053fb892
Brings back most of Jim's previous patch for choosing
partitioning based on variance while making it compatible
with the current state of the code. Also adds a
nonrd_use_partition() function to recursively encode for any
arbitrary sb_type decisions within a 64x64 block; and
includes some refactoring.
Currently, when the VAR_BASED_PARTITIONING mode is turned on
for speed 7, there is a 10+% speed-up observed.
Experiments/improvements with this new partitioning method
will be conducted subsequently.
Change-Id: Ie6f43bfbde30583e941f450bf07c3b48828c9571
Adds a fast diamond search which is about 5% faster than FAST_HEX
with only a 0.1% drop in psnr when turned on for both speeds 5 and 7.
This search is turned on for speed 7.
Change-Id: I497630aa88a5148926086bb3038e7975e5f4eb98
The core motion estimation fucntions all return sad now consistently.
The only exception is vp9_full_pixel_diamond(), however the core diamond
and refining search routines called from vp9_full_pixel_diamond() also
return SAD. If variance of pred error + mv cost is desired it must be
calculated explicitly outside these functions. For very fast encoding,
hopefully this will eliminate some redundant computations.
Also suggests reimplementing FAST_HEX with the vp9_pattern_search
framework. It is not exactly the same as the existing FAST_HEX, but
performance is slightly better and speed is very similar. Enables
removing a lot of duplicate code.
Change-Id: I152736393438c25bdf7e96b37cbb8ce330f4f94a
In good quality mode motion search, the best matches are normally
found after searching in a large area. In real time mode, to make
encoding fast, a center-biased fast HEX search is used, which
converges quickly most of the time. A 4-point diamond search is
also carried out as the following refining search, which gives more
precise results, and maintains good motion search quality.
At speed 5, the borg test on rtc set showed an overall PSNR loss of
0.936%. The encoding speed gain is 4% - 5%.
Change-Id: I42cd68bb56a09ca1b86293c99d5f7312225ca7ae
This commit explicitly enforces the effective motion vector range
in the motion search stage. The range needs to be the intersection
of UMV border, effective absolute motion vector value range, and
the target search area.
Change-Id: I1cf7c563e02b1086040dad6c1f4f6be1538635a6